Mega, it wasn't ONE bugged Mech, it was the entire collision system, it was broken, very badly broken, in fact, FUBAR is the only way to describe it accurately, hence it being removed until they can redo the entire collision system so it's not FUBAR.
I can bring my Atlas moving at 62kph to a complete stop within 10m of my target, not an issue at all, and that has nothing to do with the fact that a stationary Mech 20m away that I'm NOT moving towards would somehow trip my Mech as I walked in front of it. The collision system was bugged to hells and back, it was removed until they can get it working not only properly but also working as they want it to work. Can't do a DFA when every collision, regardless of mass and speed, does 1 point of damage to both parties. They are having to force the engine to do things it wasn't designed to do, not the only subject they are having to deal with this problem on either.
And Yokaiko, I would LOVE for them to put in all the movement physics, losing speed while going uphill, water impacting movement and causing you to fall if you hit it at too high a rate of speed, losing traction while moving too fast on a paved surface or ice or mud and falling due to that, oh hell yeah. I'd still pilot my Spider like a bat out of hell, but I'd learn to compensate for the terrain, something that right now, I don't have to do AT ALL. And it's something they could do, probably take a bit of work, but they could do it. Problem is, most people have a hard enough time WITHOUT those factors being in the game, and putting them in would definately drive most of the new folks away, not to mention a lot of the people who've been here since CB and STILL can't figure out how to drive a Mech...so I don't see it happening. A proper collision system, yeah, that I see happening, but it takes time and we just have to wait.
BETA..that is what we have right now folks, we literally do not have a minimal viable product, there's no GAME here, just SOME Mechs and weapons and a few maps to make sure they work as designed, which as we all know, isn't always happening. I'm good with waiting for them to get the collision system working properly and not putting in some jerry rigged system as we had in CB.
And Fup, I did say that a Jenner hitting an Atlas at that speed would be dead and the Atlas would at least lose a leg
I've SEEN the actual results of a small car, 3000lbs or so, hitting a hay hauling trailer(approx 30000lbs) at a full right angle at over 100mph, directly in front of my house at the time. The frame of the small car was compressed to 1/3rd it's original length, doors literally popped off the car due to the impact. The trailer was moved laterally 1 full meter, and that was due to it being on a dirt road, on pavement it would have moved even less and there would have been no survivors in the small car, and that allowed all 5 people in the car to survive, although some of them spent many months in the hospital and the driver was never able to walk again. The trailer by the way had it's paint scratched and 1 tire blown out. The car was beyond totaled. The guy pulling the trailer thought he might have accidently gotten some of the trailer's tires into the ditch when the impact happened, but the sound of the crash itself let him know exactly what had happened.
You can do the math all you want, but in the real world, there's a lot more factors to deal with than JUST the straight up mass and velocity of each object. By the MATH, the trailer should have taken a lot of damage, as the KE released was not small, but simple things like structural support crossbeams and heavy steel allowed it to soak the impact without any damage to speak off, scratched paint and a blown tire.