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No Lights = More Fun


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#21 Taron

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Posted 10 April 2013 - 01:16 PM

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Not to mention the Locust of Lori Kalmar, and the Shadow Hawk of Grayson Carlyle himself.


That's out of the book: Decision at Thunder Rift - when it all startet.
Hach, never forget that early days of Battletech. ;)


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Just makes it feel too much like CoD.

Right

Edited by Taron, 10 April 2013 - 01:21 PM.


#22 I am

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Posted 10 April 2013 - 01:18 PM

The light mechs make them game feel like im playing cod versus guys running around w sprint mods knifing everyone, or spamming dual G18s.

I know a few people that have said that more than anything, the prevelance of light mechs in this game is why they do not play it.

Just makes it feel too much like CoD.

#23 Captain Stiffy

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Posted 10 April 2013 - 01:23 PM

View PostTaron, on 10 April 2013 - 12:28 PM, said:

After more than 4.5k matches, i have the following to say:

Those matches between Heavies/Assaults are a lot of fun, even mediums are fun. But those lights? They are just a pain in the neck of the game.


I myself use a Cicada-3M instead of my Heavy Metal or Jager, or Phract, or Cata.... if i need XP and/or money. But to play with big mechs vs. other big mechs, that's the real fun. ;)


As a Steiner I must agree. Down with the light mechs!

Seriously though I think he really has a totally valid point.

#24 Marcus Cvellus

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Posted 10 April 2013 - 01:23 PM

View PostKell Draygo, on 10 April 2013 - 01:04 PM, said:


Except MWO Devs messed it all up by implementing double armor. So the only way you can replicate the fun, brutal battles you read about is to pilot the heavier mechs. A single PPC is feared in the book as he can punch through armor. In this game, it does very little damage unless you boat it.

Kai's AC20 would chew the hell out of a Mech in one salvo. In this game, it just damages the armor. It's the twin AC20 Cats that can punch through.


Yup. Dual medium laser Spider at the back of the assault mech was a literal pain in the backside in TT. Now it is nothing more but a acupuncture level of threat.

Real shame the lights are dying out...

#25 FrostCollar

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Posted 10 April 2013 - 01:28 PM

I disagree entirely. Lights are great scouts and great flankers .They help keep the battlefield more dynamic, and in games without them I feel things are quite static.

#26 Denno

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Posted 10 April 2013 - 01:34 PM

No lights = more fun is generally true as there are more fights to the finish and less loss to cap.

#27 Taron

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Posted 10 April 2013 - 01:38 PM

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No lights = more fun is generally true as there are more fights to the finish and less loss to cap.


Well, i think, to cap is an absoluty legal way to win, cause it's part of the game.... but.... read more ...


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Lights are great scouts and great flankers

Yes, if they were scouts, but they often are used - and they CAN be used as Assault Mechs. I do it myself, using my Cicada-3M, as said at page one.

Edited by Taron, 10 April 2013 - 01:38 PM.


#28 Splinters

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Posted 10 April 2013 - 01:40 PM

The pace of the game is dramatically different than TT, so I can see why there are lots of different feelings about damage and armor. In some ways we are dishing out 2x-4x more damage than in TT per 10 seconds so having 2x armor in MWO is only part of the solution. If we actually got armor to around to 4x TT, it would a lot closer to the long drawn out mech battles of TT.

Whether that would be fun and make money...well that's another story.

-S

#29 FrostCollar

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Posted 10 April 2013 - 01:41 PM

View PostTaron, on 10 April 2013 - 01:38 PM, said:

Yes, if they were scouts, but they often are used - and they CAN be used as Assault Mechs. I do it myself, using my Cicada-3M, as said at page one.

I'm a bit confused - what do you mean by "they CAN be used as Assault Mechs?" Lights and the Cicada, an honorary light in my eyes (and one of my favorite mechs), are completely incapable of mounting anywhere near the weaponry or armor that make Assaults Assaults. So what aspect of Assault gameplay can lights replicate?

Anyways, just because a light can be a scout does not mean that should be their only role. At some point your team will have a very good idea of where all the enemy mechs are. Then it's time to flip scout mode off and murder mode on.

#30 Taron

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Posted 10 April 2013 - 01:46 PM

Ah, you got Assault = Assault Mech. ;)

If you really know the Cicada-3M, you know, how strong this mech can be. You can run in, doing an assault - AND you can be fast enough to do the escape after that. ;)

It's always funny to see, how people react of an Cicada in the middle of theire group. ;)

Well, but that's, what i said: It should not be possibe to do that.

Edited by Taron, 10 April 2013 - 01:48 PM.


#31 Noobzorz

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Posted 10 April 2013 - 01:47 PM

This topic is heavily laden with stealth QQ about capping.

Get over it.

#32 Erasus Magnus

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Posted 10 April 2013 - 01:48 PM

View PostZen Hachetaki, on 10 April 2013 - 12:45 PM, said:

Different strokes for different folks.

Myself, I love diversity and having many ways to win; I pilot Spiders, Jenners, Dragons and Atlai. I have most fun in the first ones, playing the Atlai rarely, and only when feeling like getting more kills (same damage, more kills). Playing the Spider 5K when I want to hurt myself...

Speaking of which - almost done leveling them - anyone have recommendations of what next?


leveling the spider 5k and 5v was achore for me. but the 5d is well worth every second of pain. i just love this little ******.
if you havent done the jenners yet, i recommend these next. they are beasts.
the ravens are a bit boring. i regularly get taken out by raven 3ls if i am in my spider, i then thought: if you cant beat them, join them!
boy was i unimpressed. they are slow and unmanouverable as all hell compared to spiders and jenners.
so are cicadas.
the only interesting mech that comes to my mind is the centurion. seems to be very durable and can be ridiculously fast. this will be my next mech if i manage to max my cicadas.

Edited by Erasus Magnus, 10 April 2013 - 01:48 PM.


#33 FrostCollar

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Posted 10 April 2013 - 01:53 PM

View PostTaron, on 10 April 2013 - 01:46 PM, said:

Ah, you got Assault = Assault Mech. ;)

If you really know the Cicada-3M, you know, how strong this mech can be. You can run in, doing an assault - AND you can be fast enough to do the escape after that. ;)

Ah, it's an issue of semantics. Yes, I'd say "flanker" or "striker" instead - if you say assault on these forums most will think you mean mechs that are 80 tons or above. ;)

Indeed, the 'cada makes a great mech for hit and run attacks. If you use a 300 XL or lower you can go at high speeds and carry a heavier payload than lights could use. It's one of the things the chassis is especially good at.

#34 A2rael

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Posted 10 April 2013 - 01:53 PM

so this game would be 100% better if there were no fast movers to harass enemies and it would just devolve into melee brawl fests or standing on opposite hills pop up shoot drop down move 15m to the left pop up shoot drop down hope lrms go by move 35 meters right pop up shoot turn check flank nope they are still 500m and holding static :sigh: move 50 meters left pop up......

#35 Taron

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Posted 10 April 2013 - 02:00 PM

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so this game would be 100% better if there were no fast movers to harass enemies


Hm.... good point....

Well, lights SHOULD be fast, but here, in MWO, something is wrong about that. Mayby it's cause lights can use enough weapons to be dangerouse to even an heavy mech. They SHOULD be able to use theire speed to do damage, but the only fast mech, that is in ballance now, is the Cicada. Cause it can be fast, very fast, but it can't have much weapons.

See, the ONLY weapon the original Raven in the books had, was a PPC ....

Edited by Taron, 10 April 2013 - 02:03 PM.


#36 Jetfire

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Posted 10 April 2013 - 02:05 PM

I like how you notice different things are different. I like the things that are different, while it seems others only like different things that are the same.

#37 Pereset

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Posted 10 April 2013 - 02:06 PM

As a Davion Royal Guards pilot, a decent light mech pilot, and a darn good centurion/cataphract pilot. I have to say that the light mech fits my playing style. You have good days and bad days in a light mech, just like you do in heavier mechs. However, with the introduction of dual AC20's and AC20's popping up on just about every build, light mechs like the Raven are able to combat and in many cases, successfully defeat the dual AC20 builds that have appeared in almost every match.

Do I complain about nerfing AC20's? No.

Do I complain about LRM's arining all over me, like what was happening after the release of the Jagermechs? Sometimes.

But, when I am in an assault mech, vainly trying to take out a 3L or 2D, and watch my better teammates take them out in their Atlases or Stalkers, I realize that the true mechwarrior...the real professional is one who can take the situation and deal with it.

Pereset
Lt. Davion Royal House Guards

#38 Caviel

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Posted 10 April 2013 - 02:07 PM

View PostTaron, on 10 April 2013 - 12:28 PM, said:

But to play with big mechs vs. other big mechs, that's the real fun. ;)


Posted Image

#39 Taron

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Posted 10 April 2013 - 02:09 PM

Well, the Spider / Jenner / Raven should be restricted as the Cicada IS! If it would be that way, no one would have any issue wth the lights. In fact, this means:

Restriction to maxium 3 Weapons.

Edited by Taron, 10 April 2013 - 02:10 PM.


#40 A2rael

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Posted 10 April 2013 - 02:10 PM

ok guy you must have the raven pegged well whatever you do don't look at this page. the only thing that it agrees with you on is that it wasn't a fast moving gunboat it was an electronic warfare mech that usually stayed out of the direct fight but came equipped with srm 6 2 ml tag narc ecm and bap http://www.sarna.net.../Raven#Armament





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