Jump to content

How Much 'beta' Time Will The Community Warfare System Get Before Release?


29 replies to this topic

#1 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 10:49 AM

So given that community warfare needs to be tested, every little exploit ironed out, how much time are we going to get to do this before 'release'?

#2 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 11 April 2013 - 10:52 AM

Release is tomorrow!

#3 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 11 April 2013 - 10:53 AM

I don't really see how CW could get exploited. It's just a graphical match-making shell and a calculator for whatever modifiers success/defeat means to the overall CW "big picture"

Having said that, I'm sure any system can be exploited, but for CW, it would require something on a large scale and some weird form of meta.

Don't think it will take much testing at all.

#4 Hedonism Robot

    Member

  • PipPipPipPipPipPip
  • 421 posts
  • LocationSpace Pirate

Posted 11 April 2013 - 11:06 AM

I imagine there will be some exploits when it first comes out. Guild Wars 2 had this problem on launch where you could buy an item from one vendor pull components out and resell it for more than you bought it. I could just picture buying a 12 mech dropship and selling all the 100 heatsinks and weapons for more than it costed. Then after accumulating 1 trillion cbills by running a script to repeatedly do this buy out half the planets on the galaxy and reserve all the cool new tech. Then PGI would do the same thing as Guild Wars and ban me though :rolleyes:

This is a bit of a risk PGI is running though, since they made MC and Cbills not reset. If community warfare contains methods to generate cbills or MC they need to be very careful with early on exploits since they cant run a simple wipe to clean up the mess.

#5 NinetyProof

    Member

  • PipPipPipPipPipPipPip
  • 547 posts
  • LocationSan Diego, CA

Posted 11 April 2013 - 11:13 AM

View PostPurplefluffybunny, on 11 April 2013 - 10:49 AM, said:

So given that community warfare needs to be tested, every little exploit ironed out, how much time are we going to get to do this before 'release'?


Wait ... aren't we the BETA?

So the answer is: Sept 21 minus Release Date of CW = Time CW is in Beta?

#6 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 11:23 AM

View PostNinetyProof, on 11 April 2013 - 11:13 AM, said:


Wait ... aren't we the BETA?

So the answer is: Sept 21 minus Release Date of CW = Time CW is in Beta?


Well I think they have an internal beta testing group but I have no idea how much they have done with the CW system given likely small numbers.

Edited by Purplefluffybunny, 11 April 2013 - 11:23 AM.


#7 Volt Corsair

    Member

  • PipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 203 posts
  • LocationOutpost, Periphery (HPG down)

Posted 11 April 2013 - 11:27 AM

View PostNinetyProof, on 11 April 2013 - 11:13 AM, said:


Wait ... aren't we the BETA?

So the answer is: Sept 21 minus Release Date of CW = Time CW is in Beta?


It's a safe guess, but It's not a long testing period for a core mechanic if you ask me.

#8 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 12:10 PM

View PostVolt Opt Construct, on 11 April 2013 - 11:27 AM, said:


It's a safe guess, but It's not a long testing period for a core mechanic if you ask me.


Agreed. There must be some super hot, on the ball people involved in the internal testing. I mean nothing slipped through the last time .

#9 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 11 April 2013 - 12:14 PM

Several months I hope.

#10 Roland

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 8,260 posts

Posted 11 April 2013 - 12:17 PM

Super complex framework simulating a crazy economic and political struggle between futuristic feudal states, with tons of individual players looking for totally different types of play experiences?

Ya, that crap is probably gonna work out of the box. I mean, what could go wrong?

#11 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 12:25 PM

View PostRoland, on 11 April 2013 - 12:17 PM, said:

Super complex framework simulating a crazy economic and political struggle between futuristic feudal states, with tons of individual players looking for totally different types of play experiences?

Ya, that crap is probably gonna work out of the box. I mean, what could go wrong?


Yeah, what happens if they just release without much real testing and people's real money becomes at stake i.e. the proposed MC income for CW?

Edited by Purplefluffybunny, 11 April 2013 - 12:26 PM.


#12 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 11 April 2013 - 12:34 PM

Like I said above, it really isn't that complicated. The real complexity occures in the game space, the CW is just crunching the numbers of those results and giving a shiny map as a graphical display of what's going on.

Get results for "planet"
If Wins >200 then
Set value "purple"
set modifier "MarikCBillBouns" + 10%
Else
Set value "blue"
set modifier "SteinerCBillBouus" +10%
End If
Requery

Or something like that.

typo is intentional as there is your bug to blow the forums up with.

Edited by Roadbeer, 11 April 2013 - 12:37 PM.


#13 NinetyProof

    Member

  • PipPipPipPipPipPipPip
  • 547 posts
  • LocationSan Diego, CA

Posted 11 April 2013 - 12:38 PM

View PostPurplefluffybunny, on 11 April 2013 - 12:10 PM, said:

Agreed. There must be some super hot, on the ball people involved in the internal testing. I mean nothing slipped through the last time .

Software Development doesn't work that way. You generally don't fix *every* bug you know about for many reasons. The only time you really don't deploy, based upon your schedule, is when something is a show stopper. It's got to be *really* bad not to release your code on schedule.

Why? Cause generally your code is a moving freight train, with different people in the process jumping on / off different cars at different times. Stopping the entire train cause the window in car 37 just broke is generally not an option. Likewise, stopping the train cause a bunch of windows are broken, and some seat covers are trashed, and the water fountain in car 6 and 16 don't work, is likewise generally not an option.

Most bugs are known before release. Sometimes, new one crop up once your code is in the wild, but those are rare. Unintended consequences? that happens a lot, but completely new, never seen before, omg where the heck did that come from bugs? Not very often. It's generally more like: I thought I fixed that! QA signed off on that bug!

#14 Nick Carlile

    Clone

  • PipPipPip
  • 79 posts

Posted 11 April 2013 - 12:40 PM

Answer: Not enough time.

#15 Coughlin

    Member

  • PipPipPip
  • Moderate Giver
  • 70 posts

Posted 11 April 2013 - 12:42 PM

View PostRoland, on 11 April 2013 - 12:17 PM, said:

Super complex framework simulating a crazy economic and political struggle between futuristic feudal states, with tons of individual players looking for totally different types of play experiences?

Ya, that crap is probably gonna work out of the box. I mean, what could go wrong?

Yes, because it will totally be a crazy economic and political struggle simulator and not just matchmaking with faction wide bonuses.

#16 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 12:44 PM

View PostSovietPanda, on 11 April 2013 - 12:42 PM, said:

Yes, because it will totally be a crazy economic and political struggle simulator and not just matchmaking with faction wide bonuses.


Say it 'aint so PGI! Say it 'aint so!

#17 Volt Corsair

    Member

  • PipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 203 posts
  • LocationOutpost, Periphery (HPG down)

Posted 11 April 2013 - 12:57 PM

Wow this turned into a "Do Not Trust" thread quickly. I expect QQing within the hour once this hit's front page.

#18 Purplefluffybunny

    Member

  • PipPipPipPipPipPipPipPip
  • 1,653 posts

Posted 11 April 2013 - 12:58 PM

View PostVolt Opt Construct, on 11 April 2013 - 12:57 PM, said:

Wow this turned into a "Do Not Trust" thread quickly. I expect QQing within the hour once this hit's front page.


Personally, I was hoping someone would turn up with the 6mth meme thing. Still, interesting to think how much time we will get to beta test the CW system.

Edited by Purplefluffybunny, 11 April 2013 - 12:59 PM.


#19 Roadbeer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 8,160 posts
  • LocationWazan, Zion Cluster

Posted 11 April 2013 - 12:58 PM

"PGI LIED, ELECTRONS DIED!"

Love those guys, cracks me right the hell up.

#20 Nathan Foxbane

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 2,984 posts

Posted 11 April 2013 - 01:04 PM

View PostRoadbeer, on 11 April 2013 - 10:53 AM, said:

I don't really see how CW could get exploited. It's just a graphical match-making shell and a calculator for whatever modifiers success/defeat means to the overall CW "big picture"

Having said that, I'm sure any system can be exploited, but for CW, it would require something on a large scale and some weird form of meta.

Don't think it will take much testing at all.

Large scale meta? Give it to the goons, they'll find flaws. Then report them via demonstration. Probably take them one month at the outside.





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users