Jman5, on 12 April 2013 - 10:37 AM, said:
PGI designed most base spawns to be horribly exposed specifically to prevent base camping. So if they want to sit on their base and camp, it gives your teammates with ranged weapons the ability to fire from cover. River City upper spawn is probably the biggest exception, but it's a tiny map anyway.
Either way, if they want to hide in their base that's still playing into the brawler's hand. It means I can get in close and fight them.
The game speaks for itself. If it was an instant win as you claim, people would do it nearly every game. But they don't because it's self-defeating in most cases.
Now if you're talking about positioning your team in a way that gives you time to respond to a base camp that's a different story. But again, you're forced to move into range of a brawler.
What are you talking about?
Forest colony: Bote spawn shorline areas are great for sniping from
River city: The upper spawn point has a huge advantage and is a glorious firebase
Alpine: Both spawn points have ample cover and good sight lines to their surroundings
Forest Colony: Is the only map you can't spawn camp with PPCs
Tourmaline: Both spawns have 2000+ meter sightlines right outside them with ample cover
You are plainly wrong.
Roland, on 12 April 2013 - 10:39 AM, said:
Yes, randomized spawn location and reworking of the capture mechanics could dramatically improve the gameplay.
However, I suspect that it may result in the current 15 minute time limit being too short.... Back in the day, in MW4, we had matches that lasted an hour.
Also, given the attention span of some players, who think that spending 8 minutes in a game is too long, I'm not sure how that would play out.
They'd only last an hour because the map design is terrible and with zero objectives people would just wander or hide (maps in MW4 were bad and were clearly afterthoughts of the games design team). Plenty of games (most) overcome these issues through well designed scenarios or good map design. PGI has shown a lack of ability in both areas and it's sad.
Edited by Shumabot, 12 April 2013 - 10:45 AM.