Something Went Wrong. Ppc Ac And Gauss Only Fest.
#41
Posted 13 April 2013 - 09:43 AM
Oh and you can blame a lot of CB players for the sad state of MGs and flamers they were good at one time.
#42
Posted 13 April 2013 - 09:47 AM
#43
Posted 13 April 2013 - 09:48 AM
I think the real problem is that for the longest time missiles were overpowered in MWO. PGI should actually leave missiles alone at this point and take a new look into watering down ECM.
Edited by Pygar, 13 April 2013 - 09:52 AM.
#44
Posted 13 April 2013 - 09:49 AM
#45
Posted 13 April 2013 - 10:03 AM
Thontor, on 13 April 2013 - 09:41 AM, said:
I agree LRMs are easy to avoid, but i disagree that they are extremely bad. As you can see in the screenshot of my stats, I have a 40% hit percentage with LRMs, and did significantly more damage with them in fewer games than I have done with the ERPPC. With which i have a 50% hit percentage, which while not spectacular, is pretty much average from what I've seen.
You are making a mistake of equating damage done with weapon effectiveness. The only important metric is TTK (time-to-kill) - if I can take you out faster than you can take me out, I win the engagement. It scales the same way from 1v1 to team vs. team.
Quote
What if that Jager pilot was not too busy licking their cockpit windows and decided to flank you instead of charging across the open? What if they actually could hit a broad side of a barn while standing inside of it and opened fire from about 500m-600m out?
#46
Posted 13 April 2013 - 10:06 AM
Vassago Rain, on 13 April 2013 - 08:30 AM, said:
I submit that this is not true in every case - I really enjoy running my Hunchie 4SP into close quarters engagements: 5xMLas and 2xSRM6+Artemis.
But, I am doing that as either a wing or in a group.
Edited by Gremlich Johns, 13 April 2013 - 10:07 AM.
#47
Posted 13 April 2013 - 10:07 AM
Join the herd or make mechs to exploit the likely loadouts of your enemies till the meta changes. Tried jump sniping yesterday and had my legs blown off every match in seconds so I think people are adapting already
All LL team with many jumpy trebuchet brawlers is a good counter by the look of it.
#48
Posted 13 April 2013 - 10:09 AM
The SRM advantage meant that wading throug enemy long-range fire was still worth it -sure, you ate some nasty hits, but then you were close and the snipers were hopeless. Missile Warnings encouraged the Snipers to play more defensively and not always pop out, so that Brawlers didn't take quite as much fire as they do now.
The solution to me seems not to nerf PPCs and LLs and whatnot, but find the right values for LRMs and SRMs so that we get healthy mix of sniping and brawling again. (And I am not saying the previous state was perfect or even good.)
ANd of course, we also get the Highlander as the first assault with jump jets, the ideal poptart in the assault range.
#49
Posted 13 April 2013 - 10:10 AM
Then I can pretend all those light mechs are balls and my 4 PPC stalker is a hungry hungry hippo.
#50
Posted 13 April 2013 - 10:14 AM
Karl Split, on 13 April 2013 - 10:07 AM, said:
Join the herd or make mechs to exploit the likely loadouts of your enemies till the meta changes. Tried jump sniping yesterday and had my legs blown off every match in seconds so I think people are adapting already
All LL team with many jumpy trebuchet brawlers is a good counter by the look of it.
yeah because instead of coping with it in game, ppl wil come here and QQ and get the devs to break the game further IE my sig
#51
Posted 13 April 2013 - 10:16 AM
#52
Posted 13 April 2013 - 10:17 AM
Sloddor, on 13 April 2013 - 06:56 AM, said:
I think it has to do with introduction of long range maps and the recent changes to missiles.
Edited by Turist0AT, 13 April 2013 - 10:17 AM.
#53
Posted 13 April 2013 - 10:23 AM
Gremlich Johns, on 13 April 2013 - 06:58 AM, said:
And yet the people that still use missiles are apparently in denial or are desperate enough to fill up their
remaining missile weapon slots.
#54
Posted 13 April 2013 - 10:23 AM
The problem isn't ppc's, gauss and autocannons (actually, most autocannons are marginally under powered really), the problem is that missiles where slightly over nerfed. LRM's are worthless now - I just packed up 4xLRM15's on Tourmaline, a weapons load out that should approximately match 3 PPC's. Not 4,as LRM's are longer ranges, lower heat, and have indirect fire. Weight and size increase exponentially with range.
Anyways, even only taking shots that would hit - not firing into ecm, or cover, or inside 180m, or at really fast mech's... I burnt 720 missiles and did 214 damage.
I don't expect them to be what they were (even before the crazy patch and splash bug) but they are quite simply bad now.
This applies to SRM's too, though to a more limited degree.
#55
Posted 13 April 2013 - 10:40 AM
Sloddor, on 13 April 2013 - 06:56 AM, said:
They spun the wheel of fail and now they face the deal. Without LRM's to use as suppressive fire you have too many PPC and large AC mechs just running everywhere.
Guess we have to wait till May to see if they will fix them. Till then,
#56
Posted 13 April 2013 - 10:43 AM
Otto Cannon, on 13 April 2013 - 07:45 AM, said:
Every single match has featured snipers though, sometimes a whole team of them.
I was recently in an Alpine assault match where almost everyone on my team seemed to have a few LRMs. Almost everyone on the opposing team was a sniper. They died one-by-one, and a couple of them absolutely lost it: trash-talking our LRM boats and cursing at everyone like we had somehow cheated them.
Watching them QQ was even more fun than killing them. I don't see how a team that is almost entirely snipers thinks they have a monopoly on ... winning ...
#57
Posted 13 April 2013 - 10:47 AM
Yokaiko, on 13 April 2013 - 07:24 AM, said:
You missed eleventy billion large lasers, and the ever the filler medium laser in your QQ post.
1/10 for being late to the party.
....and other than all of the missiles being compete crap, no kidding long range is taking over, you can't run in chest bump and blow a side torso off, well everthing.
This is about the best I've seen weapon balance .....ever.
Yeah must have missed Guass, Slas and LRM warrior...otherwise known as before double heatsinks.
Even though missiles aren't as strong as they should be, i find running at least 2 SRM6 incredibly useful.
I run a hybrid brawler. 3 large laser, gauss, 2 srm6 atlas with a 350 engine. thing is FAST.
#58
Posted 13 April 2013 - 10:55 AM
Or at least thats their idea lol. For some reason I'm still able to engage targets within 270m with no issues and when they load up on boating configs, I tear them a new one. For me, short, long, sniping, or brawling... I can take them on. Boating has always been the way for the lower tier players to have 'some' sort of competitive edge. Unfortunately it opens them up to a slew of weaknesses. Weaknesses that a vet can and will exploit.
Its also nice that we have build restrictions that do favor the mixed loadouts.
#59
Posted 13 April 2013 - 11:00 AM
#60
Posted 13 April 2013 - 11:03 AM
It is easy mode for now, due to devs forgetting to adjust recycling to adjust closer to 10 second turn/damage that was in TT. Now you are dishing out 5-6x more damage per ppc/erppc/ac than you would on TT, so naturally why would anyone miss out on that.
There is a lot of other builds, also, but boating aforementioned weapons is most lucrative and efficien atm, so you get killed more by them.
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