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Something Went Wrong. Ppc Ac And Gauss Only Fest.


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#61 IceSerpent

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Posted 13 April 2013 - 11:09 AM

View PostMarcus Cvellus, on 13 April 2013 - 11:03 AM, said:

It is easy mode for now, due to devs forgetting to adjust recycling to adjust closer to 10 second turn/damage that was in TT. Now you are dishing out 5-6x more damage per ppc/erppc/ac than you would on TT, so naturally why would anyone miss out on that.


I just have to ask - how in a world did you manage to divide 10s by 3s (ppc / erppc recycle time) and get a result of "5-6"? ^_^

#62 DocBach

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Posted 13 April 2013 - 11:14 AM

View PostCYBRN4CR, on 13 April 2013 - 10:49 AM, said:

And this is why true balance will never exist. The only thing to do is be zen about the whole thing.

Balance? Eh you're always going to be disappointed at some point or another.

This statement is made in general.


Maybe in life where things are unpredictable, but when I pay for a video game I expect to be able to play a balanced game without a) having to conform to a specific role when I was sold a game that advertised this thing called "role warefare", where despite what equipment or role you chose you would be viable and ^_^ expect to run into the same equipment/tactics/matches because everyone takes a cookie cutter build to conform to the only roles deemed viable or competitive.

#63 Lightfoot

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Posted 13 April 2013 - 11:15 AM

Well, you will always get long range bashed unless the map terrain blocks it. Since no one knows what map will be featured, long range direct-fire is a wise choice since it can be used at short range too, just not as well as AC20s and med lasers.

Alot of those long rangers were forced to drop LRMs from their builds. LRMs have always been weak in MWO (unless they are bugged) so not using LRMs is actually a damage buff in MWO.

#64 Yiazmat

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Posted 13 April 2013 - 11:28 AM

they're fine. only thing that needs to be addressed is weight balancing. 4-12 assaults in a game is the issue because they're the ones bringing the ppcs to boat. also, it's NOT new bro. please refer to my Sig.

#65 JudgeDeathCZ

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Posted 13 April 2013 - 11:28 AM

View PostLightfoot, on 13 April 2013 - 11:15 AM, said:

Well, you will always get long range bashed unless the map terrain blocks it. Since no one knows what map will be featured, long range direct-fire is a wise choice since it can be used at short range too, just not as well as AC20s and med lasers.

Alot of those long rangers were forced to drop LRMs from their builds. LRMs have always been weak in MWO (unless they are bugged) so not using LRMs is actually a damage buff in MWO.

No.
Missiles was completely viable at 1.7 dmg/missile without splash dmg.For boating(catapults) or as secondary weapon(2xLRM10 on my STK-3F).It was be4 patch with splash dmg was introduced and LRMpocalypse began.Hell they were viable even at 1.6 dmg/missile be4 that slight dmg buff.Right now LRMs are garbage.

#66 Helican

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Posted 13 April 2013 - 11:31 AM

View PostYiazmat, on 13 April 2013 - 11:28 AM, said:

they're fine. only thing that needs to be addressed is weight balancing. 4-12 assaults in a game is the issue because they're the ones bringing the ppcs to boat. also, it's NOT new bro. please refer to my Sig.


Actually, that's pretty false. Stalkers aside, the mechs that are the "usual" PPC/AC/Gauss abusers are the Cataphract-3D, Catapult-K2, And any Jagermech.

#67 Yokaiko

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Posted 13 April 2013 - 11:32 AM

View PostMalora Sidewinder, on 13 April 2013 - 10:47 AM, said:



Even though missiles aren't as strong as they should be, i find running at least 2 SRM6 incredibly useful.

I run a hybrid brawler. 3 large laser, gauss, 2 srm6 atlas with a 350 engine. thing is FAST.



Goes 62kph with speed tweak, not exactly tearing it up. I just took the last 350 I had out of my D-DC, had to make some space for a pair of larges.

#68 Yiazmat

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Posted 13 April 2013 - 11:42 AM

Helican, people don't run for their lives from ppc cats and poptards. they rush them and wreck their face. unless i get swarmed, people that rush me die. horribly.

#69 DarkDevilDancer

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Posted 13 April 2013 - 11:44 AM

The funny thing is how people who cant shoot for crap are seeing people using PPC's and copying them, there is no easy mode for using ppc's and gauss guns unlike LRM's.

I still as always try to take a mix of ranges so i cant be caught short by that light that runs up behind you.

#70 Yokaiko

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Posted 13 April 2013 - 11:48 AM

View PostJudgeDeathCZ, on 13 April 2013 - 11:28 AM, said:

No.
Missiles was completely viable at 1.7 dmg/missile without splash dmg.For boating(catapults) or as secondary weapon(2xLRM10 on my STK-3F).It was be4 patch with splash dmg was introduced and LRMpocalypse began.Hell they were viable even at 1.6 dmg/missile be4 that slight dmg buff.Right now LRMs are garbage.



Splash had been broken for a long time.....the issue was the geometry of the mechs.....all except the first FOUR.

#71 XX Sulla XX

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Posted 13 April 2013 - 12:50 PM

Quote

If you don't want to fight at range, don't just go running towards the enemy and let them shoot you up while you close on them. Find some cover and wait for an engagement, so you can close without taking as much fire. It isn't rocket science.


What he said. I see this a lot. For example a game on alpine where every one in their atlases etc make a slow motion charge across the open ground against PPC boats and Jaggermechs etc. And you know how that turned out.

#72 Yokaiko

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Posted 13 April 2013 - 12:52 PM

View PostXX Sulla XX, on 13 April 2013 - 12:50 PM, said:


What he said. I see this a lot. For example a game on alpine where every one in their atlases etc make a slow motion charge across the open ground against PPC boats and Jaggermechs etc. And you know how that turned out.



Yeah had a game where two of our three assaults ramboed through the ring on the desert......that didn't go well.

#73 MustrumRidcully

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Posted 13 April 2013 - 01:42 PM

View PostIceSerpent, on 13 April 2013 - 11:09 AM, said:


I just have to ask - how in a world did you manage to divide 10s by 3s (ppc / erppc recycle time) and get a result of "5-6"? ^_^


Heh, his math may be off, but come on, we're talking MW:O and PGI here, it's close enough.

#74 Byk

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Posted 13 April 2013 - 01:43 PM

Turns out they made the PPC too heat efficient. The absence of LRMs due to fixing them has exposed the issue. Also PPCs have a faster recharge time than a Large Laser, which makes little sense to me.

#75 Corvus Antaka

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Posted 13 April 2013 - 01:46 PM

something went wrong with ssrms/lrms a long time ago. until PGI makes redesigns LRMS to work better this won't change. ECM has not helped. gauss/ppc/lasers/ac's ar ethe best choice for being effective in every situation, hence their popularity.

#76 Hedonism Robot

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Posted 13 April 2013 - 02:40 PM

Its really moved to PPC warrior online, this is mostly due to nerfing missiles considerably. A slow sniper build used to be fairly easy to take out by flanking them then laying into them with lrms. Since their previous predators are gone they have started to run rampant. I know people claim fast lights can do well vs them but this is not really the case if the sniper is a good shot. In one-two alphas they can take the leg off a light then it's dead. This will be even more easy to do once PGI adds ballistic state rewind.

#77 80sGlamRockSensation David Bowie

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Posted 13 April 2013 - 02:58 PM

View PostYokaiko, on 13 April 2013 - 08:34 AM, said:



Funny I've been seeing brawls all day. You can't two volley everything with missiles anymore, but you can certainly still brawl


Whats funny is, people began to view broken missile mechanics as working as intended, and when the super over the top damage was taken away (SRMs in this case) they suddenly can't 2 shot mechs anymore and claim brawling is dead.

#78 Spades Kincaid

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Posted 13 April 2013 - 03:48 PM

View PostThontor, on 13 April 2013 - 01:47 PM, said:

Whatever you say. My personal results do not back that up.
  • TBT-7M/3C combined (both same 2 ALRM15+TAG config, no other weapons)
    • 1.88 W/L, 2.00 KDR, 0.87 kills per match
  • Other mediums combined (using an assortment of lasers, autocannons, SRMs, even some PPCs)
    • 1.20 W/L, 1.41 KDR, 0.81 kills per match
  • Cataphracts (PPCs, Gauss, lasers)
    • 1.57 W/L, 1.77 KDR, 0.97 kills per match
  • Atlases (PPCs, Gauss, Lasers, Autocannons, SRMs, etc.)
    • 2.60 W/L, 2.18 KDR, 1.26 kills per match
There's no deying I do better in my Atlases, but that's no surprise considering they are twice the tonnage. I get more kills per match in my Cataphracts, but seem to die more often, hence the lower KDR. But there is no denying, that at least for me, the LRM Trebuchets outperform the non-LRM mediums. Both in Kills, and in winning.


Unless you're going to try to say you noted all your stats after the latest missile changes and then calculated all those numbers (these and the previous posts) manually to exclude all values prior....your cumulative stats mean zero to the current state of LRM's. Good or bad, they are meaningless.

#79 Lukoi Banacek

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Posted 13 April 2013 - 03:52 PM

View PostSloddor, on 13 April 2013 - 06:56 AM, said:

Anyone else noticed everybody plays Dual gauss, AC or ppc builds? Matches are kinda unbalanced right now. You get Long ranged bashed in every Match. Pug or 8 Man.


I don't find it to be like this at all ime. Guess our anecdotal experiences are completely different. I see plenty of AC20, LL etc.

What I don't see much of are LRMs. Not a complaint, just an observation.

#80 Tezcatli

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Posted 13 April 2013 - 04:32 PM

People stopped using missiles as much because they don't do as much damage as they used. At least not on one section of armor so they could get straight kills. Now it's truly more support because it can soften targets up stripping multiple areas. But what's really killing the missile play is ECM. On my Treb I honestly feel like ECM takes missile systems out of the game. You just wasted your tonnage on a system you can't use. : /

With the change to ECM. I hope to get more consistent use from my missiles. I just wish they traveled faster. Tired of seeing people just run from some of my missiles.





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