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Juat a quick WELL DONE to the Devs of Piranha games.


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#41 pursang

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Posted 04 June 2012 - 10:24 AM

My main beef with the MW:T designs are that the limbs of the 'Mechs seem to be largely disproportionate with the rest of the body. Why are the legs almost as large as the chest? Why does it need feet that are almost as wide as the 'Mech itself? I understand that they're trying to go for a distinct art direction, but in my eyes it just looks... illogical.

#42 Corwin Maxwell

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Posted 04 June 2012 - 10:29 AM

Mechwarrior Tactics aside, this is a thread to give proper thanks and kudos to the developers of Mechwarrior Online, but i give a nod to MW:Tactics thank you guys for helping the rebirth of Battletech and Mechwarrior. Now to the PGI crew, my hats off to all you guys you have done what most thought was impossible, or not worth trying. You have combined all that is great with the table top game we all love, with all the visual greatness of first person shooters and simulation games. May Mechwarrior Online be a truely successful venture and rebirth of a great game and lore filled universe.

#43 Arnie1808

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Posted 04 June 2012 - 10:30 AM

View PostStormeris, on 04 June 2012 - 09:59 AM, said:

Also, the title says "JUAT a quick blah blah blah" FIX IT NOW, MY OCD CAN'T TAKE THESE MISTAKES


I would gladly change the mistake but I can't work out how the hell to do it :)

View PostTwoFaced, on 04 June 2012 - 10:24 AM, said:

Two Thumbs up to the devs.

Three thumbs for the starter of the thread!


Thanx :)

#44 ZnSeventeen

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Posted 04 June 2012 - 10:32 AM

View PostCorwin Maxwell, on 04 June 2012 - 10:29 AM, said:

Mechwarrior Tactics aside, this is a thread to give proper thanks and kudos to the developers of Mechwarrior Online, but i give a nod to MW:Tactics thank you guys for helping the rebirth of Battletech and Mechwarrior. Now to the PGI crew, my hats off to all you guys you have done what most thought was impossible, or not worth trying. You have combined all that is great with the table top game we all love, with all the visual greatness of first person shooters and simulation games. May Mechwarrior Online be a truely successful venture and rebirth of a great game and lore filled universe.


Beautiful! You should write MWO poetry.
Someone start the thread!

#45 John Clavell

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Posted 04 June 2012 - 10:34 AM

My feeling is that MWT is a way to try and open things up to a newer generation, a little like what Wizkids tried to do with the heroclix system. Look how they changed the art style for that. Sure, for the older and original fans some of the mechs, mostly the hunchback look pretty farout there. But to a new generation of fans it might seem cool. Some of the designs are pretty nice. The Spider is cool IMHO.

MWO art style is much more industrial, and closer to Classic Battletech, with a sheen of 2012. MWT is more Saturday morning cartoon. Anyway, I hope both games are successful, because it's generally good for Battletech as a whole!

#46 Arkada

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Posted 04 June 2012 - 10:41 AM

View PostBlackMoore, on 04 June 2012 - 09:04 AM, said:

Aye! Been waiting for somebody to pick up the ball and make this game since MPBT: 3025 got canned.


You know I spent many a many an hour playing MPBT 3025 and I loved it but you know how memory will play tricks on your mind. I just pulled that site up and glanced over some screen shot, i was planning on doing a little reminising and WOW I can't believe how horible the graphics were compared to the MWO graphics.

Can't wait for either my Beta key or for July 17th. I am so going to have no more free time in my life.

#47 William McNab

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Posted 04 June 2012 - 10:43 AM

I agree with many opoints in the thread. I think the MWO mechs are going to look great as a live, combat environment. The MWTactics mechs are going to look great in the turn based mech environment that they will be represented in. There are always going to be artistic differences between different development teams and games. If you go back and look at the various Battletech release boxes there is a significant difference in the artistic representation of the mechs. The original box set was very cannon specific in the cardboard mech tokens. Then Battletech 3055(?) cam out as a box set and all the mechs were very cartoonish. Then when Battletech was rereleased the mech markers were again very "realistic" in design. Same game, different development crews, different directions so why would we be suprised to see different games based on the same Sci-Fi cannon be different?

All in all, I am excited and can't wait for both games to come out. Waiting for both Beta opportunities, and waiting for founder pack in MWO. I need a clone just so I can put the appropriate amount of time into each game.

Quiaff?

#48 MaddMaxx

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Posted 04 June 2012 - 10:53 AM

There was no way the two games could look the same. They both look great for their genre really.

I am not at all sure how they got the Hunchbacks Cannon, on the wrong side, thru QA but they did. Perhaps it is an as yet unseen L (left) variant. :)

Edited by MaddMaxx, 04 June 2012 - 10:55 AM.


#49 Arnie1808

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Posted 04 June 2012 - 10:57 AM

After reading more into the world of Mechwarrior Tactics I am finding it more and more "annoying" for loss of a better word.
The reason is because Mechwarrior Online has done such a good job at keeping it more true to the world of Battletech for example the time lines of the 'Mechs and the weapons they use. This has all been done very well and I cannot say one bad thing about them keeping with the Canon!

It is this that kind of annoys me about "Tactics" because after looking at the 'Mechs and weapons they seem to have very little regard for Canon compared to WMO who is doing such a brilliant job and it saddens me because if people who will play MW-Tactics and think "oh ill give WMO a try" they will probably think it is all wrong and the 'Mechs don't look right because they don't look like MW-tactics 'Mechs :)

I got into Battletech because of MechCommander and I then got MechWarrior 3 and loved them both because they resembled each other in the style of 'Mechs they used but this isn't so for MechWarrior Online and MechWarrior Tactics :)

Edited by Arnie1808, 04 June 2012 - 11:01 AM.


#50 Joarniel

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Posted 04 June 2012 - 10:59 AM

I don't know what kind of crazy-*** drugs the MW Tactics team are smoking...BUT WHAT HAVE THEY DONE. THE DRAGON LOOKS HORRIBLE. THE SPIDER LOOKS......I DON'T KNOW WHAT TO SAYYY.

#51 pursang

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Posted 04 June 2012 - 10:59 AM

View PostJoarniel, on 04 June 2012 - 10:59 AM, said:

I don't know what kind of crazy-*** drugs the MW Tactics team are smoking...BUT WHAT HAVE THEY DONE. THE DRAGON LOOKS HORRIBLE. THE SPIDER LOOKS......I DON'T KNOW WHAT TO SAYYY.


Interesting first post. :)

Please go on, I wish to subscribe to your newsletter.

#52 Arnie1808

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Posted 04 June 2012 - 11:06 AM

I don't wanna go off topic on my own thread but is that a HPG in the back ground behind the Hunchback?

Posted Image

Also I don't know if anybody else noticed (one guy mentioned the hunchback) but a lot of the 'Mechs have the weapons on the wrong side.

Hunchback - AC20 on the Left shoulder not Right.

Dragon - AC5 is on the left not right.

Awesome - is just OTT considering it shout have 3 PPC's as its main weapons for 3025.

Orion - LRM 15 is on the right not left & the AC 10 is on the Left not right

TrenchBucket - is all wrong too it has 2 Mediums Lasers on its left arm not right.

There is a lot of things wrong with the 'Mechs I know but the main weapons seem to have been done on the opposite sides but I can't work out why they have done this :)

Edited by Arnie1808, 04 June 2012 - 11:21 AM.


#53 Jadel Blade

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Posted 04 June 2012 - 11:09 AM

I agree with the well done to Piranha comment .. yay. (just fix the Raven up a bit :))

I dont agree that tactics mechs arent good though .. some of those look brilliant. .. Alot of them actually

catapult, dragon, awesome, stalker, spider, orion and trebuchet look great. Sure they are more glossy cartoony look that MWO but they are sweet rides nonetheless.

#54 Corstis

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Posted 04 June 2012 - 11:13 AM

I love the fact that MW:O is very faithful to the old presentations of the mechs. It's really looking phenomenal. On the other hand, I'm also looking forward to the old table top feel of the browser based MW:T. Each a different game with their own place. I'm looking more forward to getting a good joystick/throttle combo and get online. :)

#55 Planerunner

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Posted 04 June 2012 - 11:20 AM

Quote

I also happen to think that someone should go beat some sense into their art director.


As a fan of Battletech since its initial release in Ought 4, I am completely disappointed by responses such as this. MWT is aimed specifically at kids. It is NOT aimed at the more 'mature player' (a term I question after reading some of these responses) of MWO. Gundam is a fair comparison to Battletech. Gundam fans like hyperaccurate models of the anime's namesake. Each series has its own timeline, just like BT. Hard core fans appreciate and debate the lengthy differences between each series.

However, there is also a SD or Super Deformed range of Gundam. These are cute, cuddly dwarvish death machines purposefully made for merchandising. Do japanese Gundam fans despise them? Heck no. They make Bandai money, which directly supports their own hobby.

So what do American Battletech fans do when we get a kids game? What happens when we get a side game that helps support our hobby (while gladly throwing money at the screen for 'Founders Mechs' in a game we haven't even played yet)?

We **** on it. We fail to support it. We moan about how ugly a 'chldren's' game is compared to our 'adult' hobby. Really MWO fans?

REALLY?


Quote

My feeling is that MWT is a way to try and open things up to a newer generation


This is hitting the nail on the head. Battletech was released in 1984.

*19-freaking-84*

-This was the year the Apple Macintosh debuted. Steve Jobs was young back then.
-President Reagan was just starting his 2nd term.
-The space shuttle Challenger was still flying.
-Most of MWT's fanbase wasn't even BORN YET.

The art team for MWT is aiming their product EXACTLY where they ought to.

Quote

Anyway, I hope both games are successful, because it's generally good for Battletech as a whole!


Amen. How difficult is it for so many older fans to realize this at first glance, without being elbowed to get with the program?

#56 Satan n stuff

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Posted 04 June 2012 - 11:25 AM

That thing in the op was supposed to be a hunchback? :)

#57 Jadel Blade

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Posted 04 June 2012 - 11:40 AM

View PostPlanerunner, on 04 June 2012 - 11:20 AM, said:


As a fan of Battletech since its initial release in Ought 4, I am completely disappointed by responses such as this. MWT is aimed specifically at kids. It is NOT aimed at the more 'mature player' (a term I question after reading some of these responses) of MWO. Gundam is a fair comparison to Battletech. Gundam fans like hyperaccurate models of the anime's namesake. Each series has its own timeline, just like BT. Hard core fans appreciate and debate the lengthy differences between each series.


While i dont agree with alot of the complaints here in this thread. I have to say this is much worse. MWT is aimed squarely at kids?? What makes you think that. I think almost the opposite is true. Top down strategy versus 1st person pvp. The younger guys love pvp these days.
Also questioning the maturity of the posters just because they dont like the art is a bit silly.

I have no idea what the rest of the post is about to be honest. Its very strange. Some gundam some mention of the kids again something about 1984 and reagan.

#58 Stormdragon

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Posted 04 June 2012 - 11:56 AM

Yeah I found MW tactics to be a pretty big let down..they had the opportunity to make the first real translation of the Battletech table top game and just decided to go their own weird way.

The Piranha dudes seem to really want to make a viable MW simulator worth of the MechWarrior name and that is just awesome.

#59 Frostiken

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Posted 04 June 2012 - 01:45 PM

View PostArnie1808, on 04 June 2012 - 09:30 AM, said:

It does get worse so set face to stun!
;)

Not that bad.

I prefer the MWT Dragon to the MWO one, for sure.

The Awesome and Catapult are pretty good, and I don't mind the Jenner (though it's a little too high-techy looking). The Stalker is a completely sweet re-visualization of one of the worst TRO arts ever.

The Spider and Orion look great as well.

#60 Arnie1808

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Posted 04 June 2012 - 02:04 PM

Horses for course's mate ;)

I just don't like the look of them compared to the 'Mechs of MWO.
They are too shiny for my liking where as the MWO ones are gritty and rough around the edge's which I like more also how they have butchered the weapons load outs for each 'Mech ruins the whole thing for me, an Atlas with 74 LRM pods is just silly considering the Atlas is suppose to have an LRM 20 but only has 10 tubes and uses a quick re-load system to save space.

I like the look of the Spider but in all honesty I think the MWO crew would do a much better job.
This is just my personal opinion but they seem to have just gone nutz with no regard to what the 'Mech should actually look like due to their weapons load out.

Posted Image

*The Atlas AS7-D was armed with a multitude of weapons for both long and short range combat. For long ranges, the 'Mech carried a Doombud LRM-20 that allowed it to fire both directly at an enemy target at long range and to give indirect fire support when needed. For close range combat, the 'Mech was armed with a Deathgiver Autocannon/20 and four Hellion-V Medium Lasers which could eviscerate any 'Mechs who dared to come into close combat range. Finally, to take advantage of weakened areas of an enemy's armor, the Atlas carried a Thunderstroke SRM-6 launcher.


It looks more like a missile boat rather than an in-fighter and that's what I don't get or like :rolleyes:

Edited by Arnie1808, 04 June 2012 - 02:16 PM.






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