

Juat a quick WELL DONE to the Devs of Piranha games.
#61
Posted 04 June 2012 - 02:32 PM
#62
Posted 04 June 2012 - 02:43 PM
#64
Posted 06 June 2012 - 10:03 AM
#65
Posted 06 June 2012 - 10:16 AM
Spleenslitta, on 04 June 2012 - 09:35 AM, said:
Could somebody from the canon police go over there and arrest them before they commit any more major crimes?
Multi Missiles launchers come in 3,5,7, and 9 tubes.
#66
Posted 06 June 2012 - 10:39 AM
#67
Posted 07 June 2012 - 01:35 PM
#69
Posted 07 June 2012 - 02:29 PM
this one has been the best as far as I am concerned with regards to keeping the community informed.
Good job, guys.
#70
Posted 07 June 2012 - 02:35 PM
on a side note:
GREAT JOB PG!
#71
Posted 07 June 2012 - 02:48 PM
Paul Inouye, on 04 June 2012 - 09:35 AM, said:
Very true, Paul. Not all Devs share the the same vision. They have there own ideas about how the Mechs would translate onto a computer, and how they would have been drawn if they were created today.
#72
Posted 07 June 2012 - 02:48 PM
Alistair Steiner, on 06 June 2012 - 10:03 AM, said:
Personally I think the Raven is the weakest-looking MWO mech.
It lost the adorable good looks, and ended up looking like an F-22 on legs or something.
Raven is supposed to be cute

#73
Posted 07 June 2012 - 02:52 PM

Looks more like THIS...???

#74
Posted 07 June 2012 - 02:52 PM
MWO, on the other hand, seems to be shaping up into THE perfect storm.
All those years between the last Mechwarrior and now, I was silently hoping someone would pick the brand off the ground. When the first video hit, I was cautiously enthusiastic, but when more and more info, more mech redesigns - each seeming more amazing and inspired than the previous one - I couldn't believe what's happening. One of my favorite fantasy brands alive again, in shape so great - at least when it comes to art direction and how it looks from the movies - like it never left.
It's has a scent of nostalgia blended with the thrill of the new in perfect proportions.
I understand that people out there at Acronym have some kind of an artistic vision, and while I don't like it personally, I respect their right to it. Maybe the new generation will like it (although I'd swap them for FD's miracles in a heartbeat if given the chance). But you, PGI - you are awesome. The coming game is looking better than I'd ever hoped for. Thank you for bringing back the hope for this series. Best of luck to you.
Edited by Alex Wolfe, 07 June 2012 - 02:54 PM.
#75
Posted 07 June 2012 - 02:58 PM
https://www.facebook...74111855&type=3
Edited by Gangrel, 07 June 2012 - 03:00 PM.
#76
Posted 07 June 2012 - 03:01 PM
Respect.
#78
Posted 07 June 2012 - 03:14 PM
Paul Inouye, on 04 June 2012 - 09:35 AM, said:
While I am not a fan of their art direction I agree 100% with you Paul. Thanks for providing another example of why the best game community ever has the best devs ever. If you guys pull it off on the product end we may well be witness to a F2P revolution of EPIC proportions.
#79
Posted 07 June 2012 - 03:17 PM
Seriously, some of you guys need to sort your lives out.
Edited by TheVirus, 07 June 2012 - 03:20 PM.
#80
Posted 07 June 2012 - 03:26 PM

Yay to anyone who develops a battletech game, but especialy to both these companies who seem to be putting a lot of effort in. Though the MWO group seems to be of superior quality
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