Jump to content

Juat a quick WELL DONE to the Devs of Piranha games.


82 replies to this topic

#61 BlindSide

    Member

  • PipPip
  • 44 posts

Posted 04 June 2012 - 02:32 PM

I like the tactics Stalker, anything I have seen of stalker art uptill now made it look like a german blimp with legs. I say good job on that one.

#62 Serevn

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 472 posts
  • LocationWashington

Posted 04 June 2012 - 02:43 PM

I'll ignore the artwork discussion and just say well done Piranha Games. So far everything i see increases the hype and am looking forward to more reveals.

#63 Solis Obscuri

    Don't Care How I Want It Now!

  • PipPipPipPipPipPipPipPipPip
  • The DeathRain
  • The DeathRain
  • 4,751 posts
  • LocationPomme de Terre

Posted 05 June 2012 - 11:48 AM

View PostBlindSide, on 04 June 2012 - 02:32 PM, said:

I like the tactics Stalker, anything I have seen of stalker art uptill now made it look like a german blimp with legs. I say good job on that one.

The Stalker looks like a Catapult, and the Catapult looks like an Owens.

#64 Alistair Steiner

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 516 posts
  • LocationFlorence, SC

Posted 06 June 2012 - 10:03 AM

Well, seems MWO outdid the Stalker redesign too. And after seeing that comparison, I'll never complain about a MWO design again. It's okay, Raven, I still love you.

#65 Azimilia

    Member

  • PipPip
  • Survivor
  • Survivor
  • 22 posts

Posted 06 June 2012 - 10:16 AM

View PostSpleenslitta, on 04 June 2012 - 09:35 AM, said:

The MW: tactics Atlas has a missile launcher in each leg with 9 tubes each? What the....
Could somebody from the canon police go over there and arrest them before they commit any more major crimes?

Multi Missiles launchers come in 3,5,7, and 9 tubes.

#66 Jake Sorren

    Member

  • PipPip
  • Urban Commando
  • Urban Commando
  • 29 posts
  • LocationNorthwind

Posted 06 June 2012 - 10:39 AM

BURN THE HERETICS!

#67 Raj

    Member

  • PipPipPip
  • 66 posts

Posted 07 June 2012 - 01:35 PM

Keep in mind you're seeing these mechs from an distant Iso perspective. I think the design they used is very deliberate, they want players to be able to quickly distinguish which mech is which. I have to agree that I don't like the look of the redesigns but I can't fault them for the proportions.

#68 Major Bill Curtis

    Member

  • PipPipPipPipPipPip
  • 334 posts
  • LocationDuchy of Andurien

Posted 07 June 2012 - 02:24 PM

View PostMiguel Zapata, on 06 June 2012 - 10:16 AM, said:

Multi Missiles launchers come in 3,5,7, and 9 tubes.

Yeah, in 3068 :(

#69 FLAKPANZER

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 164 posts
  • LocationAustin, TX

Posted 07 June 2012 - 02:29 PM

I'd like to say thanks to the Devs for excellent communication. I have seen a lot of game releases, but
this one has been the best as far as I am concerned with regards to keeping the community informed.

Good job, guys.

#70 Banshee Bullet

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 431 posts
  • LocationUncomfortably Close

Posted 07 June 2012 - 02:35 PM

good god, I was really looking forward to trying out tactics until I saw this thread and revisited the site, blech. I'm still gonna give it a whirl but..... we'll see.

on a side note:
GREAT JOB PG!

#71 Thanatos1973

    Member

  • PipPipPip
  • Knight Errant
  • 77 posts
  • Google+: Link
  • LocationCalifornia

Posted 07 June 2012 - 02:48 PM

View PostPaul Inouye, on 04 June 2012 - 09:35 AM, said:

Just a heads up. We know the people at Acronym and they're taking Tactics in a different art direction. They're doing a very good job visualizing their game the way they want it. It looks cool and if you take a look at their videos, their gameplay and playback system look very cool. Please be considerate to our fellow developers. They are not competitors, they're our allies in the revival of Mech combat.


Very true, Paul. Not all Devs share the the same vision. They have there own ideas about how the Mechs would translate onto a computer, and how they would have been drawn if they were created today.

#72 Frostiken

    Member

  • PipPipPipPipPipPipPipPip
  • 1,156 posts

Posted 07 June 2012 - 02:48 PM

View PostAlistair Steiner, on 06 June 2012 - 10:03 AM, said:

Well, seems MWO outdid the Stalker redesign too. And after seeing that comparison, I'll never complain about a MWO design again. It's okay, Raven, I still love you.

Personally I think the Raven is the weakest-looking MWO mech.

It lost the adorable good looks, and ended up looking like an F-22 on legs or something.

Raven is supposed to be cute :P

#73 TripleHex

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,639 posts
  • Google+: Link
  • LocationOut of range of your weapons

Posted 07 June 2012 - 02:52 PM

Anyone else notice how THIS

Posted Image

Looks more like THIS...???

Posted Image

#74 Alex Wolfe

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,359 posts

Posted 07 June 2012 - 02:52 PM

Even after Paul's appeal, I cannot with clear conscience say that I like where the art direction of MWT is going. I understand that they have a vision, but it seems to me like many other of the brands of my youth, redesigned in such a way that makes them no longer recognizable for me, alien. I feel like I'm no longer the target, and I'll probably end up letting others have fun with it instead. Can't help but feel left behind.

MWO, on the other hand, seems to be shaping up into THE perfect storm.

All those years between the last Mechwarrior and now, I was silently hoping someone would pick the brand off the ground. When the first video hit, I was cautiously enthusiastic, but when more and more info, more mech redesigns - each seeming more amazing and inspired than the previous one - I couldn't believe what's happening. One of my favorite fantasy brands alive again, in shape so great - at least when it comes to art direction and how it looks from the movies - like it never left.

It's has a scent of nostalgia blended with the thrill of the new in perfect proportions.

I understand that people out there at Acronym have some kind of an artistic vision, and while I don't like it personally, I respect their right to it. Maybe the new generation will like it (although I'd swap them for FD's miracles in a heartbeat if given the chance). But you, PGI - you are awesome. The coming game is looking better than I'd ever hoped for. Thank you for bringing back the hope for this series. Best of luck to you.

Edited by Alex Wolfe, 07 June 2012 - 02:54 PM.


#75 Thanatos1973

    Member

  • PipPipPip
  • Knight Errant
  • 77 posts
  • Google+: Link
  • LocationCalifornia

Posted 07 June 2012 - 02:58 PM

So if you go over to the FB site and look at some of the screenshots, it looks like an animated, PC based TT version of Battletech. Hex map and all.
https://www.facebook...74111855&type=3

Edited by Gangrel, 07 June 2012 - 03:00 PM.


#76 AL one

    Rookie

  • Big Brother
  • 4 posts
  • LocationXin Singapore, Indicass

Posted 07 June 2012 - 03:01 PM

Art is art, it is interpreted differently by everyone and we all have our own idealised visions of what mechs should or should not look like. So I say: well done PGI for actually doing what I had thought was a seriously gutsy move: Actually taking on this brobdingnagian task of not just bringing a decades-old game back to life but also taking the effort to cater to the expectations and requests of us fans. I am really impressed and more than pleased at your devotion to immersing us back in the Battletech Universe. Kudos to you guys! Long live Battletech! =)

Respect.

#77 Abend

    Rookie

  • Knight Errant
  • Knight Errant
  • 3 posts

Posted 07 June 2012 - 03:10 PM

View PostTripleHex, on 07 June 2012 - 02:52 PM, said:

Anyone else notice how THIS

Posted Image

Looks more like THIS...???

Posted Image

i gotta say that is totally not *puts on sunglasses* awesome

#78 Stonewall

    Member

  • PipPipPipPipPip
  • 193 posts
  • LocationOn Point

Posted 07 June 2012 - 03:14 PM

View PostPaul Inouye, on 04 June 2012 - 09:35 AM, said:

Just a heads up. We know the people at Acronym and they're taking Tactics in a different art direction. They're doing a very good job visualizing their game the way they want it. It looks cool and if you take a look at their videos, their gameplay and playback system look very cool. Please be considerate to our fellow developers. They are not competitors, they're our allies in the revival of Mech combat.


While I am not a fan of their art direction I agree 100% with you Paul. Thanks for providing another example of why the best game community ever has the best devs ever. If you guys pull it off on the product end we may well be witness to a F2P revolution of EPIC proportions.

#79 TheVirus

    Member

  • PipPip
  • 35 posts
  • LocationBirmingham, UK

Posted 07 June 2012 - 03:17 PM

What's the problem? They're obviously doing their own designs for each mech. So what? Where does it say on their website they're going for 100% BT accuracy for their mechs?

Seriously, some of you guys need to sort your lives out.

Edited by TheVirus, 07 June 2012 - 03:20 PM.


#80 Faceless Priest

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 156 posts

Posted 07 June 2012 - 03:26 PM

I'm personaly looking forward to both :P

Yay to anyone who develops a battletech game, but especialy to both these companies who seem to be putting a lot of effort in. Though the MWO group seems to be of superior quality





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users