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Crash & Stability Feedback


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#61 LordDante

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Posted 17 April 2013 - 11:20 PM

12 games played 3 games ctd! gonnapost dxdiag when im @ home

#62 King Arthur IV

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Posted 18 April 2013 - 04:54 AM

View PostLordDante, on 17 April 2013 - 11:20 PM, said:

12 games played 3 games ctd! gonnapost dxdiag when im @ home

what is this dxdiag???
how do i obtain it and send it in?

#63 CaptainFuture

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Posted 18 April 2013 - 07:55 AM

again a freeze in the middle of the game. i tried the shift-f11 trick, but it did not work for me. had to go to the task manager and kill the process. this gets really annoying.

spec:

i5-3570k, 16gb 1866
gigabyte 7950 3gb

bye,

Captain Future

#64 Cacafuego

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Posted 18 April 2013 - 10:56 AM

Experiencing the crash to mechlab mid-game. This has occurred several times after the patch. The HUD bugs are also popping up randomly.

#65 Lugh

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Posted 18 April 2013 - 02:54 PM

Back to crashing every game.. Was fine for 79 matches post patch.
Now 4 in a row.

after deleting shaders, etc.

So tired of this BS

Edited by Lugh, 18 April 2013 - 02:56 PM.


#66 Jonathan Paine

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Posted 18 April 2013 - 03:46 PM

The latest patch have brought back the "LRM fire&impacts" feeze MWO for me. Since LRMs are currently... less than optimal... I resolved most of my issue by not running LRM builds.

i5 3570k AMD 7950, 16 GB RAM, 2x256 SSD RAID 0
AMD driver: 13.3 Beta 3

#67 Peregrine Plover

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Posted 18 April 2013 - 09:05 PM

I was playing Alpine Assault in Ilya Muromets. I hit B for Battlemap. Instead of Battlemap, my crosshairs became bounded by another set of red crosshairs and the words "undefined" appeared above my crosshairs, and my MWO pointer tool appeared and I was able to move it around the screen. I hit B again and my crosshairs resumed their previous abnormal configuration. And then I crashed to desktop.

#68 AtomCore

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Posted 18 April 2013 - 09:15 PM

Since Tuesday got 2 times disconnection from game with client crush.
Map's appearance bug is beeing constantly observed (average 1 per 3 games).
Also target system's bug (average 1 per 3 games).

System spec: i5, 8GB RAM, 650Ti, Win7, .NET Framework 4.0.xx, ping 170ms.

#69 Xenok

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Posted 19 April 2013 - 01:37 AM

After the last patch I am seeing more common crashes to desktop on three different systems. Its about 1 in 11-12 games. THere is no error message of any kind. It will simply crash about midway through a game to the desktop. No MechLab either. After watching memory usage it appears that the client is slowly climbing in the ammount of memory being used, but my system still has pleanty of memory free (8GB base memory) so I do not think the memory leak behavior is causing the crash.

Systems: All Intell i7, All Quad Core, All video cards are nVidia but the make and models are different (GTX 650, GTX 470, and the mobile card from nVidia) the problem is most reproducable with the GTX 470. OS is Windows7 on all three systems. All are 64 bit OS.

Just to be clear this did happen before the last patch, but far less often, once or twice a week rather than nearly once every time I play for an hour or two.

#70 white0Fox

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Posted 19 April 2013 - 06:42 AM

I have still crashes with back to mechlab, bevor the match start or in the mid.
From November to january no crashes good stability/performance, since the Februaray patch in 5/10 games crahses.
But its a little better with the current patch !

Edited by white0Fox, 19 April 2013 - 06:44 AM.


#71 Maxx Blue

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Posted 19 April 2013 - 08:48 AM

I started getting an FPRead error after login yesterday and had to re-install to fix it. I went through the steps in the workaround thread but they didn't help. After I logged in, I would get the same error, and when I checked the error log it would die just after it started trying to load the mechbay. I did have a User.cfg file and has modified the action maps on my profile so I don't have to hold down a button constantly to fire TAG, but I tried removing that and it didn't help. I also put it all back after the reinstall and was able to start up just fine.

#72 Hase36

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Posted 19 April 2013 - 09:49 AM

View PostBitMonger505, on 16 April 2013 - 01:22 PM, said:

Getting Memory allocation error. Anyone else getting this?
Posted Image


yes ... nearly every second drop :)

#73 shotokan5

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Posted 19 April 2013 - 10:28 AM

No to all of your six questions. It crashes at its own will. Nothing different. Noticed seems more when TS3 on. Errors worse than when in closed beta. All get drunk and have a meeting it might work.

#74 Lugh

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Posted 19 April 2013 - 08:15 PM

35 crashes to desktop tonight. EPIC .. thanks for running a tournament when your game is all FUBAR'd!

#75 Chazer

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Posted 19 April 2013 - 11:20 PM

I believe I am getting dropped out of my match to the client if I had another mech that was in game became available again. If I play a match with a 2nd mech while the 1st one is still locked into a game then I am being dropped from the game with the 2nd mech every time.

Scratch that, I waited for all mechs to become free and queued. Been dropped back into mech lab for 5th straight game.

Edited by Chazer, 19 April 2013 - 11:27 PM.


#76 LanceUy

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Posted 19 April 2013 - 11:42 PM

more and more performance issues piling up. The rubber banding is still there and #1 cause of unplayable game for me. This and all other performance bugs I just wish it gets fixed before the developers keep focusing on camos and whatever crap new content. All that is pointless if they performance issues are there.

#77 Budor

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Posted 20 April 2013 - 11:47 AM

My game runs pretty stable lately but the moment i drop in my cat-c1 with LRMs i get a hardfreeze in combat.

I have played a lot off matches and i freezed 7/8 times i tried using my C1. On other mechs i had a crash/freeze maybe 1/30 matches.

Edited by Budor, 21 April 2013 - 12:42 PM.


#78 KOKO

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Posted 20 April 2013 - 01:58 PM

Same for me...still have the LRM Freezing problems since the february patch! Usually on hit.

#79 AtomCore

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Posted 20 April 2013 - 09:14 PM

Bug - FPS-drop trap at H9 sector map Alpine.

How often occured: every time.

How to recreate bug:
1. Start match in Alpine map
2. go to H9 (one of its corner)
3. See, fps significantly decreased.

Edited by AtomCore, 20 April 2013 - 09:16 PM.


#80 Jojobird

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Posted 21 April 2013 - 02:11 AM

River city night, 3L, crash to desktop right after all systems nominal, my mech just began turning its torso. First time crash of this sort. Desktop, latest nvidia drivers (314.22), GTX 570.





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