Limit battlemech customization.
#1
Posted 31 October 2011 - 02:48 PM
More realistically, and following battletech rules, there are some limits to modifications. I really think such limits should bee imposed regarding customization and refitting, so players can't completely overhaul one mech into something completely different instantly.
For campaign play at least, the Battletech rules solve this by making more extensive refits take longer and cost more. I hope something like this gets implemented here to avoid abominations like missile boat rifleman, or archers with the torsos decked out with autocannons. Another effect would be that omnimechs would have a point since the whole point is that you can change the equipment loadout quickly by swapping pods at the expense of not being able to alter the fixed equipment.
#2
Posted 31 October 2011 - 02:50 PM
Better to go with the MekTek MW4 Mercs Free Release Version.
Direct Fire and Missle and Heat.
#3
Posted 31 October 2011 - 02:54 PM
Edited by youngblood, 31 October 2011 - 02:54 PM.
#4
Posted 31 October 2011 - 02:57 PM
DL
#5
Posted 31 October 2011 - 03:01 PM
#6
Posted 31 October 2011 - 03:03 PM
The reason the mechlab should have a cooldown is because at this point Inner Sphere mechs aren't machines with swapping capabilities, and for a custom mech to be built it would take an extensive rebuild.
#7
Posted 31 October 2011 - 03:03 PM
I would LOVE to see this become a feature of the persistent game world. Limit the players to certain levels of modifications, based on the resources held. Deployed on some backwater rock? Best you can do replace that damaged ER Medium Laser with a salvaged Medium Laser. Working for Steiner? Then that shiny new ECM suite is gonna cost double to import from Liao.
#8
Posted 31 October 2011 - 03:11 PM
carpemortis, on 31 October 2011 - 03:03 PM, said:
I would LOVE to see this become a feature of the persistent game world. Limit the players to certain levels of modifications, based on the resources held. Deployed on some backwater rock? Best you can do replace that damaged ER Medium Laser with a salvaged Medium Laser. Working for Steiner? Then that shiny new ECM suite is gonna cost double to import from Liao.
I hadn't even considered the metagaming based on certain factions having access to certain equipment, but that is a great idea having to pay extra to import out of faction equipment.
As for the refit rules. I think they should have a read through Strat Ops and use it as a basis for the refit rules in this game. They don't limit what can be changed, but major overhauls are quite prohibitive, changing the engines or structure are effectively full rebuilds and take a long time, and adding equipment the mech doesn't originally have takes a while to do while swapping one weapon for another of the same sort is quick and easy. The other aspect is that each additional modification adds time. Omnimechs, on the other hand can have equipment swapped out in minutes, but you can't modify the innards or armor nor can you remove the fixed equipment
Edited by gilliam, 31 October 2011 - 03:20 PM.
#9
Posted 31 October 2011 - 03:18 PM
Edited by carpemortis, 31 October 2011 - 03:20 PM.
#10
Posted 31 October 2011 - 03:24 PM
#11
Posted 31 October 2011 - 03:34 PM
In MW3 the online community almost exclusively used Shadowcats with the exact same weapon loadout, because in terms of speed+armor+guns, it was deemed the absolute best, so that was literally all anyone drove normally.
Never again. You're going to drive that funky stock mech and you're going to like it . You want an AC-20 boat? Theres a canon design called the King Crab. Save up a kabillion C-Bills and buy one. There are canon 3025-3050 era IS mechs that suit everyones gaming styles. Picking one, and getting good at it, sounds way more fun than getting to dork around with different loadouts every single game.
---Buck.
#12
Posted 31 October 2011 - 03:42 PM
Also, an every single game loadout change should be out the window. Unless you are doing a minor weapon swap, you should have to wait till tomorrow for your new loadout to be ready.
Edited by gilliam, 31 October 2011 - 03:44 PM.
#13
Posted 31 October 2011 - 03:46 PM
Edited by carpemortis, 31 October 2011 - 03:46 PM.
#14
Posted 31 October 2011 - 03:55 PM
Hunchback . .
Hunchback 4P . . GIMME!
#15
Posted 31 October 2011 - 03:57 PM
#16
Posted 31 October 2011 - 04:02 PM
And the Hunchback 5P is even worse.
#17
Posted 31 October 2011 - 04:12 PM
There are so many natural bouts out there, we don't need no kids ruin gameplay, cos they can't fight and think.
I'm sure the Devs know this.
All previous online gaming experiences were often ruined by boats.
#18
Posted 31 October 2011 - 04:15 PM
Edited by odin, 31 October 2011 - 04:16 PM.
#19
Posted 31 October 2011 - 04:36 PM
The better answer is to tweak the relational capabilities of the weapons until they are more balanced. Some would argue that doing this doesn't stay true to the formulas and damage/heat tables of the original tabletop game, but then, Mech 2 and 3 followed those formulas almost TOO perfectly and those games had serious balancing issues with some of its weapons. (For instance: Getting hit in the same leg just twice by an AC 20 in Mech 3 = Game Over, and that could happen in a heartbeat due to low AC refire times.)
Tabletop math doesn't exactly translate perfectly to a real-time simulation. I feel that so long as the devs do their job and make the weapons as balanced as possible, arbitrary customization limits will not be necessary.
And for the record, the only two times I boated a mech in Mech 3 while playing online, I got last place and 2nd-to-last place.
#20
Posted 31 October 2011 - 04:41 PM
Being able to deck out a 45 ton battlemech mostly however you want dissuades you from earning experience to unlock/purchase a mech that more suits your playing style.
MW:O is a business. They want you to keep playing, to feel a need for progress. It would be a terrible business practice if they allowed much mech lab work, because the more you have of it, the less variety of mechs there needs to be. I'd personally prefer to eventually have almost every 3050 era IS mech in game. That would be neat, and I think we'd all get a kick out of that. If you could basically turn one mech into another, then what would be the point?
Just my personal opinion.
---Buck.
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