Mchawkeye, on 02 November 2011 - 04:04 AM, said:
Well now. Firstly I feel this conversation is getting angry. I don't want to be angry. I hardly know you folks, and I'm not here to get on the bad side of anyone. I am, however, enjoying the debate.
Firstly, 25 years of gaming experiences means that, while i cannot be bothered to trawl my mind and the internet for examples, you can rest assured that my assumptions, and indeed opinions, are, like most everyone else, educated though experience. I'm recognise that that might not be enough for some folks, but well, it's going to have to do.
I was not incorrect. What I said was, in fact quite accurate, fundamentally speaking. every number, every colour everything within a game is decided by the designers. that decision may well be based on the restrictions you quite accurately pointed out, or not. They could be based on balancing the game, creating the challenge, or at least an aspect of it.
I'm pretty sure I made it clear that I do not know better. That I, like everyone else in this forum, cannot possibly know just how to implement any form of freedoms or restrictions because we are not aware of the brief limitations or the technical aspects of the game. I made suggestions that are well within reason. Your ideas are great; I like the fact that they work within the boundaries of the game and the universe.
But you know what, most of those ideas are forms of dictation. Which, apparently, you see as poor design.
Just to clarify; I do not want to dictate anything. I just think that limitations (read:dictations) should be applied to balance the game.
I wasn't meaning to come as aggressive - I tend to be pretty blunt, and sometimes it comes across as heated, my apologies.
I guess the difference that I was trying to emphasize is that your suggestions are restrictions outright - like a hard cap on what customisation might be offered.
I was trying to offer restrictions in more of a soft cap kind of way - leave the ability there, but make it difficult to achieve, thus preserving not only the rarity of highly customised mechs, but also to stop high end customs from becoming trivial.
Asmudius Heng, on 02 November 2011 - 04:05 AM, said:
Well those that just want to kick *** will leave and thats fine ... but the ones that want to learn and be better will stay if it feels like they are making progress. If it does not then they will also leave and we lose an opportunity to build a bigger community.
Not catering to the entitled brats, just making sure that new people do not get so shat upon they give up before they learn the ropes.
I'll pay that. Fair call.
To add a little perspective to where my fiery passion is coming from, and my constant referencing to T:A, I'll give a quick bit of background.
BT and Tribes are two of my all time favourite franchises and IPs. Both are being rebooted. One of them is an abortion already, and I would be devastated if MWO followed suit, and I ended up with two of my favourites butchered.
As for difficulty, coming from a Tribes background, I faced a MASSIVE learning curve when I started playing, and was constantly stomped, face first in to the ground. But I persevered. And I got better. Nothing was more rewarding to me than the first time I made a flag cap, because I worked my a$$ to get good enough to go up against the vets, and hold my own.
That sort of feeling is not something that can be handed to you. You work for it. You want it. And it feels oh so good when you get it.
If MWO is too easy out of the gates, then that sort of feeling... well it just won't be there. For you, for me, or for any noob that comes along.