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This Game Been Nothing But Gauss And Ppc Fest


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#81 Zylo

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Posted 17 April 2013 - 12:50 AM

View PostGODzillaGSPB, on 17 April 2013 - 12:46 AM, said:



LRMs must make a return. Though it's a shame, a true shame that people are currently not using them. Because they are still strong. All the people see is that the numbers are lower than before and lower = worse = useless.

Whenever I saw LRMs in games these days they made a true difference. Forced me or forced them into cover, made damage, killed even.

Still, they are rare. And there is no reason why they should be. <_<

I have to agree with this suggested fix as long as it also fixes SRMs.

If LRMs become more powerful more LRM boats will be seen which drives the need for more ECM mechs. The result will be a healthy balanced mix of ECM mechs, LRM boats, short range brawlers using SRMs and snipers (some of them poptarts, some not).

#82 KhanCipher

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Posted 17 April 2013 - 12:51 AM

View PostGODzillaGSPB, on 17 April 2013 - 12:46 AM, said:

Whenever I saw LRMs in games these days they made a true difference. Forced me or forced them into cover, made damage, killed even.


i don't fear gauss, but i fear PPCs.
I don't fear streaks, but i fear ML/MPLs
I don't fear LRMs, but i fear UAC5s
I don't fear SRMs, but i fear LPLs

#83 Glythe

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Posted 17 April 2013 - 12:53 AM

Brawler weapons really need some love. I hate to say it but the PPC changes were far too generous. Too often it is used as an easy aim weapon from 200m to 600m when it is intended for double those ranges!

I think it needs to have a slower speed at close range (closer to the AC/20) and move very fast at long range (so that it would have the long distance travel time as if you fired at its current speed).

#84 GODzillaGSPB

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Posted 17 April 2013 - 12:54 AM

View PostTOGSolid, on 17 April 2013 - 12:49 AM, said:

Because they're far too situational really. ECM threw a giant wrench in LRM gameplay that made using them incredibly risky. Sure, tag beats ECM, but then you're exposing yourself to all of the snipers out there. The lower damage just made an already kinda bad weapon worse.


But that's an old story in my honest oppinion. LRMs where used before the nerf to a great extend and ECM was alive and kicking then. Since ECM does nothing to the damage and just effects whether you can fire at all or not...how does your argument hold up to that. :)

If it was bad before, why did so many people use it? Even before the unintentional super-buff before the nerf many many players were using it. Don't you remember?

#85 Zylo

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Posted 17 April 2013 - 12:58 AM

View PostGODzillaGSPB, on 17 April 2013 - 12:54 AM, said:

But that's an old story in my honest oppinion. LRMs where used before the nerf to a great extend and ECM was alive and kicking then. Since ECM does nothing to the damage and just effects whether you can fire at all or not...how does your argument hold up to that. :)

If it was bad before, why did so many people use it? Even before the unintentional super-buff before the nerf many many players were using it. Don't you remember?

LRM boats could often count on a light mech TAGging for the spotting credit. I often ran with a TAG on my Raven 3L because I knew any pug player running a missile boat would send those LRMs to my TAGged target every time. These days it's rare to see a light running with TAG because few players bother running LRMs.

#86 Sephlock

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Posted 17 April 2013 - 01:23 AM

This is me at the start of every match:

#87 Zaptruder

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Posted 17 April 2013 - 02:09 AM

View PostOpCentar, on 16 April 2013 - 10:31 PM, said:


The only AC that needs a buff is the AC/10. Buffing AC/2s would make them horribly overpowered in 4xAC/2 builds, similar goes for AC/5s and I fear what a Ilya with 3xUAC/5s could do to any mech if it didn't jam so often.

Your AC buffs would enable ACs to rule the field in any head to head encounter. Nothing could withstand that kind of DPS.



Pulse lasers are fine with the exception of small pulse lasers. Nobody uses them anymore so they may need some love.

Medium lasers also fine.

Small lasers could be buffed.


Nah. 4xAC2 builds would still be risky to run - you need to be out in the open to do the damage, it generates tremendous heat, and it chews through ammo and spreads damage all over a mech.

A 25% damage boost would bring it from the level of "that looks like fun" to "that actually hurts"... in line with gauss and AC20 builds.

Similarly, UAC5 Ilyas should really be the primary build of that mech; but since the meta-change to community behaviour have taken a back seat. Maybe a 20% jam rate; something to reincentivize the use of UAC5. Or maybe the simple meta game change to more brawling action will be sufficient, just like the simple meta change to long range sniping has created a resurgence of gauss rifle use.

AC5s could still stand to have a small refire rate buff... If 1.3 is excessive, try 1.5.


Pulse lasers are not fine; they're heavier, hotter, minimally faster to fire and damningly much shorter range. Increasing their DPS while maintaining range and heat re-emphasizes the idea of DPS viability against alpha viability, while still having significant draw backs that don't cause them to become flavour of the month.


Ultimately, if you're to err in favour of brawling of sniping - you'd want it to be brawling, because that's what gives Mechwarrior its unique sense and flavour. A visceral toe to toe dance of heavy machines lashing out with massive fire power, rending limb from metal limb, until a single victor emerges gloriously victorious from the raging fire and smoke of a tenaciously fought battle.

It's a great adrenaline rush, and it's what fun - much more so for a much larger proportion of the player base then a jumping, edging and sniping that we find true to the current metagame.


I mean... the outcry against 3rd person is in large part, an outcry against this kind of pop and shoot gameplay that unimpeded 3rd person view will heavily contribute towards. So why would you exclude the benefits of having 3rd person, only to retain quite unintentionally through meta-game balance considerable portions of the negative aspects of having 3rd person view?

#88 Lykaon

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Posted 17 April 2013 - 02:21 AM

View PostLordBraxton, on 16 April 2013 - 08:25 PM, said:

Its not highlanders

its every mech

5-6 ppc Stalkers

2ppc\gauss phracts

AC\40 jagers.. oh wait

well regardless its high alpha direct fire or g t f o


How would I fix it? SRMs back to 2.5 damage


So we can add SRM6 boating A1s to the high alpha builds? Sounds like more of the same not a solution.

#89 Samurai Pumpkin

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Posted 17 April 2013 - 02:43 AM

This really needs more attention.

#90 Target Rich

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Posted 17 April 2013 - 02:58 AM

Game Balance? Battletech....your "mess" is simple....Highlander with jumpjets and ppc's/gauss = outstanding poptart. Nerfed missiles that are almost irrelevant = sniper camping....COD sniper camping with mech skins.

Yes Game Balance right now is an oxymoron....there isn't any...

Answer...restore missiles back to battletech balance....

Then your sniper camps go away....

Big DUH!

#91 Ph30nix

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Posted 17 April 2013 - 03:05 AM

View PostRiceyFighter, on 16 April 2013 - 08:23 PM, said:

The entire game has become nothing but highlanders playing with gauss and PPCs. Stalkers boating PPCs, and Cataphracts with gauss and PPCs.For brawler pilots it been absolute hell for us. Can't even get to fight without being blown up left and right trying to move into position and into cover.

Can't have fun fighting up close when getting there means certain death : /

Seriously at a huge slump, I hate playing gauss and PPCs because my accuracy sucks, and I do best up close and personal.

/rant

I am going on a break from this game.

PS: The bugs in this game is not helping much. I accidentally killed 3 friendlies because of HUD issues. Crash in game every 4 matches.

Thanks for reading me ranting and I hope all of you enjoy playing MechWarrior Online. In till then o7

i would say work on your accuracy, try adjusting your mouse settings some.

otherwise i have to say i rarely see the HM anymore, any of the C-bill highlanders i see have been trying more of brawler type builds.
stalkers its a toss up between LRM boating or ppc's (either boated or random other builds) i can honestly say i havnt run into any OMG TOO MANY OF THESE THINGS of anything you described.

also there are very very few maps where there isnt enough cover even in alpine true if they are in the middle of (what used to be) E5 and you need to charge your gonna take some hits but still some cover.

That said what mech do you normaly play? if its something slow and heavy maybe try a light. If its a light try a medium with decent speed and some firepower.

ive learned with few exceptions if your running into a "problem" (except for bugs) its not the game or balance its your play style. Also you have to realize YOU CAN NOT TRUMP EVERYTHING. You can not be the swiss army knife of Rock/Paper/[color=#222222]Scissors[/color]

#92 RainbowToh

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Posted 17 April 2013 - 03:07 AM

View PostTexas Merc, on 16 April 2013 - 09:57 PM, said:

They double buffed the PPC by decreasing the heat and making the projectile speed faster. They need to do weapon performance passes every 2-4 weeks instead of every 4 months, I honestly just think they lack the manpower. At least that's what I hope.

They double buffed the PPC by decreasing the heat and making the projectile speed faster. They need to do weapon performance passes every 2-4 weeks instead of every 4 months, I honestly just think they lack the manpower. At least that's what I hope.


*YAWN* Before these tweaks, no one was using the damn things. 'Oh i cant hit crap with PPCs!' 'Oh the gauss is simply a no brainer over a PPC cus of all the heatsinks needed to make it valid' Yadda Yadda.

Learn to use terrain. All the maps have various routes that have enough cover. Or drive a light.
One suggestion is to speed up LRM flight speed.

And LRM n SRM values are actually TT values now. They do 1 dmg n 2 dmg overall when factoring splash dmg.

But LRMs can do with a buff test now that they have found out about the splash dmg bug

Edited by RainbowToh, 17 April 2013 - 03:14 AM.


#93 Koreanese

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Posted 17 April 2013 - 03:13 AM

ppcs amd gauss always have been most iconic weapons in mechwarrior games... they are powerful but they do have drawbacks of being heavy in tons. medium lasers still work just fine and i personally think its the most powerful weapon in the game. i believe you can play enjoyable matches without ppcs and gauss. besides, there are lot of units out there that still uses close range brawls to effective use. you should look and find units that uses these tactucs and learn how they do it.

#94 Koreanese

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Posted 17 April 2013 - 03:16 AM

also these ppcs and ll boating stalkers do have weaknesses.... they are weak at brawls due tolimited array of weapons and they are weak to getting flanked (due to their **** shaped body). use these to your advantages!

#95 Lugh

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Posted 17 April 2013 - 03:20 AM

All I see is WAH I can't get easy kills with impunity anymore WAH. WAH WAH.

#96 Chemie

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Posted 17 April 2013 - 03:24 AM

View PostKoreanese, on 17 April 2013 - 03:16 AM, said:

also these ppcs and ll boating stalkers do have weaknesses.... they are weak at brawls due tolimited array of weapons and they are weak to getting flanked (due to their **** shaped body). use these to your advantages!


really? You want to brawl with someone with 45 Alpha ALL POINT DAMAGE? Really? How long you gonna last with that? Plus, he has 2 friends, on comms, standing beside him and he has called your letter. That's 135 damage all to one point on your mech. They get 2-3 shots before you close the distance so that is now 270 damage, all to one point on your mech. You are ready to brawl now....Oh, your dead. Sorry.

#97 Blackfang

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Posted 17 April 2013 - 03:27 AM

easy solution to pop sniping Highlanders, shoot the right torso (on the 732) and you destroy ALL of his weapons, as the 3 ppcs and the guass are all in the right torso and right arm. Sorted!

#98 Belorion

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Posted 17 April 2013 - 03:36 AM

No matter what the FOTM build is people complain about it. Doesn't even matter if it is truly effective. I have been running my CN9-A in this time of "nothing but PPCs and Gauss" and have been doing just fine.

#99 Koreanese

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Posted 17 April 2013 - 03:39 AM

View PostChemie, on 17 April 2013 - 03:24 AM, said:


really? You want to brawl with someone with 45 Alpha ALL POINT DAMAGE? Really? How long you gonna last with that? Plus, he has 2 friends, on comms, standing beside him and he has called your letter. That's 135 damage all to one point on your mech. They get 2-3 shots before you close the distance so that is now 270 damage, all to one point on your mech. You are ready to brawl now....Oh, your dead. Sorry.

lol. you should try using simple tactics + teamwork. anyone that has played with me and dv8 knows this. alphas strikers are weak in brawling. that is a fact. they simply do not have enough heat tolerence to have that continous fire. its not impossible to beat alpha strikers

#100 Hood

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Posted 17 April 2013 - 03:46 AM

Easy fix.. Limit the number of same weapons to 2. Er or non ER would count. So lets take a Stalker. 2 PPC's not 2 ER and 2 regular just 2. Med rang stuff you can have 4 and short as much as you want. Just an idea.





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