Luther Varone, on 18 April 2013 - 05:49 PM, said:
(6) I keep hearing "go Endo Steel" - are you referring to the ARMOR or the STRUCTURE?
Structure. The armor version is called "ferro-fibrous". They both trade less weight by taking up more space. Using both will leave you almost no space for weapons or ammo though.
Ferro-Fibrous does provide a minor benefit in tonnage if you have the space to spare. Most people don't. So it is rarely used.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(7) I'm keeping the ER PPC's, but I appreciate the logical objections
Unless you are sniping, they are not terribly useful, and are a big reason for your heat profile.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(8) FML, I botched it from the get-go, like a kid who wants the biggest gun (or car with the biggest engine) just 'cause he knows it'll be awesome = I swapped the original AC/10 for the AC/20, been regretting it since; I've always loved using an Autocannon, can't answer "why" really, but that being said I'll downgrade though what should I choose? AC/10/5 or Ultra or LBX?
LBX is like a shotgun...the individual bullets hit all over the mech instead of one place. This is useful if you are trying to get critical hits on a Mech with destroyed armor. Otherwise, it is not useful at all. I would consider this a weapon only advanced players should equip, because it's range of use is pretty narrow.
Ultra Autocannons are like normal ones except that they can fire double shots each turn. The drawback is that they have a chance of jamming, and it takes precious seconds in combat to clear the jam (though it clears on it's own...you don't have to do anything). I would also consider this a weapon best for advanced players. It can do a lot of damage in a short period, and has great range. But it eats ammo like candy and the jamming can get you killed in a fight quickly.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(9) I'll swap the ER Large for a Medium Laser (anybody here suggest Pulse over 'regular'?)
Pulse versions do slightly more damage, but generate more heat and have less range and weigh more. 2 mediums is generally better than 1 medium pulse. But 2 mediums will take up more space...so pulse is generally used if you are tight on space. Most players do not use pulse weapons.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(10) I always seem to get pummeled by missiles, so the AMS seems logical, though someone once posted that it's futile at this point in the game - not quite my experience
It provides a definite benefits, both for you and your team (it will shoot down ANY nearby missiles from the enemy...even if they are not coming at you specifically). it will not make you immune to missiles though...it is just a form of damage reduction.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(11) I feel handicapped when it comes to torso-twisting and simultaneous movement, especially in the heat of battle, though I imagine that'll change with more gametime; also, it feels like my torso-twisting is unnaturally sluggish
This is called "handling" and it is different for different models of mechs. Some can twist smoother and farther and faster than others. As you earn Mech XP, you can spend it in the pilot lab to improve your mech's handling. For me this was a significant benefit. More than you would think looking at the numbers.
Luther Varone, on 18 April 2013 - 05:49 PM, said:
(14) after making several changes already *not mentioning the above possibilities* it is most obvious how costly I've already made this Cataphract be, which I'm quickly coming to dislike
It is like that on most mechs. You will not be able to make all your changes at once. Think of it as a form of leveling.