Adrienne Vorton, on 19 April 2013 - 03:27 AM, said:
This basically sums up my thoughts.
If you think 'nerfing aiming' is making you less accurate while FLYING IN THE AIR, then you need to play some more recent games instead of Mechwarrior 4.
Posted 19 April 2013 - 08:09 AM
Adrienne Vorton, on 19 April 2013 - 03:27 AM, said:
Posted 19 April 2013 - 08:52 AM
Pablocampy, on 18 April 2013 - 10:52 PM, said:
Quote
Posted 19 April 2013 - 08:57 AM
Posted 19 April 2013 - 09:10 AM
Posted 19 April 2013 - 09:32 AM
plexi, on 18 April 2013 - 08:27 AM, said:
Posted 19 April 2013 - 09:39 AM
Nicholas Carlyle, on 19 April 2013 - 09:32 AM, said:
The meta rewards KDR.
Change the meta to reward team play and role warfare,
and the KDR driven builds will go away.
Posted 19 April 2013 - 09:53 AM
Dishevel, on 18 April 2013 - 07:49 AM, said:
Posted 19 April 2013 - 09:54 AM
Nicholas Carlyle, on 19 April 2013 - 09:41 AM, said:
The problem with a tiered hard point restriction is it limits
creativity which was a large part of the TT and previous
MechWarrior titles.
I know MW4 did this and it was one of the bigger
complaints I hear about the game.
Of course, I could just be listening to the vocal minority too...
Posted 19 April 2013 - 10:02 AM
Syllogy, on 18 April 2013 - 07:59 AM, said:
Posted 19 April 2013 - 10:04 AM
Willie Sauerland, on 19 April 2013 - 09:54 AM, said:
Posted 19 April 2013 - 10:22 AM
Nicholas Carlyle, on 19 April 2013 - 10:04 AM, said:
Posted 19 April 2013 - 10:40 AM
Mackman, on 19 April 2013 - 10:22 AM, said:
Posted 19 April 2013 - 11:06 AM
Posted 19 April 2013 - 11:36 AM
Posted 19 April 2013 - 12:01 PM
Posted 19 April 2013 - 12:05 PM
Target Rich, on 19 April 2013 - 12:01 PM, said:
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