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Why Do They Call Mwo A Mmo?


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#1 Jasen

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Posted 18 April 2013 - 11:39 AM

I see it everywhere... people referring to MWO as a MMO.

MMO = "Massively Multiplayer Online"


What about 8v8 is massive? Even 12v12 is not massive. We've had 16v16 since 1998... and that wasn't called MMO.

So, I'm really not trolling here, I'm just trying to understand why MWO is called a MMO?



Side note: PUG = pick up game. A single person cannot be a pug. A bad player is not a pug. A noob is not a pug. For the love of jelly, stop.

A team of random people thrown together for a competitive match is a PUG.

#2 Audit

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Posted 18 April 2013 - 11:43 AM

I've never considered MWO an MMO. But apperently the standard has changed to just needing a lot of people playing the game for it to be an MMO. As for the term "pug" it became common to use on random queuers in WoW or maybe even as early as EQ. Hence the term "pugger."

Edited by Audit, 18 April 2013 - 11:43 AM.


#3 Hayashi

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Posted 18 April 2013 - 11:43 AM

Because they're mistaken. At the start of the year someone actually rated MWO as one of the most promising MMORPGs of the year, which also left me scratching my head.

It's multiplayer, but it's not massive.

#4 Chazer

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Posted 18 April 2013 - 11:45 AM

CW would bring more characteristics of an MMO but it still is probably not a very apt name.

#5 Jasen

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Posted 18 April 2013 - 11:47 AM

View PostChazer, on 18 April 2013 - 11:45 AM, said:

CW would bring more characteristics of an MMO but it still is probably not a very apt name.


I'ev thought about this angle, but even CW isn't a MMO. All it (basically is) is a persistent map of victories. The battles, and all interaction, are still (going to be) 12v12 instances.. and nowhere near massive.

#6 stjobe

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Posted 18 April 2013 - 11:47 AM

MMO is shorthand for "online game" for lots of people.

#7 EitherWay

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Posted 18 April 2013 - 11:47 AM

View PostJasen, on 18 April 2013 - 11:39 AM, said:

Side note: PUG = pick up game.

How about this maybe: PUG = Pick up game r

#8 Mercules

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Posted 18 April 2013 - 11:49 AM

Because the original idea is groups of players fighting other groups of players for control of planets/resources.

I only grouped with 6 people in various MMOs but they were still "MMO". What makes it an MMO will be that what 500 other people do will have some effect on where I fight and such when CW comes around... supposedly.

#9 Jasen

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Posted 18 April 2013 - 11:50 AM

View PostEitherWay, on 18 April 2013 - 11:47 AM, said:

How about this maybe: PUG = Pick up game r



No.



View PostAudit, on 18 April 2013 - 11:43 AM, said:

I've never considered MWO an MMO. But apperently the standard has changed to just needing a lot of people playing the game for it to be an MMO. As for the term "pug" it became common to use on random queuers in WoW or maybe even as early as EQ. Hence the term "pugger."


We've had "pubs" forever... meaning a random solo noob in a public server. to go "pubbing" is to take a competitive team and join random public servers and "pwn".

I guess I can see a pugger being someone who joins random PUGs... and that actually makes sense.


I'm just sick of seeing "people" called "pugs". It is ********... like "ATM Machine". Call em "pubs" if anything else, pugs makes no sense and hurts my head.


EDIT: Furthermore: A random team filled by an automatic matchmaker is not a PUG. That's just a random team as it isn't a competitive match. You can't PUG for normal games. Makes no sense again.

Edited by Jasen, 18 April 2013 - 11:52 AM.


#10 EitherWay

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Posted 18 April 2013 - 11:54 AM

View PostJasen, on 18 April 2013 - 11:50 AM, said:

No.

So ah, please, continue your extensive argument as to why it couldn't be pick up gamer.

#11 Mercules

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Posted 18 April 2013 - 11:58 AM

View PostJasen, on 18 April 2013 - 11:47 AM, said:


I'ev thought about this angle, but even CW isn't a MMO. All it (basically is) is a persistent map of victories. The battles, and all interaction, are still (going to be) 12v12 instances.. and nowhere near massive.


Many MMOs have PVP with only small teams. Black Garden, a warfront in Rift, has teams of 10, for example.

#12 Jasen

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Posted 18 April 2013 - 12:00 PM

View PostMercules, on 18 April 2013 - 11:58 AM, said:


Many MMOs have PVP with only small teams. Black Garden, a warfront in Rift, has teams of 10, for example.



Those aren't MMOs because of their PVP.. They're MMOs because there are thousands of people playing in the same world at the same time.


View PostEitherWay, on 18 April 2013 - 11:54 AM, said:

So ah, please, continue your extensive argument as to why it couldn't be pick up gamer.


I didn't say it couldn't be... I'm saying it ISN'T. You realize these words have been around for 10+ years?

Edited by Jasen, 18 April 2013 - 12:01 PM.


#13 von Pilsner

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Posted 18 April 2013 - 12:02 PM

This isn't an MMO, I have never seen PGI or the devs advertise it as an MMO. People just really want it to be more than a vehicle shooter.

PGI calls it tactical first person

Quote

first-person, team-based, tactical battlefield



Quote

A tactical BattleMech simulation


Ohhh they think it's a sim... :)

Edited by von Pilsner, 18 April 2013 - 12:04 PM.


#14 DirePhoenix

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Posted 18 April 2013 - 12:02 PM

..probably the same reason they call PlanetSide2 an MMO.

Even if it's just a bunch of 12v12 match battles, it's still a persistent universe where those battles count toward territorial gain, and you have a persistent character that progresses through it all.

Maybe not the level of what I'd expect for an MMORPG, but it's still an MMO.

#15 TOGSolid

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Posted 18 April 2013 - 12:04 PM

View PostHayashi, on 18 April 2013 - 11:43 AM, said:

Because they're mistaken. At the start of the year someone actually rated MWO as one of the most promising MMORPGs of the year, which also left me scratching my head.

It's multiplayer, but it's not massive.

It's a hot, fancy buzzword basically. Anything that is online only and multiplayer gets called an MMO because it sounds cool on paper. Once CW drops MWO could end up earning the MMO title though so I think it's a bit early to say MWO isn't one.

Quote

..probably the same reason they call PlanetSide2 an MMO.

But Planetside 2 is an MMO? I don't see how that game is relevant here because it really does have shitpiles of players all on at the same time in giant servers shooting the crap out of each other.

Edited by TOGSolid, 18 April 2013 - 12:05 PM.


#16 von Pilsner

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Posted 18 April 2013 - 12:07 PM

The plan is 12 v 12 with no persistent world (well your stats and money are persistent and who controls what world may be persistent), it does not appear to have any MMO in it's future...

But I suppose I could care less, it's a label for a video game. :)

Edited by von Pilsner, 18 April 2013 - 12:08 PM.


#17 Mercules

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Posted 18 April 2013 - 12:08 PM

View PostJasen, on 18 April 2013 - 12:00 PM, said:



Those aren't MMOs because of their PVP.. They're MMOs because there are thousands of people playing in the same world at the same time.


What is your point. So is MWO. Just because you only interact with 16 and soon 24 other people at a time doesn't mean their are not several thousand connected to the servers and when CW drops they are supposed to be having an effect on "the world" at the same time you are.

DDO is an MMO but nearly every part of it is instances. Most of your time in DDO is spent hanging out with 4-6 people. Still an MMO and the world isn't even persistent in that no action taken by individuals really affects anyone else.

#18 Jasen

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Posted 18 April 2013 - 12:10 PM

View PostDirePhoenix, on 18 April 2013 - 12:02 PM, said:

..probably the same reason they call PlanetSide2 an MMO.

Even if it's just a bunch of 12v12 match battles, it's still a persistent universe where those battles count toward territorial gain, and you have a persistent character that progresses through it all.


I only played, I think 2 games of PS2... as I'm kinda over FPSes coming from a competitive CS background... but anywho, I'm pretty sure I saw battle a lot larger than 12v12 in PS2.... I would guess it looked about like 64v64, maybe more.. sure someone else knows better about that.

#19 Jasen

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Posted 18 April 2013 - 12:13 PM

View PostMercules, on 18 April 2013 - 12:08 PM, said:


What is your point. So is MWO. Just because you only interact with 16 and soon 24 other people at a time doesn't mean their are not several thousand connected to the servers and when CW drops they are supposed to be having an effect on "the world" at the same time you are.

DDO is an MMO but nearly every part of it is instances. Most of your time in DDO is spent hanging out with 4-6 people. Still an MMO and the world isn't even persistent in that no action taken by individuals really affects anyone else.



My point is... by definition, it has to have thousands of people (or at least hundreds) in the same world at the same time to be called a MMO.

I'll give an example:

EvE online - 50+ thousand peoples in a single persistent world. - IS AN MMO

MWO - 16 people shooting each other in pseudo deathmatch with no persistance... - NOT AN MMO

I even have a hard time calling things like GuildWars 1 an MMO... as it was all instances aside from the towns. So the town was a MMO (and even those were instances, but larger player counts), but the game really was a bunch of small instances.


Gamers these days... no clue.

#20 MeatForBrains

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Posted 18 April 2013 - 12:15 PM

View PostJasen, on 18 April 2013 - 11:39 AM, said:

I see it everywhere... people referring to MWO as a MMO.

MMO = "Massively Multiplayer Online"


What about 8v8 is massive? Even 12v12 is not massive. We've had 16v16 since 1998... and that wasn't called MMO.

So, I'm really not trolling here, I'm just trying to understand why MWO is called a MMO?



Side note: PUG = pick up game. A single person cannot be a pug. A bad player is not a pug. A noob is not a pug. For the love of jelly, stop.

A team of random people thrown together for a competitive match is a PUG.


Losing battle there buddy. Individuals have been called PUGs since the old MMO's.





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