Loler skates, on 18 April 2013 - 12:43 PM, said:
the first games called MMO's were actually text based but nice try.
They started out as being called muds at that.
They weren't called MMOs, as you say yourself, they were called MUDs. The first MMOs weren't called MMOs, they were called MMORPGs because they were role playing games that allowed many people to get together on a persistant world and play out their characters at the SAME time in a virtual world that you could see and interact with in real time. Unlike MUDs which were purely text based and usually involved waiting for others to respond to your actions, they were NOT real time and you weren't actually playing WITH others but responding TO others.
MWO will be a mix of MMO and MMORPG, because like most of the MMORPGs out, role playing is NOT enforced and it's something people either do or don't do. I know of guilds in WoW that are pure RP, they know the history for WoW and it's races and all that and they strictly enforce, within the guild, proper RP within the WoW universe. I know guilds on WoW that don't know a single thing about the WoW storylines and could give a surat's furry hindquarters about it. Same with DDO and EQ and UO and so on. I know people currently playing MWO who DO role play, and I know a lot more who don't role play, again, like just about every single MMORPG out, that's pretty common.
Add in the skill trees and you've got the basics of a RPG game as most people understand it..doesn't actually make it one but oh well, people think what people think and the gods know that getting people to realize just because they THINK something is something doesn't mean it is.
And yes, I remember Freelancer and it did call itself an MMO because THAT acronym means Massive Multiplayer Online..which was exactly what Freelance offered..same as Tribes and Battlefield did later. Online games at that time didn't usually offer the ability for more than 12-16 people to play together at once, usually half those amounts, so Freelance, which offered up to 128 players on a server was an MMO. Tribes allowed up to 64, so did Battlefield 1942(and it's PC successors), and Tribes 2 allowed up to 128 on the same server. These games didn't advertise themselves as MMOs though because by the time they came out, that was reserved for games like UO, EQ and WoW, despite them being MMORPGs.