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Why Do They Call Mwo A Mmo?


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#21 Zerberus

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Posted 18 April 2013 - 12:15 PM

As it stands now, it`s a testing platform for 2 game modes, numerous maps, and balance tweaks. No more, no less.

When CW comes it has the potential for literally tens of thousands of players (IIRC the HM weekend registered 100k online) to engage in a very large scale campaign type setting that the players (I assume) wil influence, in a persistent world. That is in itself practically the textbook definition of an MMO.

WoW is also an MMO, but a party of 5 or even a raid of 10, 25 or (until BC) 40 people is not an "MMO". What happens in the rest oif hte world as a result of the other 50k players is what makes it an MMO. In that respect, MWO actually has the potential to surpass the "population" of a typical WoW server, which is limited to 20 or 25k accounts. We have over 100k here, even eventually split 50-50 between US and EU servers that is a very decent number to start with. :)

Edited by Zerberus, 18 April 2013 - 12:19 PM.


#22 Jasen

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Posted 18 April 2013 - 12:17 PM

View PostMeatForBrains, on 18 April 2013 - 12:15 PM, said:


Losing battle there buddy. Individuals have been called PUGs since the old MMO's.



I'll give you pugs if you give me back the real meaning of an MMO.

Can I have epic back also?

100 thousand soldiers fighting to the death in ancient warfare was epic... a funny youtube video or kill in a videogame is not epic.

Deal?

Edited by Jasen, 18 April 2013 - 12:17 PM.


#23 von Pilsner

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Posted 18 April 2013 - 12:17 PM

View PostJasen, on 18 April 2013 - 12:13 PM, said:

My point is... by definition, it has to have thousands of people (or at least hundreds) in the same world at the same time to be called a MMO.


You are correct, otherwise pretty much every online game ever is an MMO... Serious Sam, Counterstrike, Painkiller, Duke Nukem, all MMOs!

#24 Jasen

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Posted 18 April 2013 - 12:20 PM

View PostZerberus, on 18 April 2013 - 12:15 PM, said:

As it stands now, it`s a testing platform for 2 game modes, numerous maps, and balance tweaks. No more, no less.

When CW comes it has the potential for literally tens of thousands of players (IIRC the HM weekend registered 100k online) to engage in a very large scale campaign type setting that the players (I assume) wil influence, in a persistent world. That is in itself practically the textbook definition of an MMO.

WoW is also an MMO, but a party of 5 or even a raid of 10, 25 or (until BC) 40 people is not an "MMO". What happens in the rest oif hte world as a result of the other 50k players is what makes it an MMO. :)



So by this logic, you're saying facebook is an MMO? Millions of people all interacting with a persistent website, although they never really leave outside their little circle (instance).


Also, consider every single game that ever had a competitive league would be considered an MMO in that logic? Afterall, their rankings are persistent. Hell, it could be 2 person solitaire, with a league consisting of 100k players, all palying ladder matches, and you call that an MMO?


weak.




EDIT:


View Postvon Pilsner, on 18 April 2013 - 12:17 PM, said:


You are correct, otherwise pretty much every online game ever is an MMO... Serious Sam, Counterstrike, Painkiller, Duke Nukem, all MMOs!


Thank god for you man... felt like I was in bizzaro world with noone understanding this concept.

Edited by Jasen, 18 April 2013 - 12:21 PM.


#25 Mercules

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Posted 18 April 2013 - 12:22 PM

View PostJasen, on 18 April 2013 - 12:20 PM, said:



So by this logic, you're saying facebook is an MMO? Millions of people all interacting with a persistent website, although they never really leave outside their little circle (instance).


Also, consider every single game that ever had a competitive league would be considered an MMO in that logic? Afterall, their rankings are persistent. Hell, it could be 2 person solitaire, with a league consisting of 100k players, all palying ladder matches, and you call that an MMO?


weak.


Yeah, you call 1000 people all running around collecting rat tails or Fallen Commander hearts for an NPC an MMO. I have yet to see an MMO that really deserved the name.

#26 Jasen

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Posted 18 April 2013 - 12:23 PM

View PostMercules, on 18 April 2013 - 12:22 PM, said:


Yeah, you call 1000 people all running around collecting rat tails or Fallen Commander hearts for an NPC an MMO. I have yet to see an MMO that really deserved the name.



Then you have never played EvE Online.

But I like how you change your entire argument when I show your weak logic. That's the ostrich technique... bury that head in the sand!!!

#27 von Pilsner

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Posted 18 April 2013 - 12:25 PM

View PostMercules, on 18 April 2013 - 12:22 PM, said:


Yeah, you call 1000 people all running around collecting rat tails or Fallen Commander hearts for an NPC an MMO. I have yet to see an MMO that really deserved the name.


Second Life, It's kind of a sad place full of furries and money launderers... It is the beginning, middle, and end of MMO. Never go there!

#28 alexivy

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Posted 18 April 2013 - 12:28 PM

Calling them pugs satisfies my desire to be derogatory. It feels good. "Good for nothing ******* pugs!" Yeah. But cool story bro.

#29 Zerberus

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Posted 18 April 2013 - 12:30 PM

View PostJasen, on 18 April 2013 - 12:20 PM, said:



So by this logic, you're saying facebook is an MMO? Millions of people all interacting with a persistent website, although they never really leave outside their little circle (instance).


Also, consider every single game that ever had a competitive league would be considered an MMO in that logic? Afterall, their rankings are persistent. Hell, it could be 2 person solitaire, with a league consisting of 100k players, all palying ladder matches, and you call that an MMO?


weak.


You are intentionally misconstruing my statements and you know it. Is being "right" really that important to you that it`s worth twisting teh statements of somebody that is essentially ARGUING YOUR OWN POSITION? 0.o

And because you don`t have anything of tangible value to rebutt with(because, as implied, it would contradict your own statements) a juvenile attemet at making my post seem inferior is all you have ("weak").

Facebook is not a game. The world it takes place in is not virtual, but very much real, contrary to what you may believe.

CS, Quake, UT et al are NOT mmos , because the players actions have zero consequences in teh world, whereas in WoW for example, if you capture a a tower in the Pestlands or Hellfire Peninsula, it is YOUR faction`s tower, for EVERYONE on the realm, until the other faction recaps it.

Rankings do NOT make a persistent world that directly influences the play experience of the people uninterested in e-peens. A persistent world does. If I kill player x in DM, NOBODY CARES outside that match. On teh other hand if I kill a Troll in front of the Bank in Orgrimmar, Half of the realm will come crashing down on me.

As a direct result: If ALL we wver get is what we have now, No, it is Not an MMo. ANd I NEVER stated it was in it`s current form, sorry if you were not capable of understanding that clearly worded passage.

But when YOU as a player are not the person deciding wheher planet X ends up rasalhague or Kurita because you`re fightin Lyrans, but have to live with the outcome either way, that IS an MMO when it is thousands of players fighting dozens of conflichts that changes these things.

If you cannot understand this simplest of simple concepts, I cannot help you and will not further waste my time trying to. Especially since we AGREE on what makes an MMO and you`re just too blind to realize it. :)

Edited by Zerberus, 18 April 2013 - 12:48 PM.


#30 DirePhoenix

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Posted 18 April 2013 - 12:31 PM

View PostJasen, on 18 April 2013 - 12:13 PM, said:



My point is... by definition, it has to have thousands of people (or at least hundreds) in the same world at the same time to be called a MMO.


Your misconception is that the 8v8 or 12v12 battlefield is the "world". It is not. The Inner Sphere is the "world" for MWO. We're not seeing that part of the game yet though. The game doesn't have all of the basic features implemented yet. All that you see now is not all that will ever be.

#31 Kristov Kerensky

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Posted 18 April 2013 - 12:32 PM

MMO means Massive Multiplayer Online..which covers games from Tribes and Battlefield 1942 through EQ, UO, WoW and so on. MMORPG is what WoW, EQ and UO are, role playing games with lots of players online at once.

MWO is currently a beta test of what WILL be an MMO with a persistant world that's directly influenced by the actions of the players, which definitely qualifies it for MMO status. Even now it qualifies for MMO status as it's an online game with massive amounts of players..massive being anything over some arbitrary number someone came up with at some time, probably anything over 10...

#32 Apnu

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Posted 18 April 2013 - 12:33 PM

Its an MMO because the devs call it so. Also, it will feel more like a MMO when CW goes online.

Dungeons and Dragon's online has certain public spaces where just about all the players currently online run about (Stormreach and Kortos Island), but when you actually play the game (go on a quest) its you and however many people you grouped up with for that quest in a isolated instance of the quest area. MWO isn't that much different in that regard.

DDO is clearly a MMORPG so I'm comfortable considering MWO a MMO Combat Sim.

#33 Mercules

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Posted 18 April 2013 - 12:34 PM

View PostJasen, on 18 April 2013 - 12:23 PM, said:



Then you have never played EvE Online.

But I like how you change your entire argument when I show your weak logic. That's the ostrich technique... bury that head in the sand!!!


Yeah... I just did the trial for EVE... I saw one other person the 10 hours I played. Woooooo... Massive.

#34 von Pilsner

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Posted 18 April 2013 - 12:34 PM

View PostDirePhoenix, on 18 April 2013 - 12:31 PM, said:


Your misconception is that the 8v8 or 12v12 battlefield is the "world". It is not. The Inner Sphere is the "world" for MWO. We're not seeing that part of the game yet though. The game doesn't have all of the basic features implemented yet. All that you see now is not all that will ever be.


I love your optimism!! I fear CW will simply take the place of a normal game lobby and 3rd party leagues.

#35 Loler skates

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Posted 18 April 2013 - 12:35 PM

View Postvon Pilsner, on 18 April 2013 - 12:17 PM, said:


You are correct, otherwise pretty much every online game ever is an MMO... Serious Sam, Counterstrike, Painkiller, Duke Nukem, all MMOs!




#36 von Pilsner

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Posted 18 April 2013 - 12:35 PM

View PostApnu, on 18 April 2013 - 12:33 PM, said:

Its an MMO because the devs call it so. Also, it will feel more like a MMO when CW goes online.


Source? I have never seen the devs call it an MMO, I am genuinely interested to see if they think it is.
Their description seems like they want it to be a tactical fps with sim elements...

Edited by von Pilsner, 18 April 2013 - 12:36 PM.


#37 Zerberus

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Posted 18 April 2013 - 12:39 PM

View PostKristov Kerensky, on 18 April 2013 - 12:32 PM, said:

MMO means Massive Multiplayer Online..which covers games from Tribes and Battlefield 1942 through EQ, UO, WoW and so on. MMORPG is what WoW, EQ and UO are, role playing games with lots of players online at once.

MWO is currently a beta test of what WILL be an MMO with a persistant world that's directly influenced by the actions of the players, which definitely qualifies it for MMO status. Even now it qualifies for MMO status as it's an online game with massive amounts of players..massive being anything over some arbitrary number someone came up with at some time, probably anything over 10...


IIRC Freelancer was one of the first games referred to as an MMO, and servers were 128man /max....

#38 Loler skates

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Posted 18 April 2013 - 12:43 PM

View PostZerberus, on 18 April 2013 - 12:39 PM, said:


IIRC Freelancer was one of the first games referred to as an MMO, and servers were 128man /max....


the first games called MMO's were actually text based but nice try.

They started out as being called muds at that.

#39 Belorion

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Posted 18 April 2013 - 12:46 PM

View PostHayashi, on 18 April 2013 - 11:43 AM, said:

Because they're mistaken. At the start of the year someone actually rated MWO as one of the most promising MMORPGs of the year, which also left me scratching my head.

It's multiplayer, but it's not massive.


And its certainly not an RPG.

#40 Fresh Produce

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Posted 18 April 2013 - 12:47 PM

Its a commonly known fact among marketing people that the label MMO atracts players. So some marketing people somewhere decided that community warfare will be close enough to "MMO" that could just slap that on there to get a few extra people to give the game a go. This is how the gaming industry works, you slap random populer labels on your product to boost sales.





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