Posted 21 April 2013 - 01:33 AM
Alright.. I have only one more of these posts in me before I start caring a lost less.. as MWO Support sucks at handing obvious bug reports and I will post how incompetent this support person is... who cannot seem to READ and EXAMINE what I have to say.
PGI, when you discuss or talk about BALANCE, I would like to think you sound intelligent and have valid reasons for why you did or did not make changes to certain things... which include ECM, MGs, and other stuff. There's nothing wrong with defending your position on such things since there are aspects are not apparently obvious to everyone and that's fine.
HOWEVER, if you are to make such comments as "working as intended", you MUST explain point by point WHY you think it is working. What are you actually addressing? Why do you think it is "working as intended"? What do you think are the "most repeated thread" from all the people who disagree AND EXPLAIN WHY they may or may not be correct? It is NOT A BAD THING to admit there are issues. If you cannot defend your position on the topic at hand, THEN YOU HAVE A FAULTY POSITION IN THE FIRST PLACE.
Here's an example:
We have discuss MGs in the balance thread and how they need buffing. Now, first of all... we need to determine if they need a buff. There are plenty of videos buried in the MG threads, showing how they are so INEFFECTIVE AT SHOOTING NON-MOVING TARGETS. We make comparisons to the Small Lasers for various reasons. I don't think Small Lasers are being complained about in the focus. In fact, the most whining is about the current meta-game, which is lots of ranged sniping. So... small lasers are probably NOT AN ISSUE.
When people make suggestions to BALANCE the MG vs the small laser, this is NOT NECESSARILY A BAD THING. It takes a LOT MORE EFFORT TO USE THE MGS, considering MGs have various things working against them, such as RATE OF FIRE (ROF) and CONE OF FIRE (bullet spread) AND CONSTANT EXPOSURE (streaming bullets) that require the MG user to lay on their target. They are already limited to distance (90m optimal) AND how you must use them. To say they are "working as intended" is an understatement. The fact is, making them do crits provide a VERY WEAK VALUE to a weapon that DOES NOT HURT ANY MECH MORE OFTEN THAN NOT due to limitations you put on the mech.
So, if you THINK they are balanced, why don't you use a Spider-5K with 4 MGs + energy weapon of your choice? Please tell me how effective this is in the current game? Please CITE EXAMPLES of success. If this is not the optimal choice of weaponry of a Spider-5K, WHAT DO YOU THINK ARE FAIR COMPARABLE EXAMPLES of a good Spider-5k build? We personally would like to know how effective these builds are.
See, you guys hold the cards... you collect all the data at hand. So, what are the statistics for the common Spider-5k pilot? It's probably fair to assume their k-d ratio is not so hot, so how about their win-loss ratio? What is the damage that they do on average? How often are Spider-5Ks are used? What is the win-loss ratio compared to something like the Spider-5V or even the Spider-5D? How do we know that Spider-5K pilots are faring OK with the current state of the game? This has to be explained to me. What is the current usage of the Spider-5K for most players? Are they just a "stepping stone" to eliting/mastering the Spider-5K or are they used in tandem like all the other non-ECM lights?
If the Spider-5K is "fine", but perhaps we should be waiting for a future addition to the game to "rebuild" our opinion of the current variant? Is it a Light AC2 of some sort? What is planned to make the Spider-5K useful in the forseeable future? If you are to propose "MGs are fine", then what are the CURRENT ALTERNATIVES, if not what are the FUTURE ALTERNATIVES that you are looking forward to add to make the Spider-5K a viable mech? You cannot just tell me that options AS IS is working as they should be.
Feel free to get comments from your own internal testers. I wish I hear how the Spider-5K is "working for them". Are they consistently successful in the current enviornment? Is the mech used often enough in regular play, or for fun? Is it effective enough to be recommended over a different Spider variant? These things are useful to learn from and understand. This is the kind of thing that people wish to know.. instead of a blanket answer of "working as intended".
Here's a more "controversial example"... ECM.
If you believe ECM is "working the way you believe it should", explain how and why? Please state why in full detail.
How is locking out an entire class of locking weapons (LRMs and Streak SRMs) fair? Is TAG sufficient for use vs a light mech? I am aware that they are fairly viable against ECM Atlases. How often does PGI use ECM? How often do they carry TAG and LRMs? How effective is TAG and LRMs with respect to the current state of missiles? Is NARC actually being used in serious play (outside of trial mechs)? Is detection @ 200m for targets under the ECM cloak fair? Why is there a very limited range? You only have 20m to work with respect to streaks. Do you think BAP or Advanced Sensor Range is a sufficient counter to ECM? A 50m range increase is still not viable, considering most light mechs have the speed to "close the gap" or "avoid the gap altogether".
Is the ECM light mech part of the future CW meta-game? Is it intended to make other non-ECM light variants (outside of the Jenner) less valuable? If is not an intended consequence to make the non-ECM variants (outside of the Jenners) effective, then can you show some numbers disputing that claim? How often does PGI use non-ECM/non-Jenner variants? Are there non-ECM light mech/non-Jenners builds effective enough to counter the ECM-capable lights? If it is intended to make ECM lights the future meta-game, please explain why.
What is the reasoning behind letting ECM being "stackable" in terms of coverage and protection? Why is it not a viable solution to allow ALL ECM to be countered by another mech? For instance, if there are two light ECM mechs, AND you personally bring PPCs and Streaks to the match, why should firing at one ECM light mech stand to benefit from the other ECM light mech's protection? It is possible to bring PPCs and Streaks to various mechs (including the Jenner or Raven, not that it is optimal), but in what instance is this "fair" or "unfair". It would be appreciated to have an explanation to this behavior.
Mind you, I don't care for all this ECM lore and whatnot... I care A LOT MORE how ECM effects the overall gameplay. I CARE to see something as non-viable as the Spider-5K become useful, despite not having much consideration to master it (especially due to the current situation). I would like to see more variety, but also more balance to this game. The fact that there are no "reasonably well thought out explanations" makes me think otherwise. If you want people to take your comments for what they are worth, then you MUST ATTEMPT to EXPLAIN IN FULL DETAIL, what you think is working and what you think is not working. Otherwise, you are not being honest or at the very least, have not considered any sort of self-reflection to see the errors in your ways. When I've seen older games that have had lots of complaining going on, especially after a major change... you can at least understand the logic that went into it, even if the majority disagree. It doesn't mean that there wasn't a problem to be addressed, but it also doesn't mean that all changes are good. You have to strike a BALANCE as to what is good and what is not. The fact is, when you cannot commit to an question that truly needs more time and thought, you probably are not passionate enough to defend your points, as you have claimed.
For those TL;DR, I will say that the terrible answers get you more disgruntled players. If you state your case, and make an attempt to show that you are listening and reading what we write, then we won't be apprehensive as we now in the current state of the game. There is no faith in a provider that doesn't understand what he/she is providing to the masses. That is a bad sign and I would hope you work to correct this. Ask the Devs is supposed to be a floating mound of info that we didn't know about, not about statements that do not clarify or even attempt to defuse the situation. WE WANT GOOD AND WELL THOUGHT OUT ANSWERS. Not one word answers like "yes" and "no".
Others may feel free to copy and paste questions proposed in this thread, to future "Ask the Devs" post. I'm sure this will come up again in some way shape or form.