This Is Really [Upsetting] Me.
#161
Posted 22 April 2013 - 06:47 AM
#162
Posted 22 April 2013 - 06:47 AM
Question 2: Do you not like light mechs? Capping is a major benefit for lights/speed, and is a valid tactic to "turn" enemy forces or split them, or if they are ignored, then simply get an easy win
Why is this difficult for people? This is not purely a "ME SMASH" game? Isn't it supposed to be the "Thinking man's shooter"?
And just try leveling the non optimal light chassis without doing this - hooray for my 100 XP loss in my spider 5K that I tried to actually fight with... On second thought maybe the win 300 XP and cap assist bonus is more attractive and I can get out of this Gawd Damm POS mech sooner... Imagine other people might have differing goals than one another! Tragic!
#163
Posted 22 April 2013 - 07:01 AM
Evil Ed, on 22 April 2013 - 12:43 AM, said:
Lovely weekend!
I had a great weekend doing the same in my 2x PPC RVN 4X.
I did get gang ***** from time-to-time and and if I encountered another light scout, I was usually toast but it sure was fun.
Best match:
949 damage, 4 kills and a 116 match score.
#165
Posted 22 April 2013 - 07:15 AM
Zen Hachetaki, on 22 April 2013 - 06:47 AM, said:
Question 2: Do you not like light mechs? Capping is a major benefit for lights/speed, and is a valid tactic to "turn" enemy forces or split them, or if they are ignored, then simply get an easy win
Why is this difficult for people? This is not purely a "ME SMASH" game? Isn't it supposed to be the "Thinking man's shooter"?
And just try leveling the non optimal light chassis without doing this - hooray for my 100 XP loss in my spider 5K that I tried to actually fight with... On second thought maybe the win 300 XP and cap assist bonus is more attractive and I can get out of this Gawd Damm POS mech sooner... Imagine other people might have differing goals than one another! Tragic!
Don`t forget the other 75XP for the cap victory and 25 for the cap assist... thats 400xp w/o firing a shot, 375 for the entire team, + salvage, + damage, + assists, + cap bonuses for the cappers.
So the only people getting "cheated out" of XP + bills are the ones on teh losing team that get their XP + bills solely from damage and kills, not from assists or other forms of teamplay.
SO in a teamplay based "thinking man`s" shooter, people not thinking and using egotistical builds + playstyle are losing on a regular basis.
Seen that way, why is this even a topic for discussion and not simply accepted as obvious?
Edited by Zerberus, 22 April 2013 - 07:16 AM.
#167
Posted 22 April 2013 - 07:23 AM
#168
Posted 22 April 2013 - 07:25 AM
1) If I go cap, even if I'm not planning on capturing the point and ending the game, it will force the opposition to deal with it, meaning some of their mechs are now coming my way. If I've managed to draw more than 1 mech to chase me, that means the rest of my team has the numbers advantage. I've done my job, hopefully the bigger mechs will have a better chance of winning the initial engagement. If I'm successful in drawing some enemies my way, depending on the odds/mechs I'll either engage them or flee to harass their other mechs elsewhere.
2) If nobody does follow me, well, then, you're dumb. Its the game mode.
3) However, if I'm capping and I noticed we're winning, I'll stop and join in on the blowing up of the other team.
4) If we're losing, I'll cap that. Why would I choose to lose?
#170
Posted 22 April 2013 - 07:28 AM
Joseph Mallan, on 22 April 2013 - 07:19 AM, said:
I did not say that, please do not put words in my mouth. The "thinking man" simply has options at his disposal to use and it does not have to come down to a single approach of smash together in center/ridge and see who can target best. The thinking man may also be at disadvantages in certain mechs/situations and should decide which tactics to use based on the situation at hand.
This topic appears to be directed at people who use "cowardly"/""ineffective"/"insert derogatory term" tactics which simply do not align with the OP's opinion of what is fun/effective.
I like choices, choices are good - it kinda is like - freedom. Yeah - freedom is good right?
#171
Posted 22 April 2013 - 07:34 AM
A lot of this will be remedied when we have a way to know what map we are playing on before the match starts, which I am hoping to god is a coming feature. People should be able to chose a mech based on envorinment. Places like Alpine and Tourmaline need at least some mobile members on the team, on both sides, or the slower team will lose to the faster one who is willing to take the cap.
The capture mechanic isn't broken, but the inability to know what map you're going to play on, or to coordinate with your team during mech selection, that is.
Edited by zraven7, 22 April 2013 - 07:34 AM.
#172
Posted 22 April 2013 - 07:34 AM
Zen Hachetaki, on 22 April 2013 - 07:28 AM, said:
I did not say that, please do not put words in my mouth. The "thinking man" simply has options at his disposal to use and it does not have to come down to a single approach of smash together in center/ridge and see who can target best. The thinking man may also be at disadvantages in certain mechs/situations and should decide which tactics to use based on the situation at hand.
This topic appears to be directed at people who use "cowardly"/""ineffective"/"insert derogatory term" tactics which simply do not align with the OP's opinion of what is fun/effective.
I like choices, choices are good - it kinda is like - freedom. Yeah - freedom is good right?
He. Is. ******* . With. You.
#173
Posted 22 April 2013 - 07:35 AM
Zen Hachetaki, on 22 April 2013 - 07:28 AM, said:
I did not say that, please do not put words in my mouth. The "thinking man" simply has options at his disposal to use and it does not have to come down to a single approach of smash together in center/ridge and see who can target best. The thinking man may also be at disadvantages in certain mechs/situations and should decide which tactics to use based on the situation at hand.
This topic appears to be directed at people who use "cowardly"/""ineffective"/"insert derogatory term" tactics which simply do not align with the OP's opinion of what is fun/effective.
I like choices, choices are good - it kinda is like - freedom. Yeah - freedom is good right?
Just checking. No harm in that right?
#174
Posted 22 April 2013 - 07:36 AM
#175
Posted 22 April 2013 - 07:36 AM
Zen Hachetaki, on 22 April 2013 - 07:28 AM, said:
Within limits... yes freedom is good.
(see anarchy for what to much freedom can become)
Edited by Joseph Mallan, 22 April 2013 - 07:37 AM.
#176
Posted 22 April 2013 - 07:45 AM
Joseph Mallan, on 22 April 2013 - 07:35 AM, said:
No harm at all, just get frustrated by topics such as this - apologies if I came across harsh in response.
And yes - too much freedom can be bad but same can be said about too much of anything. Just against people trying to dumb down the game and make it one form of combat (ie bash with nothing else), which when being honest we know is what most of the games end up being anyway ("most" being a dangerous word to use without empirical data to back it up).
#177
Posted 22 April 2013 - 07:45 AM
But...if I'm on a team that has a "light/medium" weight build, and the enemy is all assaults.... Then, I fully intend to use my speed an maneuverability against you. That means splitting your force. Best way to do that is cap. If you split..great....if not, then you lose.
Sorry, but it's the price you pay if you want to play assault mech online. Or even poptart online. I don't even OWN a light, or an assault mech...lots of mediums and a few heavies though.
I've got bad news for you though. Yes it's a game, and they'll probably match make to even things out. At the same time, I wouldn't be surprised if they allow for some weight variation. You aren't going to get a ton for ton or mech for mech match ever. I would even say I think it would be great if PGI..adds realism.
Your best bet is to have a variety of mechs...You go super heavy and slow, well don't expect lighter weight mechs to stand there and go toe to toe with you.
#178
Posted 22 April 2013 - 07:49 AM
#179
Posted 22 April 2013 - 08:08 AM
I am only posting this topic because of 2-3 man teams of lights that cap without anyone on the battlefield even firing a shot.
To all those cappers who use their judgement whether to cap or not, like if your team is about to lose, good for you! i do the same thing in my lights. As i stated before i cap till a sliver is left as a fallback then go fight! thats exactly how i think an early on cap should be played.
To all those people laying down hate on me for being some 6-ppc stalker assault, I do not even own an assault mech, and the most i have of a weapon on one mech is 3LL on my phract, so NO I am not some flying poptart with a snipe build, I'm a light, medium, and heavy brawler.
And also for those being very rude, I dont get why there's so much hate, i simply posted something on the forum that is literally designed for questions and concerns like this for the sole purpose of discussing changes that COULD be made not SHOULD or WILL be made. If you don't have something useful to say about it there's really no need to attack anyone.
There is a poll up here at this link to see some different options people might like - http://mwomercs.com/...e-capture-rate/
#180
Posted 22 April 2013 - 08:13 AM
Jazzbandit1313, on 22 April 2013 - 08:08 AM, said:
I am only posting this topic because of 2-3 man teams of lights that cap without anyone on the battlefield even firing a shot.
Then you are talking to me because this was my exclusive goal this weekend. i have explained my reasons.
long story short, If i never have to fire a shot... it's your fault not mine.
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