-You're really limited with hardpoints, especially for an assault mech. Most variants get six total slots, counting the slot in the face; the 9M has more, but that's actually just a cruel joke because there are FOUR hardpoints in the center torso. The stalker, atlas, highlander, and cataphract, which are the awesome's closest competition, all outclass it significantly. Even some lighter mechs like the Jager and the Hunchbacks have more.
-As an addendum to the above, the weapon locations are horrific. The arm mounts are so low and so wide that you have to expose your mech's legs to fire over a ridge, and you will never be able to fire all your weapon groups around a corner without going completely out into the open to do it. Be prepared to either watch most of your shots hit the terrain five meters in front of you or take a lot of damage when you peek out. For anyone who has never piloted an awesome, it makes you feel like you are driving a gorilla, with those big clumsy arms.
-The only aws which gives you a single reason to run it instead of a stk is the 9m (and I guess the pretty baby, if you are rich), and this is only because of the engine size. The other variants all have pretty good torso twist, but it is worthless without the bigger engine. You're too slow to effectively bash your noggin into the long range mechs before you get close enough to where the torso twist matters.
-Your torsos are GIGANTIC. In the current high-alpha pinpoint metagame, this will get you killed over and over and over again. If balance ever swings back in favor of LRMs/SRMs, it will get you killed there as well. When I point this out on the forums, the inevitable response is "oh hur you should torso twist." Yeah, I got that. But your torsos are actually so large that you can get hit from both front and back if your arm is directly facing an opponent, because they stick out. And if your opponent isn't awful, he cores you anyway, almost every time.
I don't think the AWS is very far from being reasonable competition with a stalker. I'd quite like to see it given a proper niche, and maybe a tweak or two.
-Increasing the max engine size to 360-380 on the slow variants of the aws would give the chassis a role to play- while it will never be able to outgun the atlases, stalkers and highlanders, it can outflank them at least. (And hey, it's a good money sink too- an Xl380 is almost 7m cbills...)
-Tweak the aws' weapon hardpoints. Seriously, it's just silly that the HBK-4P can hold more mlas than the AWS-8Q. How this ever came about, I will never know. And while we're at it, maybe the 15-tube launchers on the 8T and 8V could hold two srm racks instead of one.
-This last is the most important, and the most on-topic. If you look at the aws in the mech lab, the mech's components look like this:
But in-game, the hitbox is actually this green area:
Changing the side torsos to have the hitbox they have in the mech lab would make a pretty huge difference. Coupled with the max engine rating improvement, it would make the chassis actually worth playing, even with bad hardpoints and weapon locations and the huge size. Unfortunately, I very much doubt that we will see this change, as the awesome has already received its "quirks" in an earlier patch.
Edited by aniviron, 10 June 2013 - 11:39 PM.