Jump to content

Connectivity Hotfix!


104 replies to this topic

#21 OldWateley

    Member

  • Pip
  • Överste
  • Överste
  • 19 posts

Posted 24 April 2013 - 02:22 PM

I didn't have sync or rubberbanding before the patch, but since the patch I have been disconnected from half the games I have tried to play so far. Also had a screen freeze, but corrected itself after I minimized the game window and brought it back up.

#22 Aedensin

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 337 posts
  • LocationN.C. United States

Posted 24 April 2013 - 03:18 PM

Hello!

After the hotfix was patched into my MWO client, every time I try to launch a mech I get "The session was lost" at the match loading screen. It hasn't let me play a single match.

Currently I literally can not play, it wont let me.

Edited by Aedensin, 24 April 2013 - 03:28 PM.


#23 Texas Merc

    Member

  • PipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 1,237 posts

Posted 24 April 2013 - 03:26 PM

Please fire everyone and close shop LOL this is so bad

#24 Dolomite

    Member

  • PipPip
  • FP Veteran - Beta 1
  • 33 posts
  • LocationHere

Posted 24 April 2013 - 03:27 PM

Crashed to desktop 5 seconds into first match. During that short time I did notice a big frame rate drop on Forest Colony map. I don't know if they are related or not.

Second match was fine. Frame rate seemed back to normal. No mini map or mechlab problems in first two games.

Edited by Dolomite, 24 April 2013 - 03:36 PM.


#25 Xx Albain xX

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 63 posts
  • LocationNew Jersey

Posted 24 April 2013 - 03:28 PM

View PostDarth Bane001, on 24 April 2013 - 01:27 PM, said:

I thought the game was at least somewhat playable before, but now after two patches this game is unplayable and undesirable to play at all. I'm jumping ship in a few weeks if this is all we can look forward to, also pretty disappointed that the patches besides making the game that was already a lack luster game even worse, and no changes to weapon balancing.

*slow claps*

I'll take my money elsewhere thank you.

It is beta and it really is a BETA. Take a break relax play something else. Come back at launch and give it a try see if they have sorted things out by then.

#26 kuangmk11

    Member

  • PipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 627 posts
  • LocationW-SEA, Cascadia

Posted 24 April 2013 - 03:44 PM

How 'bout some premium time reimbursement. This is ridiculous. You guys need to have premium time pause after every patch so we can play a few games to see if it is stable enough to restart it.

#27 Joe Decker

    Member

  • PipPipPipPipPipPipPip
  • The Angel
  • The Angel
  • 685 posts
  • LocationTeutoburger Forest, Lower Saxony

Posted 24 April 2013 - 03:52 PM

I also have to say last Week I could at least play the Game from Time to Time, today after the new Patch the Game crashed EVERYTIME. It crashed pre - drop, it crashed after drop, I even didn't reach Midgame... Absolutely unplayable to me.

Sorry Guys but this has been the worst Patch til now for me. It made everything worse and unplayable now.

I even saw my Ping ingame getting higher instead of getting lower after Game started. It went from 125 to 157 and then the Game crashed. Never saw that before. Before everytime Ping went down a few Seconds after Match had started.

Tomorrow I will uninstall and reinstall everything and try again when US doesn't have its Main Playtime and Servers are less busy.

Edited by Joe Decker, 24 April 2013 - 03:55 PM.


#28 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 24 April 2013 - 03:53 PM

BackupNameAttachment=" Build(4418) 24 Apr 13 (19 50 10)" -- used by backup system
Log Started at 04/24/13 19:50:10
Running 32 bit version
Executable: C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 3.4.1.4418
ProductVersion: 3.4.1.4418
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Program Files (x86)\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru

Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4

Processor 0:
CPU: Intel Intel® Core™ i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™ i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: Intel Intel® Core™ i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 3:
CPU: Intel Intel® Core™ i7 CPU 950 @ 3.07GHz
Family: 6, Model: 10, Stepping: 5
FPU: On-Chip
CPU Speed (estimated): 3.0 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'r_ssreflections' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: English
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 19:50:10 04/24/13, system running for 993 minutes
12280MB physical memory installed, 8876MB available, 4095MB virtual memory installed, 27 percent of memory in use
PageFile usage: 28MB, Working Set: 19MB, Peak PageFile usage: 28MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: Apr 23 2013 15:58:21
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 2
<Sound> Available drivers:
1. Headphones (Vengeance 2000)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
<Sound> FmodEx-AudioDevice: Now running on driver: Headphones (Vengeance 2000)
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Microphone (Vengeance 2000) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: Highlander
ip:192.168.1.103
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Initializing default materials...
Script System Initialization
Entity system initialization
Initializing AI System
[PlayerProfiles] Login of user 'Shawn' successful.
[PlayerProfiles] Found 2 profiles.
Profile 0 : 'Lugh'
Profile 1 : 'default'
[GameProfiles]: Successfully activated profile 'Lugh' for user 'Shawn'
Patch Complete Received
Patch Complete Received
Patch Complete Received
Patch Complete Received
============================ Loading level mechlab ============================
======== mechlab is loaded in 3.7 sec ========
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.3 sec
Game rules class: Assault
============================ PrepareLevel tourmalinedesert ============================
Initializing default materials...
[Error] Runaway thread
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== tourmalinedesert is loaded in 18.1 sec ========
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet
CGameClientChannel::Release
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.6 sec
sv_gamerules = mechlab []
============================ Loading level mechlab ============================
Initializing default materials...
======== mechlab is loaded in 5.2 sec ========
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
[Error] Runaway thread
could not free all buffers from CDevBufferMan!
UnLoadLevel End: 0.1 sec
Ammo Pool Statistics:
[Error] Runaway thread
[Error] Runaway thread
System Shutdown
[Error] Runaway thread
DXInput Shutdown
Closing PAK file: game\animations.pak
Closing PAK file: game\bumpers.pak
Closing PAK file: game\gamedata.pak
Closing PAK file: game\objects.pak
Closing PAK file: game\scripts.pak
Closing PAK file: game\shadercache.pak
Closing PAK file: game\shadercachestartup.pak
Closing PAK file: game\shadersbin.pak
Closing PAK file: game\sounds.pak
Closing PAK file: game\textures.pak
Closing PAK file: engine\engine.pak
Closing PAK file: engine\shaders.pak
Closing PAK file: game\localized\english.pak
Closing PAK file: game\causticvalley_ig.pak
Closing PAK file: game\desert_ig.pak
Closing PAK file: game\forestcolony_ig.pak
Closing PAK file: game\frozencity_ig.pak
Closing PAK file: game\industrial_ig.pak
Closing PAK file: game\rivercity_ig.pak
Closing PAK file: game\skyboxes_ig.pak


CRASHING EVERY GAME 3 for 3 so far. I've spent all week fixing glitching servers, I don't have the patience for this .

#29 DrastiK

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 15 posts
  • Twitter: Link
  • LocationDenver, CO

Posted 24 April 2013 - 04:09 PM

Huzzah!
This patch seems to have fixed it for me. I can't even put into words how horrible it was before this, ever since the patch in late April / early March (I forget when it was), but it was sometime around the Heavy vs the World event, that things got really bad.

I *was* "rubberbanding" but not only that, I was being teleported sometimes over 200m in a random direction. Weapons wouldn't hit 1/2 the time, then it started where I was 'desynced' from the start of the match. I was in with this crowd experiencing issues: http://mwomercs.com/...35#entry2193035

So far with this patch, the game is perfect. It's worth noting that I did do a full re-install 3 days ago, because I also did a new OS install onto SSD, essentially a brand new computer. I also didn't start playing until about 30 min ago (6:30 PM USA Central).

The game feels near perfect, having no lag, no weapons delays, no teleporting/rubberbanding. Yay!

#30 Further

    Member

  • PipPipPipPipPip
  • Bad Company
  • 138 posts

Posted 24 April 2013 - 04:31 PM

The game is crashing my video drivers after patch

#31 richardtyson

    Rookie

  • Philanthropist
  • Philanthropist
  • 3 posts

Posted 24 April 2013 - 04:49 PM

So far, so good with the rubberbanding and such. ;) However, I was wondering if this is just me or if other people are having a problem with unlocking/locking their arms while moving in a clockwise circle. To clarify I mean while holding the "w" and "d" key down. Now if I'm holding down "w" and "a" (counterclockwise) then I can unlock/lock my arms. Note: My left arm has no weapons on it. If having no weapons on my left arm is why this is I would like to hear the reasoning for this. I should be able to unlock/lock my arms regardless of my loadout.

#32 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 24 April 2013 - 05:59 PM

lots of crashing, I'll try a reinstall... (I haven't done this since closed beta I think!)

* just finished reinstalling, only had time for 3 games but no crashes there, will have to see how things are tomorrow...

Edited by CapperDeluxe, 24 April 2013 - 06:58 PM.


#33 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 24 April 2013 - 06:31 PM

I've had two things tonight that I've never experienced before this hotfix:
  • Occasionally, as in once every 5 rounds or so, I'll get silent CTD where the game client just disappears and I'm back at my desktop with no warning notice or explanation.
  • My FPS cut in half from 50-60 to 30-35 across all the maps roughly 50-75% of the time in a match.
I also hadn't experienced any rubberbanding in around 2-3 weeks, and I still haven't had any since the hotfix either.

Overall, the hotfix has significantly reduced the functionality of the product for me.

#34 LanceUy

    Member

  • PipPipPipPipPip
  • Elite Founder
  • 126 posts

Posted 24 April 2013 - 06:32 PM

Yes. The rubber banding seems to have gone. Thank you very much!!!

#35 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 24 April 2013 - 06:39 PM

View PostDolomite, on 24 April 2013 - 03:27 PM, said:

Crashed to desktop 5 seconds into first match. During that short time I did notice a big frame rate drop on Forest Colony map. I don't know if they are related or not.

Second match was fine. Frame rate seemed back to normal. No mini map or mechlab problems in first two games.

Framerate drop is definitely a related symptom. I have that too since the hotfix. Framerates are cut by something like 40% and the game disconnects on a whim now. wtf. It was rock solid before this (just a craptop of HUD bugs before, which are still there now too).

#36 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 24 April 2013 - 06:42 PM

Works fine for me, though I wasn't having too much rubber-banding before this either.

#37 Tickdoff Tank

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,647 posts
  • LocationCharlotte NC

Posted 24 April 2013 - 06:55 PM

My game is playable now, but I am rubberbanding like crazy. I have never had this issue before, but it is brutal now.

#38 Torvalis

    Member

  • PipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 29 posts

Posted 24 April 2013 - 07:30 PM

still having lots of rubberbanding issues. and since the patch i have crashed to desktop twice now, in about 10 matches. this is something that i havent had happen since closed beta.

#39 Xenon Megablast

    Member

  • PipPip
  • Bad Company
  • 29 posts

Posted 24 April 2013 - 07:46 PM

As stated in another topic in this section (that seems to be steadily growing), this patch added a massive new issue with disconnects/crashes to desktop.

As far as rubberbanding goes, I don't notice any (positive) difference with this patch:

I play with ping around 120-150ms, and usually don't run into rubberbanding issues during normal play, up until the moment I hit an obstruction - be it another Mech, or a solid wall.

Upon this, in maybe 1/3 of the cases, my Mech starts uncontrollably teleporting around the close area (seemingly even to places i didn't run through previously) and it's virtually impossible to regain control without a full stop, and a short wait that syncs my position to the (presumably) right place that client and server can finally agree on.

Sadly, that also means that at that point, I'm either a sitting duck, or dead.

Edited by Xenon Megablast, 24 April 2013 - 07:48 PM.


#40 MightyMeatShield

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 166 posts
  • LocationWest Coast!

Posted 24 April 2013 - 08:30 PM

Played three matches just now and saw no instances of rubberbanding (even in my Jenner)! Thanks for acknowledging the problem and pushing the hot fix. Better late than never!





7 user(s) are reading this topic

0 members, 7 guests, 0 anonymous users