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Connectivity Hotfix!
#41
Posted 24 April 2013 - 09:14 PM
Following that, we played several pug games, losing an average of 1-2 people per match on the server and from our team only once.
I'm not sure what factor was making their drops suffer from many times more HUD bugs and such than out drops. The only constant we could see (I am unsure if it is remotely relevant) is they were using a large number of Centurions and every drop we saw after without technical issue was running no or 1 Centurion. I am unsure of the model. I'm not sure why a 'mech might cause a memory leak, but it's not unheard of, so I thought I would mention it.
#42
Posted 24 April 2013 - 09:20 PM
This is extremely aggravating when I'm multi-tasking, as I lose all of my progress in the other task.
#43
Posted 24 April 2013 - 09:33 PM
#44
Posted 24 April 2013 - 09:34 PM
Rubberbanding is gone.
Thank you.
#45
Posted 24 April 2013 - 09:57 PM
Note: I did send in a ticket on this last week but it went away for awhile last couple of nights. Seems to be back again after this patch. I may try re-install.
#46
Posted 24 April 2013 - 10:00 PM
#47
Posted 24 April 2013 - 10:06 PM
Disappointed that this did not also fix the ballistic hit registry issues though.
#48
Posted 24 April 2013 - 10:15 PM
#49
Posted 25 April 2013 - 02:13 AM
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_ProtocolError, desc=Remote disconnected: Malformed packet
CGameClientChannel::Release
Connection:
pingtest.net 40ms 1 ms jitter no dropped packets 30MB down 6MB up hardwired
Downloaded patch last night, 2 hours continuous gaming without a crash, it was glorious! Rubber-banding was at most little stutters. Get up next morning, as I write this, longest time in game has been 1 minute.
Hard to believe the servers would have degraded that much overnight so it's either low pings and high pings don't mix or the proliferation of game "enhancements" have ruined it for everyone.
And yes I have checked all my files for corruption.
Edited by Jagsmar, 25 April 2013 - 02:16 AM.
#50
Posted 25 April 2013 - 02:32 AM
#51
Posted 25 April 2013 - 02:44 AM
Did the crashes stop? NO
Did DCs stop? NO
Did Bugs stop? NO
Did it get better since fixes? NO
#52
Posted 25 April 2013 - 06:04 AM
Thanks!
#53
Posted 25 April 2013 - 06:20 AM
Edited by Symbiodinium, 25 April 2013 - 06:20 AM.
#54
Posted 25 April 2013 - 06:38 AM
Thx
#55
Posted 25 April 2013 - 07:28 AM
#56
Posted 25 April 2013 - 09:21 AM
#57
Posted 25 April 2013 - 09:25 AM
If you never hear from me again I probably killed my coputer. Otherwise I gonna keep Mr. Snow posted.
P.S.: They don't pay me enough for this. Because I'm paying THEM. Makes me doubt my sanity... ;-P
P.P.S:
Cathy, on 25 April 2013 - 07:28 AM, said:
Natasha Kerensy, probably Isn't even a Woman, just some guy that used to **********, looking at the picture of her, in the wolfs Dragoons lance book
THIS made my day.
I always had the itch to start a thread like "Kill me I'm famous" or such myself. 8^)
Edited by Mudhawk, 25 April 2013 - 09:29 AM.
#58
Posted 25 April 2013 - 09:32 AM
#59
Posted 25 April 2013 - 10:12 AM
Interesting development.
Did a reinstall (Complete wipe of everything).
First game , first encounter, my screen freezes. I still could hear the battle though.
So I waited patiently since this is a test and after the battle I should drop back to mechlab, right?
Well it did, but mechlab was blacked out and crashed to desktop after a couple of seconds.
So I took a peek at my Omicron file and noticed 2 Things.
A: I could actually still use the chat after the crash happend
============================ PrepareLevel frozencity_night ============================
Initializing default materials...
[Error] Runaway thread
[Error] [UIAction] HUD (0): UIElement does not have object _root.mcMain.mcCurrentLayout.mcSpecHud.SetName
======== frozencity_night is loaded in 14.4 sec ========
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_fs_1_fp.lmg
[Error] locomotion-group not found: animations/mechs/jagermech/lmg_files/flight_take_off_ltf_fp.lmg
CHAT ALL- Mudhawk to No Pilot:
GWell, don't know if anyone reads this, but man did my client crash. Could HEAR my death though....
CGameRules::OnDisconnect: Client has disconnected: cause=eDC_UserRequested, desc=User left the game
CGameClientChannel::Release
And B: The Date of the Log is okay, but the time is 2 hours off. Is this because of GMT + and daylight saving? (Time was 19:58 on my end)
OmicronOnline[ELogLevel_Warn]: [Apr 25 2013 17:58:57 MWOClient.exe WARN]: HandleHeartbeatError called with EResult=EResult_SessionLost
OmicronOnline[ELogLevel_Debug]: COmicronOnlineAgent::OnConnectionLost: a_Result=EResult_SessionLost
#60
Posted 25 April 2013 - 11:25 AM
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