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Performance & Connectivity Feedback


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#221 Texas Merc

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Posted 05 April 2013 - 11:01 AM

yep I wonder what they even did? lol same issues as before

#222 Diffusion9

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Posted 05 April 2013 - 11:02 AM

Still having framerate issues post-patch. This really sucks.

#223 AHZeruel

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Posted 05 April 2013 - 11:05 AM

Yup, got all excited about low frame rate going away, but it didnt happen, so sad. guess ill really have to go find another game since i cant play like this :)

#224 ho1mes

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Posted 05 April 2013 - 11:39 AM

View Postho1mes, on 03 April 2013 - 09:12 AM, said:

Wasn't having any problems yesterday, but today I'm experiencing massive lag issues. Ping looks about normal with the occasional spike to ~100 (not normal).

- performance fine yesterday, today it's unplayable.
- terrible lag/rubber banding going on. Ping otherwise looks ok.
- 1280x1024, very high, no blur, fullscreen
- Average 45 - 60 fps
- AMD PhenomII x4 965 BE@3.6GHz, 4GB RAM, AMD Radeon 7850 (13.1 Cats), Win7x64
- Cable 3/1Mb, ~80 ping, Texas


UPDATE: Post hotfix, it feels a lot better. Took some time off to see if any improvements would be made. Still not quite to where it was before this patch, but acceptable. Rubberbanding has been minimized. Ping is mostly normal (~70) with the occasional spike over 100. Is it me, or do the graphics look a little rougher?

#225 DrastiK

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Posted 05 April 2013 - 12:02 PM

Yeah, still rubberbanding / teleporting around. It is marginally better though.

#226 Draal Kaan

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Posted 05 April 2013 - 12:05 PM

For me, it is like there wasn't any hot fix.... Real bad performance since Wednesday. About 7 or 8 fps, same after todays hotfix. Simply unplayable.

#227 Desmund Tottenburg

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Posted 05 April 2013 - 12:25 PM

Having some issues with the interface. It is almost always one or two of the following together:

Rainbow minimap
Orientation of the minimap is skewed or horizontal
Weapon toggle non-functional
No minimap
Damage indicates nothing

I am using Nvidia GeForce GTX 660 Ti with the latest drivers.
Also some other things I've noticed:

Frozen City night or day, textures are missing from buildings and various rocks, etc.
Occasionally the game will lock up and I will have to shut it down using the task manager and reload the game. Also, the game will unexpectedly shut down and display "CRYENGINE COMMAND BUFFER OVERFLOW."

Quite frankly, I've been experiencing so many of these type of issues so frequently that it makes me not want to play the game.

#228 Orbit Rain

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Posted 05 April 2013 - 12:26 PM

same rubber banding issue in today's patch

#229 Lynx7725

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Posted 05 April 2013 - 12:52 PM

Hotfix today never said it'll address the FPS issue. Other stuff yes.

In fact, my experience post patch was worse initially. FPS dropped onto the floor even at lower resolution. Not game-able. I'm in process of uploading two videos showing how not game-able, I'll attach them in later.

However, ray of hope. I got fed up with the constant Nvidia driver crashing and autorecover that I rolled the driver update back. I went from 314.x to 306.x. This 306.x is the version that came with my laptop initially, so presumably the OEM verification gave it a thumbs up.

Immediately my FPS went back to reasonable levels (~25 FPS). Playing around with resolution shows that at my old level (1920x1080) I would lose about 10 FPS. Dropping down to about (1280x?) I would regain the 10 FPS to a playable level. Graphical options seem to have little effect, but I was not running all out; just high object details, medium shadow, environments, about there. Resolution is the biggest factor AFAIK.

So, now, I got a workable game, so fairly content. Shot some good games tonight. But the issue is still unresolved, I just worked my way around it.

#230 Tibra

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Posted 05 April 2013 - 01:04 PM

OK, i tried the hot-fix today but nothing changed with my framerate. sadly still unplayable.

#231 Fragmaster

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Posted 05 April 2013 - 01:06 PM

The overall game performance is constantly decreasing nearly every patch. 50% of all matches there are at least two people disconnecting and crashing to desktop. Framerate droped significantly after the patch last tuesday. And with the patch this friday came the warping.

This is very annoying.

Why couldn´t you just stay to a running system instead of intruducing all this "hot" stuff? Maybe you improve the balancing of match making first to avoid those 7 to 8 Matches with hordes of lights on one side. Or just start with really balancing weapons damage. Haven´t seen much lrms since you reduced the damage of all missiles. And don´t tell me that those are only support weapons. I have to spend much tonnage for those racks and ammo just to see them flying for seconds and crashing into the next opstacle. If I get a lock within all these ecm bubbles.

#232 warp103

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Posted 05 April 2013 - 01:21 PM

ok Game has been hot fix and guess what PATCH 2 still can not hold water. Same damn issues

FPS SUCKS highest from 28 down to 10 (2 computers}59 to 22 on server,
SICKO RAINBOW, RUBBER BANDING,
BLACKSCR?KICK to DESKTOP/Mechlab.
Yes send in support tickets,
Yes tested one 3 systems, 2 with same video card but one normal 4core and my Black Add.amd and amd vcard, one server I7 with nvida
yes all the latest drivers
Roll this crap patches back

#233 Urs Kleeburger

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Posted 05 April 2013 - 01:59 PM

FPS still way to low... from 30 fps before to 8 fps now

Intel dual core 3,33ghz
8 gb Ram
ati radeon 4600

all the latest drivers

#234 mr bear

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Posted 05 April 2013 - 02:28 PM

Just patched.
FPS rate still hovering between 9-10.
Took a friend's advice and downgraded my driver to the older version.
No improvement there either. Still an FPS of 9-10.
Don't know what you did PGI but it didn't fix my problem or my intending weekend of playing MWO. ;)

#235 Vajazzeler

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Posted 05 April 2013 - 02:30 PM

Still rubberbanding making game unplayable ;)

#236 Tarl Cabot

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Posted 05 April 2013 - 02:31 PM

Those that are posting, how much of the CPU is MWO utilizing and what OS are you running?

#237 AcidCl0ud

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Posted 05 April 2013 - 02:43 PM

Massive rubber banding on Nvidia 670 GTX with 16gb and intel 3770K.

Game has become unplayable again since last 2 patches

#238 warp103

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Posted 05 April 2013 - 02:48 PM

View PostTarl Cabot, on 05 April 2013 - 02:31 PM, said:

Those that are posting, how much of the CPU is MWO utilizing and what OS are you running?

OK on one system amd 9650 4cores 68-78%. black edit phenom2 X4 965 50 - 65%{both have same video cards and on my dual i7 25%

#239 BINDLETORC

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Posted 05 April 2013 - 03:00 PM

okokok. so. i posted my b*tchiness post patch. same problems with rubberbanding, graphics etc.

after deleting my shaders folder and clearing all my caches and temp folders the issues are much better. tiny amounts of rubberbanding and fps is up to normal.no graphic issues at all since the hotfix today. i hope that helps someone out there.

#240 PraetorRUS

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Posted 05 April 2013 - 03:21 PM

Huge packetloss for half an hour, and a lot of problems for last 4 hours, but the last half hour was a complete mess with inability to shoot, target or even move.

Traceroute:

My traceroute [v0.80]
loki (0.0.0.0) Sat Apr 6 03:19:50 2013
Keys: Help Display mode Restart statistics Order of fields quit
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. 192.168.0.1 0.0% 257 1.1 2.4 0.9 160.4 11.5
2. 80.90.116.*** 0.0% 257 1.3 5.0 1.1 808.5 50.7
3. 212.1.241.5 0.4% 257 1.6 8.5 1.3 830.9 69.8
4. 212.1.239.133 0.0% 257 2.5 11.8 2.0 807.2 81.6
5. 85.26.162.64 0.0% 257 9.5 18.2 2.7 834.8 91.2
6. 10.222.241.17 0.0% 257 50.5 68.4 48.8 1654. 154.1
7. ae3.fra60.ip4.tinet.net 0.0% 257 53.3 75.6 53.1 1595. 147.1
8. xe-2-1-0.tor10.ip4.tinet.net 26.8% 257 189.2 213.1 188.4 1537. 139.7
9. internap-gw.ip4.tinet.net 27.6% 257 162.8 186.2 162.4 1477. 142.9
10. border1.te7-1-bbnet1.tor001.pnap 28.9% 257 178.2 199.4 177.9 1418. 134.6
11. 70.42.29.65 98.0% 257 162.8 164.1 162.8 165.7 1.4

Edited by PraetorRUS, 05 April 2013 - 03:23 PM.






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