

Performance & Connectivity Feedback
#221
Posted 05 April 2013 - 11:01 AM
#222
Posted 05 April 2013 - 11:02 AM
#223
Posted 05 April 2013 - 11:05 AM

#224
Posted 05 April 2013 - 11:39 AM
ho1mes, on 03 April 2013 - 09:12 AM, said:
- performance fine yesterday, today it's unplayable.
- terrible lag/rubber banding going on. Ping otherwise looks ok.
- 1280x1024, very high, no blur, fullscreen
- Average 45 - 60 fps
- AMD PhenomII x4 965 BE@3.6GHz, 4GB RAM, AMD Radeon 7850 (13.1 Cats), Win7x64
- Cable 3/1Mb, ~80 ping, Texas
UPDATE: Post hotfix, it feels a lot better. Took some time off to see if any improvements would be made. Still not quite to where it was before this patch, but acceptable. Rubberbanding has been minimized. Ping is mostly normal (~70) with the occasional spike over 100. Is it me, or do the graphics look a little rougher?
#225
Posted 05 April 2013 - 12:02 PM
#226
Posted 05 April 2013 - 12:05 PM
#227
Posted 05 April 2013 - 12:25 PM
Rainbow minimap
Orientation of the minimap is skewed or horizontal
Weapon toggle non-functional
No minimap
Damage indicates nothing
I am using Nvidia GeForce GTX 660 Ti with the latest drivers.
Also some other things I've noticed:
Frozen City night or day, textures are missing from buildings and various rocks, etc.
Occasionally the game will lock up and I will have to shut it down using the task manager and reload the game. Also, the game will unexpectedly shut down and display "CRYENGINE COMMAND BUFFER OVERFLOW."
Quite frankly, I've been experiencing so many of these type of issues so frequently that it makes me not want to play the game.
#228
Posted 05 April 2013 - 12:26 PM
#229
Posted 05 April 2013 - 12:52 PM
In fact, my experience post patch was worse initially. FPS dropped onto the floor even at lower resolution. Not game-able. I'm in process of uploading two videos showing how not game-able, I'll attach them in later.
However, ray of hope. I got fed up with the constant Nvidia driver crashing and autorecover that I rolled the driver update back. I went from 314.x to 306.x. This 306.x is the version that came with my laptop initially, so presumably the OEM verification gave it a thumbs up.
Immediately my FPS went back to reasonable levels (~25 FPS). Playing around with resolution shows that at my old level (1920x1080) I would lose about 10 FPS. Dropping down to about (1280x?) I would regain the 10 FPS to a playable level. Graphical options seem to have little effect, but I was not running all out; just high object details, medium shadow, environments, about there. Resolution is the biggest factor AFAIK.
So, now, I got a workable game, so fairly content. Shot some good games tonight. But the issue is still unresolved, I just worked my way around it.
#230
Posted 05 April 2013 - 01:04 PM
#231
Posted 05 April 2013 - 01:06 PM
This is very annoying.
Why couldn´t you just stay to a running system instead of intruducing all this "hot" stuff? Maybe you improve the balancing of match making first to avoid those 7 to 8 Matches with hordes of lights on one side. Or just start with really balancing weapons damage. Haven´t seen much lrms since you reduced the damage of all missiles. And don´t tell me that those are only support weapons. I have to spend much tonnage for those racks and ammo just to see them flying for seconds and crashing into the next opstacle. If I get a lock within all these ecm bubbles.
#232
Posted 05 April 2013 - 01:21 PM
FPS SUCKS highest from 28 down to 10 (2 computers}59 to 22 on server,
SICKO RAINBOW, RUBBER BANDING,
BLACKSCR?KICK to DESKTOP/Mechlab.
Yes send in support tickets,
Yes tested one 3 systems, 2 with same video card but one normal 4core and my Black Add.amd and amd vcard, one server I7 with nvida
yes all the latest drivers
Roll this crap patches back
#233
Posted 05 April 2013 - 01:59 PM
Intel dual core 3,33ghz
8 gb Ram
ati radeon 4600
all the latest drivers
#234
Posted 05 April 2013 - 02:28 PM
FPS rate still hovering between 9-10.
Took a friend's advice and downgraded my driver to the older version.
No improvement there either. Still an FPS of 9-10.
Don't know what you did PGI but it didn't fix my problem or my intending weekend of playing MWO.

#235
Posted 05 April 2013 - 02:30 PM

#236
Posted 05 April 2013 - 02:31 PM
#237
Posted 05 April 2013 - 02:43 PM
Game has become unplayable again since last 2 patches
#239
Posted 05 April 2013 - 03:00 PM
after deleting my shaders folder and clearing all my caches and temp folders the issues are much better. tiny amounts of rubberbanding and fps is up to normal.no graphic issues at all since the hotfix today. i hope that helps someone out there.
#240
Posted 05 April 2013 - 03:21 PM
Traceroute:
My traceroute [v0.80]
loki (0.0.0.0) Sat Apr 6 03:19:50 2013
Keys: Help Display mode Restart statistics Order of fields quit
Packets Pings
Host Loss% Snt Last Avg Best Wrst StDev
1. 192.168.0.1 0.0% 257 1.1 2.4 0.9 160.4 11.5
2. 80.90.116.*** 0.0% 257 1.3 5.0 1.1 808.5 50.7
3. 212.1.241.5 0.4% 257 1.6 8.5 1.3 830.9 69.8
4. 212.1.239.133 0.0% 257 2.5 11.8 2.0 807.2 81.6
5. 85.26.162.64 0.0% 257 9.5 18.2 2.7 834.8 91.2
6. 10.222.241.17 0.0% 257 50.5 68.4 48.8 1654. 154.1
7. ae3.fra60.ip4.tinet.net 0.0% 257 53.3 75.6 53.1 1595. 147.1
8. xe-2-1-0.tor10.ip4.tinet.net 26.8% 257 189.2 213.1 188.4 1537. 139.7
9. internap-gw.ip4.tinet.net 27.6% 257 162.8 186.2 162.4 1477. 142.9
10. border1.te7-1-bbnet1.tor001.pnap 28.9% 257 178.2 199.4 177.9 1418. 134.6
11. 70.42.29.65 98.0% 257 162.8 164.1 162.8 165.7 1.4
Edited by PraetorRUS, 05 April 2013 - 03:23 PM.
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