Mister Blastman, on 25 April 2013 - 05:29 PM, said:
Not at all. I'm advocating putting everyone on a level ground. If a macro is going to allow it, remove the macro ability from giving one player an edge (or ease) over another.
I'm all for doing it within the parameters of the game. If you have to use outside software to do something, then that is the crutch I am speaking of.
I'm going to come back to this in regards to hardware, but isn't anything beyond a kb/3 button mouse basically an advantage over the normal player?
Going back to my JS, just for the fact that I have keys mapped to buttons that are easier to reach, where someone else has to move either their WASD or mouse hand, doesn't that give me the same advantage as a macro does?
Or my nostromo that gives me 15 keys (45 since I can switch between 3 'modes' on it), a thumb hat and a wheel all on the same hand. Wouldn't that be an advantage too?
(not even mentioning that I can program a macro on either of these devices, just having them mapped to standard button responses)
I'm just trying to see where the line is.
kitazari, on 25 April 2013 - 05:35 PM, said:
You set weapon group 1 with all your ACs. You set 2-5 with each individual ac.
Put your left hand on the 2-5 keys.
Press 2-5 rapidly.
Fire and hold weapon-group 1.
No macro keys necessary for fast fire.
/thread
In my case, I wouldn't even have to do that. Just have a button for "Next weapon group" and hold it down while I pull the trigger.
Edited by Roadbeer, 25 April 2013 - 05:43 PM.