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Using Macros Legit Or Is It Cheating?


253 replies to this topic

Poll: Cheating Vs Macro (191 member(s) have cast votes)

Did you face those incredible fast firering Quad ac builds?

  1. yes (160 votes [83.77%] - View)

    Percentage of vote: 83.77%

  2. no (19 votes [9.95%] - View)

    Percentage of vote: 9.95%

  3. i dont know (12 votes [6.28%] - View)

    Percentage of vote: 6.28%

Do you think using a macro should be allowed?

  1. yes (107 votes [56.02%] - View)

    Percentage of vote: 56.02%

  2. no (63 votes [32.98%] - View)

    Percentage of vote: 32.98%

  3. I dont care (21 votes [10.99%] - View)

    Percentage of vote: 10.99%

Vote

#141 kuangmk11

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Posted 26 April 2013 - 12:29 PM

View PostsilentD11, on 26 April 2013 - 12:14 PM, said:

The UAC5 macro is actually slower than firing them manually, because it has a delay built into it to adjust for lag.

again, this is no longer true. Ballistic state rewind removed the firing delay caused by server authentication.

#142 Aaron45

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Posted 26 April 2013 - 12:32 PM

View PostTruePoindexter, on 26 April 2013 - 12:07 PM, said:


You're not firing them faster. You're just filling gaps in fire with more sound.

my experience is that there are ppl who are able to fire their quad ac buidl incredibly fast, it doesnt work for me on my quad build with chainfire or usual one group fire.


View PostApoc1138, on 26 April 2013 - 12:07 PM, said:

are you seriously telling me that in the thousand plus years in to the future, the pilot of a mech wouldn't be able to set up a firing sequence however he wanted?



i´d say that makes no sence due to its a game in 2013. I doubt that even humans will pilot anything in 3050.

WHo knoes maybe there will be no humans.

Edited by Legolaas, 26 April 2013 - 12:38 PM.


#143 KuruptU4Fun

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Posted 26 April 2013 - 12:40 PM

Well Legolaas, I think either way (macro, chain fire or hand timed) you're going to get slammed with repeated oncoming fire when you link several weapons like 4 A/C-2's or 3 UA/C-5's. Currently it's the Flavor of the Month, just like poptart sniping is. SRM boating was before that and massive LRM swarms before it.

Edited by KuruptU4Fun, 26 April 2013 - 02:32 PM.


#144 TruePoindexter

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Posted 26 April 2013 - 01:25 PM

View PostThontor, on 26 April 2013 - 12:35 PM, said:

Each AC/2 can fire no faster than once every 0.5 seconds.


This. The server controls how fast your cannons fire and no amount of input macro usage or even client side scripting will change this.

#145 Aaron45

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Posted 26 April 2013 - 04:02 PM

View PostKuruptU4Fun, on 26 April 2013 - 12:40 PM, said:

Well Legolaas, I think either way (macro, chain fire or hand timed) you're going to get slammed with repeated oncoming fire when you link several weapons like 4 A/C-2's or 3 UA/C-5's. Currently it's the Flavor of the Month, just like poptart sniping is. SRM boating was before that and massive LRM swarms before it.

I´d say so, ppl love to use any advantage. dunno why

#146 Straften

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Posted 26 April 2013 - 04:17 PM

They should just build the macro into the game. The question is "what are players doing with this weapon?" They are firing auto canons as fast as possible. Build it into the game. Of course they have more important work right now, but hopefully later they will. For now, macros are our way to program these features ourselves.

I do hope that when full release comes, they have the ability built in to the HUD. Not having this built in could drive casual gamers away.

#147 HarmAssassin

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Posted 26 April 2013 - 05:48 PM

In online multiplayer shooters the use of macros has always been considered cheating. The problem of course is catching it.

#148 silentD11

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Posted 26 April 2013 - 07:14 PM

View PostHarmAssassin, on 26 April 2013 - 05:48 PM, said:

In online multiplayer shooters the use of macros has always been considered cheating. The problem of course is catching it.

This isn't true at all. Macro's within the .cfg and .ini files of Quake and Unreal Tournament have always been used and always considered legal. Most tournaments and top teams even upload their personal files for others to use. Tribes, where skiing started as a glitch, always had macros to use to automate the function along with configuring yourself at the loadout station. I bring these games up because of their age and longevity. Macros have always been legal and encouraged, even at high level professional events.

#149 TOGSolid

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Posted 26 April 2013 - 09:33 PM

Quote

my experience is that there are ppl who are able to fire their quad ac buidl incredibly fast, it doesnt work for me on my quad build with chainfire or usual one group fire.

*sigh* How often do we have to say that the built in chain fire does not fire the AC/2s at their true DPS? It slows how fast they can really operate. These "cheaters" aren't cheating. You've just never heard run an AC/2 barrage at it's actual fire rate.

Quote

Currently it's the Flavor of the Month

Hahaha, not even close.

Edited by TOGSolid, 26 April 2013 - 09:34 PM.


#150 Plavis

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Posted 26 April 2013 - 11:12 PM

The penta Flak is far from FOTM, whene the jegger came out some people experimated using 6ac, i did my self but i found 5 was the best balance.

Back whene jeggers came out, this game was BROKEN LRM ONLINE thats when i started optimizing the flak build, gennerly to kill or supress LRM boats beyond LRM range.

Firing 5x AC2 in alpha generated to high heat, so i was using chain fire, but PGIs chain fire just is utter crap, i was looking at my gun firing at 1 second interval thats 2x longer than the guns actual speed, so i made my own stagger firing using my G9.

I left the game for 2 weeks after that stupid heavy metal crap(patch i mean) that ****** the game whit more bugs than fixes.
Cameback after the other patch and found out that the game has turned in to POPTARD ONLINE so i dusted my penta Flak and dis some modification on the load out, added 3 more firing modes, including the a .55 RPM version to be used in close cquarters under 100m, and i found out this is acctulay the best build to aginest potard.

Long to mid range supress poptards whit sustained fire, around .90-80 RPM is good enough, get in realy close under 100m and then screem and unload at .55 RPM meet mah little friend you ******* potard.

So potards are all about high alpha dmg while penta flak is about high sustained dmg, potard might hit hard but they get to fire evry 3- 6 second, i might hit for 2 dps but in close range or long range using the ACs how they are supposed to be will make potards like swiss chees.

this is far from FOTOM is seen people using this similar build but fail badly, unlike what most haters think using this build actulay requires experience unlike potarts that is click 1 button win.

The penta flak is the equivalent of an mech using advanced wepon systems,

Quick DPI Change from 600 to 200 for accurate shot, to 800-1200 for fast reflext shot agines fast mechs.
Quick RPM/RPS change from .90 to .55. that a lot of things you need to press on the mouse befor you can click the fire button.

#151 Inconspicuous

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Posted 26 April 2013 - 11:16 PM

You can do it fine without the macro...


View Postvon Pilsner, on 25 April 2013 - 01:48 PM, said:


AC2's don't jam so he's not avoiding any mechanics.
I tried using the number keys to start the super chaining process by pressing 3-6 quickly then holding down the 'fire selected' button (which has all AC2s in the same group). The rapid fire works this way (manually) as well as by using a macro. It's a little tricky to get the timing correct but after a few tries it was quite easy...

Soooooo, I would say that people can fire faster then chainfire manually if desired.

Here is a pic that shows manual rapid-fire in action (no Fraps, sorry) you can see that I did not quite wait enough for group 6 but you still get the crazy rapid-fire effect of the AC2's.

Posted Image



If you could not manually start the rapid-fire process I would be inclined to agree with you. Since the same effect can be had with no macro (and it's quite easy to do - try it in the testing grounds) I would have to say that this is OK within the posted TOS.



Have fun!

#152 Ricama

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Posted 26 April 2013 - 11:27 PM

As soon as they endorsed a keyboard and mouse that came with MWO specific macros they basically said macros are okay, and it's basically impossible to tell if a macro is being used on these peripherals or others (and it's usually not easy to even tell if a macro is being used at all). Now I personally use a G13 which technically has each key as a macro but all of mine are single key press (basically it just mimics an oddly shaped keyboard). I do not however have anything against someone using a rapid-fire macro it does no more dps than simply group firing them, it just lets them spray and pray at maximum refire. Honestly the only macros I don't think are appropriate are ones that spam chat, but that falls under spamming rules, not macros.

#153 Jestun

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Posted 26 April 2013 - 11:52 PM

I view using a "click fast" macro to be as much cheating as someone who can naturally click faster than me.


No, I have no issues with them.

#154 Plavis

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Posted 27 April 2013 - 06:30 AM

BTW to end this argument about macros here it is



Microsoft Gaming mouse + macro keys, you guys are fighting a lost cause, ither you keep up , cose technology is not gonna wait for you.

Even if PGI wanted to disable Macros the cant do it, why?

Simple, MICROSOFT, and if you guys even want to keep playing this game then you do what MICROSOFT WANTS, PGI will never go agines MIROSOFT.

Why would a company making money out of gaminging mouse want to diasble the fetures they added to the thing in the first place to sell them to the gamer consumers.


  • Microsoft Wireless Laser Desktop 7000
  • Microsoft Habu Laser Gaming Mouse
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  • Microsoft Wireless Optical Mouse 1.0
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Microsoft would have to pull all this products out of the market and reimburst evry product they have sold cose some whiny kid is being cheap ant cant affor to buy a gaming **** that he wants his internet game to dissalow use of macros.

They make more money out of this product than what PGI is paying them to be able to use the trademark of MECHWARRIOR .


Drugs are bad but the goverment makes a proffit out of them, there will never be a drug free world.

Edited by Plavis, 27 April 2013 - 06:28 AM.


#155 Malyshus

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Posted 27 April 2013 - 06:41 AM

The main benefit from someone hitting you with ac/2's at such a rapid rate is merely psychological, you see all those damage indicators coming from your right flank and you think there's multiple mechs laying into you when it's just a single Jagger.

I don't use macro's, nor do I care about people who do, so be it. Why does a thread like this gain so much traction while others where someone posts a legitimate concern or suggestion get let collecting dust?

#156 Aaron45

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Posted 27 April 2013 - 06:58 AM

View PostMalyshus, on 27 April 2013 - 06:41 AM, said:

The main benefit from someone hitting you with ac/2's at such a rapid rate is merely psychological, you see all those damage indicators coming from your right flank and you think there's multiple mechs laying into you when it's just a single Jagger.

I don't use macro's, nor do I care about people who do, so be it. Why does a thread like this gain so much traction while others where someone posts a legitimate concern or suggestion get let collecting dust?

Because it interrested you aswell and you had to write anything

Edited by Legolaas, 27 April 2013 - 07:02 AM.


#157 Aaron45

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Posted 27 April 2013 - 07:01 AM

View PostTOGSolid, on 26 April 2013 - 09:33 PM, said:

*sigh* How often do we have to say that the built in chain fire does not fire the AC/2s at their true DPS? It slows how fast they can really operate. These "cheaters" aren't cheating. You've just never heard run an AC/2 barrage at it's actual fire rate.


Watch post #157 the picture. The guy is firering the ac´s faster than it can be fired in chainfire mode. I dnt say its cheating but it gives you a big advantage in rate of fire. On regular chainfire mode you have to wait for the recycle time of each ac after you are able to fire the next

#158 Plavis

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Posted 27 April 2013 - 07:05 AM

View PostLegolaas, on 27 April 2013 - 07:01 AM, said:

Watch post #157 the picture. The guy is firering the ac´s faster than it can be fired in chainfire mode. I dnt say its cheating but it gives you a big advantage in rate of fire. On regular chainfire mode you have to wait for the recycle time of each ac after you are able to fire the next


AC2 rate is 0.50 the reson you think they fire faster is cose the ingame chainfire is total crap it fires at 1 secon interval, why would i fire my guns in staggerfire at 1 second interval whene they can fire at 0.50.

#159 Aaron45

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Posted 27 April 2013 - 07:07 AM

View PostPlavis, on 27 April 2013 - 07:05 AM, said:


AC2 rate is 0.50 the reson you think they fire faster is cose the ingame chainfire is total crap it fires at 1 secon interval, why would i fire my guns in staggerfire at 1 second interval whene they can fire at 0.50.

Gotcha, iam talking all the time about ingame chainfire compared with "macro" rate of fire

#160 Iacov

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Posted 28 April 2013 - 12:57 AM

a macro for "toggling" tag is okay imho
but macro for making ac2s a bulletstorm? no, i vote against that!
if you can't fire 6 weapon groups by hand...then you shouldn't do it via a macro





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