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Using Macros Legit Or Is It Cheating?


253 replies to this topic

Poll: Cheating Vs Macro (191 member(s) have cast votes)

Did you face those incredible fast firering Quad ac builds?

  1. yes (160 votes [83.77%] - View)

    Percentage of vote: 83.77%

  2. no (19 votes [9.95%] - View)

    Percentage of vote: 9.95%

  3. i dont know (12 votes [6.28%] - View)

    Percentage of vote: 6.28%

Do you think using a macro should be allowed?

  1. yes (107 votes [56.02%] - View)

    Percentage of vote: 56.02%

  2. no (63 votes [32.98%] - View)

    Percentage of vote: 32.98%

  3. I dont care (21 votes [10.99%] - View)

    Percentage of vote: 10.99%

Vote

#241 Roadbeer

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Posted 28 April 2013 - 06:51 PM

View PostDimento Graven, on 28 April 2013 - 06:45 PM, said:

That might not be cheating. Though, not everyone plays with a joystick with multiple buttons like that.

I certainly don't. Playing this game with a joystick is clunky, though I've never played with the model of joystick you have the picture.

Maybe PGI will answer that for us.


Fail

PGI supports it, it's built into the game, the settings software is DESIGNED for joystick support to do those exact things.
Just like it's set for gaming mice where you can program as many buttons as the mouse has IN MW:Os own setting software.
Just like you can remap your keys so space-bar can be 'cycle weapon group right' and you can hold the space bar down while firing with a mouse and achieve the same results if not better than a macro.

And if you think the Nostromo is cheating, because it's not a 'real' keyboard. then why would this product be in development?
Posted Image

That is the Razer Artemis, designed for and endorsed by PGI for Mechwarrior Online.
On the left, you will see the Nostromo built into this piece of hardware.

Just because you decide to use a rock for a hammer, don't tell the rest of us who use a hammer that we're cheating.

#242 Dimento Graven

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Posted 28 April 2013 - 06:54 PM

View PostInconspicuous, on 28 April 2013 - 06:45 PM, said:

You can rapid fire by default, the difference is standard key-bindings require you to stop with the WASD for a moment while you start the process...

Sooooo, because you had to move your left hand away from WASD for a moment nobody else is allowed to use gaming peripherals or macros.

But as I stated before, you CAN NOT rapid fire and maintain pin point accuracy, or maintain the same level of piloting.

There's no way to make the same tactical affects and ALL of the tactical affects commonly available to all players without changing stated PGI policy.

View PostRoadbeer, on 28 April 2013 - 06:51 PM, said:


Fail

PGI supports it, it's built into the game, the settings software is DESIGNED for joystick support to do those exact things.
Just like it's set for gaming mice where you can program as many buttons as the mouse has IN MW:Os own setting software.
Just like you can remap your keys so space-bar can be 'cycle weapon group right' and you can hold the space bar down while firing with a mouse and achieve the same results if not better than a macro.

And if you think the Nostromo is cheating, because it's not a 'real' keyboard. then why would this product be in development?
Posted Image

That is the Razer Artemis, designed for and endorsed by PGI for Mechwarrior Online.
On the left, you will see the Nostromo built into this piece of hardware.

Just because you decide to use a rock for a hammer, don't tell the rest of us who use a hammer that we're cheating.

Before we delve to deeply into this particular monstrosity, is it even available yet?

#243 Inconspicuous

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Posted 28 April 2013 - 06:54 PM

View PostDimento Graven, on 28 April 2013 - 06:52 PM, said:

But as I stated before, you CAN NOT rapid fire and maintain pin point accuracy, or maintain the same level of piloting.

There's no way to make the same tactical affects and ALL of the tactical affects commonly available to all players without changing stated PGI policy.


And as I stated before that is only for a second while you fan the keys, once you are holding down mouse button 1 (fire selected) you can aim and pilot just fine.

Posted Image

#244 Dimento Graven

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Posted 28 April 2013 - 06:55 PM

View PostInconspicuous, on 28 April 2013 - 06:54 PM, said:


And as I stated before that is only for a second while you fan the keys, once you are holding down mouse button 1 (fire selected) you can aim and pilot just fine.

Posted Image

And the macro takes away that second, which is a BIG DEAL in this game when "one second" is the difference between giving and/or receiving an 80+ point alpha...

The macro eliminates the need for that one second pause.

Edited by Dimento Graven, 28 April 2013 - 06:55 PM.


#245 Roadbeer

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Posted 28 April 2013 - 06:56 PM

View PostDimento Graven, on 28 April 2013 - 06:54 PM, said:


Before we delve to deeply into this particular monstrosity, is it even available yet?


What difference does that make? I have every component of it sitting on my desk RIGHT NOW, just not in the tidy little package.

#246 Dimento Graven

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Posted 28 April 2013 - 06:59 PM

View PostRoadbeer, on 28 April 2013 - 06:56 PM, said:


What difference does that make? I have every component of it sitting on my desk RIGHT NOW, just not in the tidy little package.

Well we can't intelligently discuss PGI's implementation, level of support and what not without it actually existing, now can we?

#247 Roadbeer

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Posted 28 April 2013 - 07:01 PM

View PostDimento Graven, on 28 April 2013 - 06:59 PM, said:

Well we can't intelligently discuss PGI's implementation, level of support and what not without it actually existing, now can we?


The support is already there, in the software now...

Forget it, you're a Luddite. continue to fail with banging the rocks together.

#248 Dimento Graven

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Posted 28 April 2013 - 07:05 PM

View PostRoadbeer, on 28 April 2013 - 07:01 PM, said:


The support is already there, in the software now...

Forget it, you're a Luddite. continue to fail with banging the rocks together.

Is it? They've fully implemented support for a controller that doesn't exist yet, or at the very least, doesn't yet have an announced release date (implying it's still deep in development)?

This would explain why we've had so little traction on resolving more annoying hud bugs, diverting resources towards equipment that's not yet available.

#249 Roadbeer

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Posted 28 April 2013 - 07:08 PM

View PostDimento Graven, on 28 April 2013 - 07:05 PM, said:

Is it? They've fully implemented support for a controller that doesn't exist yet, or at the very least, doesn't yet have an announced release date (implying it's still deep in development)?

This would explain why we've had so little traction on resolving more annoying hud bugs, diverting resources towards equipment that's not yet available.

Programable Joystick support in game? Check
Programable Keymapping (since that's just a 14 key keyboard) in game? Check
Add in dual monitor support down the road, and it's all there Corky.


Edited by Roadbeer, 28 April 2013 - 07:21 PM.


#250 Nathan Foxbane

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Posted 28 April 2013 - 07:59 PM

So according to you Dimento, after reading your argument with the Beer of Road, key binding (fully supported by PGI as a standard option) two separate keys and holding them down to achieve the same function as a macro is cheating?

#251 Dimento Graven

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Posted 28 April 2013 - 08:05 PM

View PostNathan Foxbane, on 28 April 2013 - 07:59 PM, said:

So according to you Dimento, after reading your argument with the Beer of Road, key binding (fully supported by PGI as a standard option) two separate keys and holding them down to achieve the same function as a macro is cheating?

I believe this is what I said:

View PostDimento Graven, on 28 April 2013 - 06:45 PM, said:

That might not be cheating. Though, not everyone plays with a joystick with multiple buttons like that.

I certainly don't. Playing this game with a joystick is clunky, though I've never played with the model of joystick you have the picture.

Maybe PGI will answer that for us.


#252 Straften

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Posted 28 April 2013 - 09:32 PM

View PostDimento Graven, on 28 April 2013 - 08:05 PM, said:

I believe this is what I said:

Quote

That might not be cheating. Though, not everyone plays with a joystick with multiple buttons like that.

I certainly don't. Playing this game with a joystick is clunky, though I've never played with the model of joystick you have the picture.

Maybe PGI will answer that for us.



So you are saying that playing with a joystick is clunky, but still cheating?
I mean that's what you s-ffff-ahahahaha!
Posted Image

#253 Dimento Graven

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Posted 28 April 2013 - 10:14 PM

View PostStraften, on 28 April 2013 - 09:32 PM, said:


So you are saying that playing with a joystick is clunky, but still cheating?
I mean that's what you s-ffff-ahahahaha!
Posted Image
Not sure where I say that. I believe my exact words were it might NOT be.

Yeah it was even quoted, twice.

#254 Straften

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Posted 28 April 2013 - 10:27 PM

View PostDimento Graven, on 28 April 2013 - 10:14 PM, said:

Not sure where I say that. I believe my exact words were it might NOT be.

Yeah it was even quoted, twice.


Quote

That might not be cheating. Though, not everyone plays with a joystick with multiple buttons like that.


Back to your ideas about how having more buttons is an advantage that not everyone has, and thus, anything capable by these means is cheating. That was your whole argument against macros, even though PGI's official statement which you quoted, says it is allowed.

Basically you are backpedaling. Just admit that it isn't cheating based on the rules of the game. The evidence has all been quoted several times.





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