Zongoose, on 27 April 2013 - 01:42 AM, said:
I'd like to address your point that even with a hardpoint limit system that some mech's which by design can boat would be used exclusively as they would still be OP. I think you do have a valid point there but only in so far as it has made me realise something else about my argument. The best boating mechs would be able to achieve a 30point or 35point alpha at range (3PPC or 2PPC/Guass). This is now down to the twin PPC, Guass, AC20 levels we dealt with fine in previous builds. These did not appear overpowered, feared yes but not something to rip arms and legs off with 1 shot. We didn't fear them that much because at range LRM's would make them have to find cover and not be able to keep up sustained firepower. At short range SRM's were dangerous and would kill them quickly.
Evaluating that we see that the counters which made those builds dangerous, but only in the right circumstances, were symptoms of other weapons being overpowered in their own way (or balanced with the pinpoint damage dealers depending on your outlook). Even if we could get all the weapons in the game to this state of balance (which I think would be near impossible) you would still be rewarded greatly for boating as many of the same sort of weapon together to fire at the same time in a pinpoint alpha. SRM cats, SRM cents, medium laser cicadas and jenners, and all the above sniper builds we have been talking about.
I think that these builds are very effective but not very interesting. They don't require deeper strategy than getting to optimum range as intact as possible, preferably against a target whose optimum range is different, then hitting your 1 or 2 weapon group fire buttons. By having to take a range of weapons with different characteristics you would force more inventive gameplay and strategy as it would take a bit more skill to engage with several different weapons at once and still keep your damage up. As the weapons have different mount points, spread patterns, burn durations etc damage would again be spread over the target mech rather than concentrated into a single point, UNLESS you are a very skilled pilot who can concentrate and time his disparate weapons to hit the same place.
This still doesn't address the natural boats as they would be able to run single weapon groups that are effective but they would be rarer, you would still see SRM/LRM cats, PPC awesomes etc but that is their point. Not everyone would take one as although they do one thing well they suck in any other situation. It's easier to balance the PPC sniper awesome as it's chassis design limits it's brawling capability. The SRM/LRM cat has no supporting weapons so outside of it's normal engagement range it is helpless. The problem isn't with there being a couple of boating chassis, it's with them ALL being a boating chassis. If you could boat with an awesome but nothing else then you'd still take an Atlas for it's armour or ECM or twin AMS, a Stalker for its higher overall DPS or twin AMS and better frontal hit box. It's easier to balance the different chassis if they all have strengths and weaknesses which complement each other. It's easier to balance a few intential boating mechs with other downside characteristics than it is to balance boating in all mechs. This is hard to do when you remove the potential weapon loadouts from the mix of advantages/disadvantages. If any mech can take 3+ of a single large weapon then it has very little real difference in weapon capability to another.
Yes, it's good to have an antithesis being pushed against you to think.
The reason why I think "natural" boats are fine is because their designed look usually is a drawback. Look at the Awesome, that would be the only "natural" boater of large energy weapons, but the thing is huge. So while it can destroy people at long range, if anyone even remotely gets close, they can easily pick it apart.
The same goes for the Catapult. At range, it can destroy or suppress mechs with all the LRMs hardpoints. But as soon as you get close, those large launcher ears can easily be killed off, just leaving the few other hardpoints in the torso left.