It still hurts my head that some folks think that by making boated weapons STRONGER, it'll mean you "need less of them" so folks will magically for some reason stop boating good weapons and instead fill up on other, random ones, thus "fixing" boating weapons?!
No - if armor is halved or boated weapons are buffed and that's it, all you'll see is even MORE boating and quicker deaths of the targeted mechs. Nobody is going to stop using the most powerful weapons in the game in the most powerful configuration (boating) just because their targets are easier to kill. Don't believe me? Half the armor on all your mechs and play the game. Do you suddenly see everyone targeting you with only half their boated weapons? Of course not - instead, you eat a full alpha and die even faster.
IMHO, some other thoughts:
1) Weapon Size: This interesting idea was floated earlier. If the weapons took up more space, it would make boating them harder, though this would deviate from tabletop, which may or may not be a good idea.
2) Some sort of boating / alpha penalty: More heat? More negative effects from heat? Damage dealt being reduced if a whole ton of it hits the same spot at the same time? Convergence changes? Just random ideas...
3) Jump Jets aren't working as advertised - or are they?: I haven't had time to test this, but I've heard that you can still pop-tart effectively with 1 jet. That just seems wrong... If players actually needed to devote appropriate tonnage to the jets to get a good pop-tart build, that would be fewer tons they would have for weapons, which might bring some balance, assuming the jump jet height is out of wack as some have stated. Also, it probably should be harder to hit a far-away target when jumping.
4) Map design needs to encourage all types of play: Really, for me, this is the big one. Most of the time, I don't mind snipers, though I also don't play at "high levels" where apparently everyone is jump-sniping. That being said, Alpine Peaks is a disaster of a map that heavily reward snipers and one starting point in particular. Those type of maps need work - the lake in Forest Colony isn't much better, IMHO.
5) Encourage other weapons by fixing the underpowered ones: Missiles could use a small buff, though not back to the crazy days, and the splash damage needs to be fixed. If consumables (air and artillery strike) were worth something, that might be a way to discourage boating snipers from simply hiding in one spot while shooting all day. And let's not even get started on the machine guns, flamers, and LBX-10... ugh...
All that being said, the only issue I personally have a problem with is the design of some of the maps. Alpine, as mentioned, is often a one-sided disaster against a team that is remotely capable, and the Forest Colony Lake is way too easy a death trap, too, IMHO. I also wish missiles were buffed a bit, but that's it. If they did that and tweaked those death-trap maps, I'd be fine without any other changes with regard to jump-sniping and sniping in general.
Edited by oldradagast, 01 May 2013 - 08:14 AM.