Annoucing the Razer Artemis!
#141
Posted 05 June 2012 - 08:31 PM
http://www.engadget....hwarrior-onlin/
its not the final design and configuration, but should still be able to show us more than the video.
#142
Posted 05 June 2012 - 08:45 PM
#143
Posted 05 June 2012 - 08:57 PM
#144
Posted 05 June 2012 - 09:13 PM
That company dont work well with the internal cables, please if MECHWARRIOR ONLINE put the thurst in them, make sure you have a good QC.
Saytek know how build this thinks... i dont change my saitek 52pro (its not in my mind change for that), but i need pedals! hehehehe...
But the way, that artemis have and ipad??? hehehe....
#145
Posted 05 June 2012 - 09:18 PM
#146
Posted 05 June 2012 - 09:29 PM
#147
Posted 05 June 2012 - 09:35 PM
#148
Posted 05 June 2012 - 10:11 PM
Well tought concept if you ask me!
#149
Posted 05 June 2012 - 10:36 PM
#150
Posted 05 June 2012 - 10:45 PM
#151
Posted 05 June 2012 - 11:12 PM
But, I don't know Razer's quality, too bad MS doesn't make joysticks anymore loved the Sidewinder, FF.
That middle screen, if it were touch or something useful for commanders etc because the radar is basically on the screen already. Taking your eyes off the action could be deadly.
And price, this thing looks to be at least $250, considering the screen and FF. A bit much for a F2P game without incentives.
Good idea still needs some tweaks to get it people to buy IMO.
#152
Posted 05 June 2012 - 11:41 PM
#153
Posted 06 June 2012 - 12:14 AM
#154
Posted 06 June 2012 - 12:25 AM
-central map would have touch screen capabilities so that painting targets would be easier
-slider to determine speed output and switch to determine forward/reverse
- horizontal roll wheel to spin the upper chassis
-pad to lock/unlock equipped weapon systems, and sort them out
-BIG RED MOTHER F'ING BUTTON FOR COOLANT INJECTION
-standard joystick layout for manual targeting and firing
-extra micro screen for zooming in without messing with the monitor screen.
#155
Posted 06 June 2012 - 12:59 AM
#156
Posted 06 June 2012 - 01:23 AM
Any way i think the controller looks great! Maybe just option the extra bits. Just split it into 3 parts that can lock together. Sell the joystick, keypad and screen add on separately. Also I think it would be a great idea if instead of having to buy a screen people can interface their iPad or Tablet into a dock on the middle section, then download app to make it all work.
Can’t wait for the game, and can’t wait to see what they do with the Concept Artemis controller.
#157
Posted 06 June 2012 - 02:02 AM
#158
Posted 06 June 2012 - 02:41 AM
Fresh Meat, on 05 June 2012 - 09:12 AM, said:
Not a whole lot of point if it doesn't...
I don't understand why people expect to play for free AND have a level field. Simply does not compute. The company has employees and running costs - somebody has to pay for that. If someone pays up, they expect something for it - this is called quid pro quo.
Now if they sell cheaper items that give no real gameplay benefit, people will buy them for giggles and to show support. If they try and sell branded hardware (which most people will already possess in some form or other) then it damn well better give an advantage. Not a total 'I win' but people expect a benefit from shelling out larger sums. Even if it just makes controls easier and more instinctive, that in itself is an edge.
#159
Posted 06 June 2012 - 02:52 AM
#160
Posted 06 June 2012 - 02:56 AM
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