How Are People Pulling These Scores?
#81
Posted 29 April 2013 - 02:44 AM
#82
Posted 29 April 2013 - 02:54 AM
Koreanese, on 29 April 2013 - 02:44 AM, said:
Yup, to get top twenty at least 800 damage and a full mix of eight kills/assists
#83
Posted 29 April 2013 - 03:08 AM
Edited by Koreanese, 29 April 2013 - 03:24 AM.
#84
Posted 29 April 2013 - 03:14 AM
#85
Posted 29 April 2013 - 03:41 AM
#86
Posted 29 April 2013 - 03:52 AM
#87
Posted 29 April 2013 - 04:06 AM
#88
Posted 29 April 2013 - 05:07 AM
#89
Posted 29 April 2013 - 05:20 AM
#90
Posted 29 April 2013 - 05:35 AM
Koreanese, on 29 April 2013 - 03:08 AM, said:
And this is the reason i FINALLY want to see a tourney where the true average over the time is used. Its fun that they just avoid and ignore the most fair system over their "best of".
All tournament so far had the problem that someone who play more has more chances to be on top or get the perfect matches.
With a true average system (or ELO), these failed matches would count as well. And "balance" the stats to a more realistic way. But i guess its eighter to difficult to make such a system (doubt it), or they (PGI) dont think so, and belive their tourneys are more fair.....
But as you said, you play agressive because the current rules require it. If there would be another rule, like average, a lot would play different. The score rule dictate the play style.
So far on all tourneys i could tell how it will be, and what the average max top score will look like (all but the first one, i didnt thought there are some who play these many matches). As well how the player will play and what the exploid problems will be. The funnies part is "Damage Done – Team Damage" in the current score. After i said on last one that these will win that teamkill. And it seems it even happend.
#91
Posted 29 April 2013 - 05:45 AM
#92
Posted 29 April 2013 - 05:49 AM
Relic1701, on 29 April 2013 - 05:45 AM, said:
Except your 5 worse over any real period of time will always be 5 CTD matches. Hell, I tried playing last night, 3 rounds, first CTD, next two 4fps. Said **** it and went to bed. I think the FPs drop is something screwy with my system and now mwo but I wasn't about to wait for a restart.
Those three matches got me 74 points.
Edited by hammerreborn, 29 April 2013 - 05:50 AM.
#93
Posted 29 April 2013 - 05:51 AM
Relic1701, on 29 April 2013 - 05:45 AM, said:
Best suggestion i have heard all night. This +1
Things like saviour kills and spots should be taken into account as well.- you might get credits for the kill or the damage, but who spotted the target for you or did all the damage!
#95
Posted 29 April 2013 - 06:25 AM
I think t his is a very important question as it is really the first data set where this issue can be more properly addressed.
#96
Posted 29 April 2013 - 06:26 AM
Relic1701, on 29 April 2013 - 05:45 AM, said:
Sadly not with the current state of the game. Its to unstable. To many crashes. Maybe not for all. But the high number of crashes some have will total ruin the stats.
#98
Posted 29 April 2013 - 06:33 AM
Ari Dian, on 29 April 2013 - 06:26 AM, said:
Sadly not with the current state of the game. Its to unstable. To many crashes. Maybe not for all. But the high number of crashes some have will total ruin the stats.
That is true unfortunately, but maybe taking damage out of the equation might help a little, and make all actions equal, kill/assist/spot/component etc....make it based on experience or something (minus premium etc).
They really need to make it as simple and as ***** proof as possible, so the good players get what they deserve and the exploiters are left with very little, and your average man/woman (and various transgender species/super-intelligent shades of the colour blue) on the street actually feels like they might stand a chance.
Edited by Relic1701, 29 April 2013 - 06:35 AM.
#99
Posted 29 April 2013 - 06:45 AM
All the team has to do is allow one person to shoot up one or two disabled or DC'ed mech and that person scores 1200 damage a match. There is play footage all over the net showing this occurring.
#100
Posted 29 April 2013 - 06:48 AM
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