Type/Model: Gladius GLD-1
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 55 tons
Chassis: Bergan VIII Endo Steel
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Leopard V Ferro-Fibrous
Armament:
2 Magna Medium Lasers
1 Deathgiver Autocannon/20
1 Exostar Small Laser
Manufacturer: General Dynamics Land Systems
Location: Terra
Communications System: Omicron 1500
Targeting & Tracking System: Starbeam 3000
==Overview:==
The SLDF had always maintained a technological advantage over the rest of the successor states. When the Hunchback was introduced, the SLDF noted its hard hitting 200mm autocannon and knew it could be a nasty threat in an urban environment. Not to be outdone the SLDF made specifications for a mech that was durable, relatively easy to mass produce in large quantities and mounted the same caliber of gun as the hunchback.
==Capabilities:==
The gladius masses at fifty five tons, five tons more than the mech it was supposed to be its inspiration, but mounts more armor than the hunchback, is more difficult to kill than the hunchback, runs cooler than the hunchback, and most importantly much faster.
The gladius mounts ten and a half tons of ferro fiberous armor, fully protecting every inch of the mech. The front can take hits from a 200mm cannon without penetration, and the rear is thicker than the hunchback rear armor. The ammunition is protected by a CASE system that vents the majority of the force of detonation away from the rest of the mech, thus leaving the mech salvageable and gives the warrior a chance to retreat from battle.
With ten double heat sinks the gladius can fire its weapons and not overheat, this made the mech especially popular on desert worlds where heat sinks do not work as efficient as they would on a normal world.
An interesting note about this mech was that it mounted the same type of mounting system as the mercury battlemech. Technicians could easily swap out the 200mm gun for a gauss rifle and two tons of ammo, although the CASE could not be moved to the other torso. The AC-20 is of the same type mounted in the King crab, the deathgiver. Supporting the weapons are a pair of medium lasers and a small laser.
The biggest advantage the mech had was its speed; a 275 rated engine propelled the mech to a speed of 86 kph. This turned a dedicated city fighter into a cavalry mech that can close on an enemy and deliver a huge blow.
==Deployment==
Sadly not too many of the Gladius survived the Succession wars as the factories it was made at were destroyed in the Aramis Coup. The mechs that survived the fighting for Terra were taken by General Kerensky on his exodus, never to be seen again. The only trace of the mech's existence was in the Helm memory core. House Davion with its love for autocannons has taken to this mech and contracted Johnson Industries to begin production of this mech.
--------------------------------------------------------
Type/Model: Gladius GLD-1
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Endo Steel 14 3.00
(Endo Steel Loc: 5 LA, 5 RA, 4 LT)
Engine: 275 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 185 pts Ferro-Fibrous 14 10.50
(Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 27
Center Torso (Rear): 9
L/R Side Torso: 13 20/20
L/R Side Torso (Rear): 6/6
L/R Arm: 9 18/18
L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
1 Autocannon/20 RT 7 15 13 17.00
(Ammo Locations: 3 LT)
1 Small Laser HD 1 1 .50
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 14 76 55.00
Crits & Tons Left: 2 .00
Calculated Factors:
Total Cost: 5,070,644 C-Bills
Battle Value: 1,194
Cost per BV: 4,246.77
Weapon Value: 977 / 977 (Ratio = .82 / .82)
Damage Factors: SRDmg = 24; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 5/5
Damage PB/M/L: 4/3/-, Overheat: 0
Class: MM; Point Value: 12
Edited by Miguel Zapata, 05 June 2012 - 06:42 PM.