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Fearsome Kodiak

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#81 Rubidiy

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Posted 25 June 2013 - 05:34 AM

How Ultra AC/20 works

A. Tram delivered a new shell. Breech grabs it. (bottom part of the first picture)
B. Breech slides back to the basket while holding a shell. Tram moves further to grab an empty shell from the next barrel. (top of the first picture)
C. Now, when the way is clear, Breech delivers a shell to a barrel and locks it to shoot. ( second picture)
D. Empty shell was dragged back to a basket. Next empty tram moves in to be able to recieve an empty shell from the breech and then deliver it to the extraction system (third picture)

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P.S. I've designed entire system the way that can deal with the situation, when a shell is dropped at any phase of it's movement inside of the gun. If it is dropped inside of a basket, it will be either pushed into barrel anyway or will be forced to drop into extraction place.

Edited by Rubidiy, 25 June 2013 - 05:48 AM.


#82 Rubidiy

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Posted 25 June 2013 - 05:53 AM

Ultra AC20

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#83 SVK Puskin

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Posted 25 June 2013 - 06:49 AM

I would like to see animation. ;) And btw nice work.

#84 Iqfish

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Posted 25 June 2013 - 07:16 AM

Can you please remodell PGI's weapon, animate them and overtake the damn company o.O

#85 SVK Puskin

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Posted 25 June 2013 - 07:27 AM

View PostIqfishLP, on 25 June 2013 - 07:16 AM, said:

Can you please remodell PGI's weapon, animate them and overtake the damn company o.O


LOL, he is talented but developers has also pretty solid designers, i like their style of design.

#86 Rubidiy

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Posted 25 June 2013 - 08:05 AM

View PostIqfishLP, on 25 June 2013 - 07:16 AM, said:

Can you please remodell PGI's weapon, animate them and overtake the damn company o.O

PGI is a pretty young company. They do have some serious troubles with game making, but if anyone deserves a credit in PGI, it's a visual designers team. Game looks nowhere near as a next-gen because PGI cann't handle Cryengine 3 properly, but mechs definitely look cool. It is a huge attention drawing factor, when the game is cheesy but it's mechs look badass. :D

Edited by Rubidiy, 25 June 2013 - 08:06 AM.


#87 SVK Puskin

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Posted 25 June 2013 - 08:16 AM

View PostRubidiy, on 25 June 2013 - 08:05 AM, said:

PGI is a pretty young company. They do have some serious troubles with game making, but if anyone deserves a credit in PGI, it's a visual designers team. Game looks nowhere near as a next-gen because PGI cann't handle Cryengine 3 properly, but mechs definitely look cool. It is a huge attention drawing factor, when the game is cheesy but it's mechs look badass. :D


High five. :(

#88 Rubidiy

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Posted 25 June 2013 - 08:17 AM

View PostENS Puskin, on 25 June 2013 - 06:49 AM, said:

I would like to see animation. :D And btw nice work.

thanks, man.
I'd like to animate it, but I still don't know a thing about animation. :( Some parts of the cannon can be animated easily, but several would need bones and paths. I'd need some time to learn it.
For me it's all about geometry now. Then I'll learn the texturing and lighting. Animation would be the last thing to learn.

#89 SVK Puskin

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Posted 25 June 2013 - 08:29 AM

View PostRubidiy, on 25 June 2013 - 08:17 AM, said:

thanks, man.
I'd like to animate it, but I still don't know a thing about animation. :D Some parts of the cannon can be animated easily, but several would need bones and paths. I'd need some time to learn it.
For me it's all about geometry now. Then I'll learn the texturing and lighting. Animation would be the last thing to learn.


No problem, ok. Do you study game design or is this just your hobby?

Edited by ENS Puskin, 25 June 2013 - 08:29 AM.


#90 Nathan Foxbane

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Posted 25 June 2013 - 09:21 AM

Will the final have cutaways?

#91 Viper69

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Posted 25 June 2013 - 09:29 AM

Was curious why 3 barrels on the UAC20? Wouldnt that more be in line with a rotary AC? Just curious but damn you got some skills.

#92 Adridos

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Posted 25 June 2013 - 09:49 AM

View PostViper69, on 25 June 2013 - 09:29 AM, said:

Was curious why 3 barrels on the UAC20? Wouldnt that more be in line with a rotary AC? Just curious but damn you got some skills.

It's entirely up to the artist himself.

Plus points if he provides a perfect explanation on the inner workings of the thing.

#93 Viper69

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Posted 25 June 2013 - 10:05 AM

View PostAdridos, on 25 June 2013 - 09:49 AM, said:

It's entirely up to the artist himself.

Plus points if he provides a perfect explanation on the inner workings of the thing.


I get that, which is why I am asking "The Artist" not you. :D

#94 xZaOx

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Posted 25 June 2013 - 10:10 AM

Loving the progress. Do you have a rough ETA to have the whole thing pieced together?

#95 Fury9er

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Posted 25 June 2013 - 10:23 AM

Love the UAC20 bits, looks complicated but it does weigh about 12 tons after all :D

View PostViper69, on 25 June 2013 - 09:29 AM, said:

Was curious why 3 barrels on the UAC20? Wouldnt that more be in line with a rotary AC? Just curious but damn you got some skills.


Some weapons have used multiple stationary barrels, known as a Nordenfelt system http://en.wikipedia..../Nordenfelt_gun. When I saw the artwork for the UAC5 Cataphract I assumed it was a variation on this rather than having the whole barrel assembly rotate.

#96 Nathan Foxbane

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Posted 25 June 2013 - 10:23 AM

View PostViper69, on 25 June 2013 - 09:29 AM, said:

Was curious why 3 barrels on the UAC20? Wouldnt that more be in line with a rotary AC? Just curious but damn you got some skills.

From what I can see the barrels are locked in place. He used multiple barrels to increase the rate of fire and decrease the effect of the barrels jamming.

#97 Rubidiy

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Posted 25 June 2013 - 12:27 PM

View PostNathan Foxbane, on 25 June 2013 - 09:21 AM, said:

Will the final have cutaways?

sorry, but it's almost impossible now. The 'mech should be recreated entirely. Anyway, I do admire such works with enire internal modelling, but my brain just does not work this way. Before adding any detail to this Kodiak i think "what is it? Why should it be here?" and so on. I cann't just create a lot of random geometry without explaining, what exactly these details are. :ph34r:
I was thinking about creating entire internals, but my brain just would have exploded while inventing ammunition delivery system from right leg to left arm. :wub: And this is my first 3d modelling ever, so I spend much more time at simple things than I should.

#98 Rubidiy

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Posted 25 June 2013 - 01:02 PM

View PostAdridos, on 25 June 2013 - 09:49 AM, said:

It's entirely up to the artist himself.

Plus points if he provides a perfect explanation on the inner workings of the thing.

Adridos
Have you checked out previous page? I've provided all the schemes and screenshots I could to explain, how it works. The only thing left is to show the animation, but, as I,ve said, I don't know anything about animation, so this is a question of my further learning 3D max. Actually, animating this gun is a convenient task for a first try to animate anything ever. :wub: But if I start, moelling process will freeze for sure. :ph34r:

about three barrels
As I've already written on previous page, this gun does not have rotating barrels. In battle tech rotary AC is a completely different weapon. Ultra AC is a weapon system equally powerful to AC20, but with doubled speed. It has three stationary barrels, 'cause firing such powerful rounds at doubled speed would destroy a barrel pretty soon. That's why it has three barrels and one loading and extracting system for all three barrels. Taking the ammount of operations needed to fully load, shoot and extract empty shells, I'd expect this system to fire not three but two times as fast as standart AC/20. This system also has everything to deal with the weapon jamming, which is very likely for ultra ACs.
I don't wanna sound too geeky but I really spent a huge ammount of time thinking and remodelling this system to make it able to jamm, to make the process of reloading more routine than it could've been and so on. For example, if I'd enlarged the length of the tram rail path, this system would have been able to shoot three times faster than AC/20. And probably it still can, but this can be discovered only if we would've really built one. :P

Edited by Rubidiy, 25 June 2013 - 01:06 PM.


#99 Rubidiy

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Posted 25 June 2013 - 01:15 PM

View PostxZaOx, on 25 June 2013 - 10:10 AM, said:

Loving the progress. Do you have a rough ETA to have the whole thing pieced together?

I really don't know how much time it will require. :wub:

#100 Rubidiy

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Posted 06 July 2013 - 02:14 AM

Haven't been posting for quite a long time. That's partly because Kodiak is closing in to it's final creation stage. That caused a nessesity to edit some parts and change main proportions. Now work is spreaded on it's head, CT and RT. So it still is going to take some time before I can show it.
For now just this render of cockpit. Now it's definitely more protected than initial one. :)

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Edited by Rubidiy, 06 July 2013 - 02:31 AM.






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