Adridos, on 25 June 2013 - 09:49 AM, said:
It's entirely up to the artist himself.
Plus points if he provides a perfect explanation on the inner workings of the thing.
Adridos
Have you checked out previous page? I've provided all the schemes and screenshots I could to explain, how it works. The only thing left is to show the animation, but, as I,ve said, I don't know anything about animation, so this is a question of my further learning 3D max. Actually, animating this gun is a convenient task for a first try to animate anything ever.
But if I start, moelling process will freeze for sure.
about three barrels
As I've already written on previous page, this gun does not have rotating barrels. In battle tech rotary AC is a completely different weapon. Ultra AC is a weapon system equally powerful to AC20, but with doubled speed. It has three stationary barrels, 'cause firing such powerful rounds at doubled speed would destroy a barrel pretty soon. That's why it has three barrels and one loading and extracting system for all three barrels. Taking the ammount of operations needed to fully load, shoot and extract empty shells, I'd expect this system to fire not three but two times as fast as standart AC/20. This system also has everything to deal with the weapon jamming, which is very likely for ultra ACs.
I don't wanna sound too geeky but I really spent a huge ammount of time thinking and remodelling this system to make it able to jamm, to make the process of reloading more routine than it could've been and so on. For example, if I'd enlarged the length of the tram rail path, this system would have been able to shoot three times faster than AC/20. And probably it still can, but this can be discovered only if we would've really built one.
Edited by Rubidiy, 25 June 2013 - 01:06 PM.