100+ Ton Super-Assault Mech?
#121
Posted 06 June 2012 - 02:54 AM
Let's say we have a new type of PVP: kill the colossal first.
both sides have a colossal mech and who kills this one first wins.
This would be an interesting fight. The playing area must then have deep canyons or high mountains to shelter the colossal mechs, otherwise they could instant attack echother.
#122
Posted 06 June 2012 - 05:20 AM
I only ask because not once in any non-DA Battletech novel do you ever hear of this. Not once in any respectable Battletech video game were they featured. Not once in any real TT scenario will you encounter one.
#123
Posted 06 June 2012 - 05:29 AM
Take any mech you want, against my Overlord Class Dropship (Don't worry.. mine doesn't carry 36 Battlemechs, only 12... and a Battlemech Repair Facility) and I promise "I" won't use any of the mechs. Can't vouch for their pilots though.
#124
Posted 06 June 2012 - 05:43 AM
#125
Posted 06 June 2012 - 05:45 AM
#127
Posted 06 June 2012 - 06:02 AM
#128
Posted 06 June 2012 - 06:03 AM
#129
Posted 06 June 2012 - 06:06 AM
Tramalhas, on 05 June 2012 - 03:52 PM, said:
http://www.sarna.net...es_(BattleMech)
Not sure how Canon it is, but it seems to be pretty canon as far as i can tell. Maybe some of the more knowledgeable members can help out.
EDIT: Ninjad by three people.... Im losing touch.
It's canon, unfortunately.
On the bright side, it'll be some 100 years before we'll get to see it.
The Omega (150t) gets a debut much earlier - 3079, iirc.
Other than those two?
Nope, not going to happen for a long time.
So they won't be in this game.
#131
Posted 06 June 2012 - 06:24 AM
Kittygrinder, on 06 June 2012 - 06:20 AM, said:
Where did you hear that? According to the line developer, the BattleTech timeline is supposed to catch up with the Dark Age and start moving forward again next year.
#132
Posted 06 June 2012 - 06:31 AM
Sporkosophy, on 06 June 2012 - 06:02 AM, said:
Just because you want something, doesn't make it true.
It's a reboot. Good thing about reboots is that you can take the good stuff from the source material, and jettison the parts where people writing it had brain farts/were drunk/ran out of ideas/tried one-upping in desperation/simply had ideas that didn't turn out as good as they seemed. Canon is not wholly untouchable and holy, it's not enlightened truth, it was written by people who had some awesome ideas and some not-so-awesome ideas. The spirit of the whole can be preserved without recreating every single bit.
No need to take all the suck with all the cool. No need to repeat past mistakes.
PGI can make the bad things go away.
Edited by Alex Wolfe, 06 June 2012 - 06:34 AM.
#133
#134
Posted 06 June 2012 - 06:53 AM
Alex Wolfe, on 06 June 2012 - 06:31 AM, said:
No need to take all the suck with all the cool. No need to repeat past mistakes.
PGI can make the bad things go away.
There is no reboot. The reboot was what MW5 would have been; but that was changed. The reboot is a lie.
#135
Posted 06 June 2012 - 07:01 AM
You take an Ares Figure and build it up in Front of me, and i take one of my Atlas Figures and throw it at it.
( I will take the revised Atlas, the one they make, so the Atlas is taller then the others Mech, not the standard "small".)
Or i use my Nakinata.
And then we know:
95 or 100 Tons mechs simply Shatters a 135 Ton mechs.
(And yes i take my most massiv Figures which are very good for throwing to shatter this plastik Crap Wizkids made)
Back to topic following the OLD Canonical Books had the Starleague big Problems buildung non Humanoid Assault Battlemechs because of the Heavy Armor. Behemoth is mentioned in the Books, that he was just battleready to defend Earth for Amaris when Kerensky arrived, after several Years of Bugfixing the Gyro and Steering.
Intime 3049 we just recovered about 90% of the Abilities of the Star League.
The Clans maybe able to build such Monsters but they don't because they prefere agil Mechs. Quadmechs like the Goliath have other Problems like very few Crit zones and for Tripods i think it's the same as with the Behemoth very complicated Gyro systems.
So we need at least 2067 Tech for Useable 100+ Mechs. Like Cyberware enhanced pilots WoB used to enhance Gyroscope abilities XXL reactors etc etc. This Technologie was developed during the Clan invasion by the Clans (Protomechtechnologie), a hard War enhances Technologie.
I prefer the old System of Tech over the newer.. and i guess we will see first lot of Tech 1 Equipment with some Tech 2 Equipment.
Later more Tech2 Equipment. Tech 1 is standard and Tech 2 is Lostech/Clan tech.
And no Tech 3 Equipment for a long while. ( Jihad and some 2067 stuff is Tech 3)
And without Tech3 no 100+ Mechs.
Wrong one Tech3 came out 2060. Coolant injection. Otherwise MW3/4 are Tech2 only.
Edited by Elkarlo, 06 June 2012 - 07:04 AM.
#136
Posted 06 June 2012 - 07:07 AM
Sporkosophy, on 06 June 2012 - 06:53 AM, said:
There is no reboot. The reboot was what MW5 would have been; but that was changed. The reboot is a lie.
Redesigned mechs, timeline with player involvement with new facts that didn't appear in previous works (which means that, if it's not a reboot, it's retroactive continuity), early access to pulse lasers and similar tech... things are changing already.
Those things make it a reboot as far as I'm concerned. No need to force hated stuff down the players' throats.
#137
Posted 06 June 2012 - 07:07 AM
Elkarlo, on 06 June 2012 - 07:01 AM, said:
You take an Ares Figure and build it up in Front of me, and i take one of my Atlas Figures and throw it at it.
( I will take the revised Atlas, the one they make, so the Atlas is taller then the others Mech, not the standard "small".)
Or i use my Nakinata.
And then we know:
95 or 100 Tons mechs simply Shatters a 135 Ton mechs.
(And yes i take my most massiv Figures which are very good for throwing to shatter this plastik Crap Wizkids made)
A 150 ton 'Mech, on the other hand, might not go down so easily...
Alex Wolfe, on 06 June 2012 - 07:07 AM, said:
Those things make it a reboot as far as I'm concerned. No need to force hated stuff down the players' throats.
Art is considered the lowest form of canon, how much player involvement there is in the timeline has not been confirmed, and Pulse Lasers and the other confirmed weapons are available in 3049 in canon already. I'm not seeing that much rebooting.
Edited by Arctic Fox, 06 June 2012 - 07:09 AM.
#138
Posted 06 June 2012 - 07:15 AM
Arctic Fox, on 06 June 2012 - 07:07 AM, said:
Art is considered the lowest form of canon, how much player involvement there is in the timeline has not been confirmed, and Pulse Lasers and the other confirmed weapons are available in 3049 in canon already. I'm not seeing that much rebooting.
However much player involvement there is, it's more than "zero" that the original continuity gave, which makes that players will retroactively write new "canon". The weapons weren't available, they were discovered and in top secret R&D, not introduced to the militaries and definitely not to merc bands until later. In this continuity it was announced that they'd be made widely available already, which would constitute a "canon breach" for the purists, and is a sign that PGI doesn't seem to mind deviations from the beaten path.
Edited by Alex Wolfe, 06 June 2012 - 07:15 AM.
#139
Posted 06 June 2012 - 07:18 AM
Sporkosophy, on 06 June 2012 - 06:53 AM, said:
There is no reboot. The reboot was what MW5 would have been; but that was changed. The reboot is a lie.
Youre mixing up your reboots.
A few years ago, Battletechs parent company went out of business, Wizkids game bought the btech IP and made what is notoriously known as Mechwarrior: Dark Age. It was Mage Knight with mechs, just really really bad. The story was the word of blake( i think) went nuts and nuked everyone and everything and put the IS and Clans in a "dark age". Thats where this Ares 100+ ton mech comes from.
A couple years later Catalyst Games bought the Btech IP (and Shadowrun ) and basically rebooted everything back to 3072 and moved from there. The Word of Blake did have their Jihad, but were beaten, and they nuked a few people, but it didnt go the way of dark age.
The Mechwarrior Video game reboot is that awesome trailer that we saw a few years ago, and never heard from again, to now with MWO.
Edited by Kittygrinder, 06 June 2012 - 07:19 AM.
#140
Posted 06 June 2012 - 07:19 AM
even asking about crud tech such as 100+ mechs, is as pointless as constantly asking for clan mechs, when we haven't even got a game with many IS mechs actually running yet.
For those who hadn't heard, they actually made the Omega as a 150t ltd edition.
borrowed from LoTB
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users