#201
Posted 07 May 2013 - 09:36 AM
#202
Posted 07 May 2013 - 10:22 AM
Primus of ComStar, on 03 May 2013 - 02:09 PM, said:
As you've probably heard through the echoes of all HPGs of the Inner Sphere, our latest tournament was hit by dezgra.
Com Guards has already investigated the first five days of The Great Spring Clean ‘Em Up Challenge. Final conclusions to these investigations will be made public on Monday.
Honor on the battlefield is of utmost importance (isn't it the pride of every pilot?), and it is ComStars' duty to preserve it. After Com Guards thorough investigation, we have gathered enough hard evidence to prove that the allegation of deliberate sync dropping is patently false. None of the top participants show any evidence whatsoever of coordinated solo or group launching with the intention to benefit or otherwise influence the battleground outcome.
However, that is not to say that everything went without problems. There is a second allegation, that some groups spontaneously colluded to boost a single individual for one individuals personal gain. This is against the spirit of the tournament, and as such, a number of Pilots guilty of such actions will be ejected from this tournament entirely once the investigation is completed. Whilst many of us may have harvested the loot of a pilotless Mech on assorted missions; requesting the possibility to do so in an official ComStar tournament to get the 1st place of the leaderboard is a felony that we will not tolerate out of respect for all the truly skilled Pilots and in the honor of the spirit of the tournament.
The Primus of ComStar along with the Com Guards will continue investigation of the final two tournament days. Congratulations for the spirit, fair play and fine piloting abilities displayed by the winners; surely an example for us all.
We would like to thank every pilot who reported suspected actions and encourage all pilots from all Houses, Factions and Clans to always report such dishonorable misconduct.
Primus of ComStar
Lord of Terra
Defender of the Inner Sphere
Edit: Just like in Olympics, investigations are done on the winners as it is very time consuming. We know sync drops are doable. Also, more official and controlled tournaments will be done once the game is fully launched.
I've seen people sync drop in every single tourney you've had. I've never done this and think its quite dishonorable. What can you possibly do with the current setup to prevent this? You guys seem too small right now to pull off community events that don't have some less scrupulous people skewing the results.
Maybe a team drop event where theres no such thing as sync-dropping cheese is overdue. It's not an equal playing field PUG tourney when people drop with part or all of their usual premade group. Unfortunately it's not the people who exploit the systems that are at fault. It's the fault of the guys who make the systems exploitable. You know people and the internet. Some 12 year old will exploit the hell out of your game just to see that they can do it. Get rid of these people, we have no need for them in the community. People who play are generally older which usually leads them to act more honorably. Get rid of any: aimbot, sync dropping for tourney people, rubberband leg exploiters, map delete dead spots on your team, and you'll end up with a better game.
People in my unit have legitimately won variants/chasis prizes in tourney's without exploiting. I guess I just have even more respect for them when I see how much cheating goes on during tourney time.
So props to the people who have won in spite of the "steriod era" sync dropping tourneys and shame on you people who have taken the Barry Bonds route to success. At the end of the day, this is just a game and you're just an ***** for exploiting.
#203
Posted 07 May 2013 - 11:49 AM
Neokenfu, on 07 May 2013 - 10:22 AM, said:
I've seen people sync drop in every single tourney you've had. I've never done this and think its quite dishonorable. What can you possibly do with the current setup to prevent this? You guys seem too small right now to pull off community events that don't have some less scrupulous people skewing the results.
Maybe a team drop event where theres no such thing as sync-dropping cheese is overdue. It's not an equal playing field PUG tourney when people drop with part or all of their usual premade group. Unfortunately it's not the people who exploit the systems that are at fault. It's the fault of the guys who make the systems exploitable. You know people and the internet. Some 12 year old will exploit the hell out of your game just to see that they can do it. Get rid of these people, we have no need for them in the community. People who play are generally older which usually leads them to act more honorably. Get rid of any: aimbot, sync dropping for tourney people, rubberband leg exploiters, map delete dead spots on your team, and you'll end up with a better game.
People in my unit have legitimately won variants/chasis prizes in tourney's without exploiting. I guess I just have even more respect for them when I see how much cheating goes on during tourney time.
So props to the people who have won in spite of the "steriod era" sync dropping tourneys and shame on you people who have taken the Barry Bonds route to success. At the end of the day, this is just a game and you're just an ***** for exploiting.
I love where you ignore the fact that they said nobody was sync dropping and that the winners are 12 years old, but I have yet to encounter someone who actually sounds like a teenager in this game.... and the winners should leave because they hurt the community but yet they are some of the most magnanimous players around... Then you insinuate that PGI is incapable of monitoring their own software and community... Then you try and corrolate BARRY ******* BONDS and the steroid era to a simple data mining solo pug drop tourny which was all about time sinking, skill capping, and luck of the draw.
I think you are the one who should leave the community. No wait thats WRONG, and I'm not that kinda guy. Better yet, get a ******* clue, then join the community in an engaging and exciting way, ie playing instead of crying like an X-Files character with a conspiracy on the forum.
Edited by Soy, 07 May 2013 - 11:52 AM.
#204
Posted 07 May 2013 - 02:45 PM
#205
Posted 08 May 2013 - 03:25 AM
#206
Posted 09 May 2013 - 12:47 AM
#207
Posted 09 May 2013 - 04:05 AM
AntharPrime, on 06 May 2013 - 11:57 AM, said:
How does an integrated VOIP do anything that TS doesn't?
#208
Posted 09 May 2013 - 04:29 AM
#209
Posted 10 May 2013 - 07:20 AM
#210
Posted 10 May 2013 - 08:04 AM
daemur, on 03 May 2013 - 06:54 PM, said:
More importantly I think this tournament is a great opportunity to reward some spectacular play. It is easy to see how the scores could be inflated due to how high some of them are, but in this case we need to congratulate those among us who have been stomping hard all week.
daemur
This is exactly what I wanted to hear. I know you cannot reveal your methods without weakening them... "I have the power" is a darn fine substitute.
#211
Posted 10 May 2013 - 08:16 AM
Jonathan Paine, on 05 May 2013 - 09:44 AM, said:
Then we can move on the to the real MWO: team based tournaments that select out the best of the best teams, and stream them fighting 8 on 8 (or 12 on 12). Much mech **** will be had!!!
Would love to see this. I know I will never be elite and would love to see more video of what this game really can be at its best. And this game is at its best when teamwork is top-notch. The vids would absolutely need to include the teamspeak channel as well. I just like hearing folks call out enemy movement and then squash them like a bug in military precision. It sucks when I'm that bug.
#213
Posted 13 May 2013 - 04:05 AM
How does he do it? Essentially, he makes himself very scarce and waits for his PUG team to tear up the enemy as best they can (and get torn up themselves) and then he stalks his targets and takes them apart little bit by little bit or kills them outright and achieves some impressive scores while doing so.
Is it being a team player? Not in the least, HOWEVER this Tournament wasn't a team based tournament was it? It was kill or be killed and do as much damage as you can; winner (singular) takes all.
Is it good tactics? Sure, when you have nobody really to answer to other than yourself it's one of the best tactics you can utilize. Why place yourself in harms way to fight tandem assaults when you can let your PUG buddies meat shield it for you until the enemy is damaged enough you can swoop in and knock them around a little bit. It didn't matter whether you won or lost, stayed alive or died; all that mattered was that you do as much damage as possible. Blowing off limbs and getting kills on soft(er) targets is a sure fire way to achieve this.
Were there people he knew in those drops? Who knows, who cares, it really doesn't matter if there were or not because you can achieve 1000+ scores in a PUG drop completely by yourself.
Will it work every single time? Um no, there is a certain amount of skill, luck and timing required. You still need to have competent PUG team-mates, you still need a few favorable conditions and you, at the end of the day, still need to make the shots. Sometimes it works, sometimes it doesn't. I'm sure if I practiced this more I would get better at it.
How do I know all this? Because I put on my Waldo disguise and saw it for myself. Also, more importantly to me, I was able to repro it. I just did 1090 in my JR7-D(F) by using this tactic my first time out of the gate and I'd only consider myself a "competent pilot" certainly not an expert. If I can do it, anyone can do it.
And there you have it.
#214
Posted 13 May 2013 - 04:18 AM
Mason Grimm, on 13 May 2013 - 04:05 AM, said:
And there you have it.
The "you know who" that you are talking about isn't the one that is being mentioned. There was a 1st place winner in the day 1 light category that was recorded cheating, was reported and kicked from the tournament.
Edit: The prize was awarded to the next person on the list, and it was updated.
Edited by AntharPrime, 13 May 2013 - 04:19 AM.
#215
Posted 13 May 2013 - 04:23 AM
Mason Grimm, on 13 May 2013 - 04:05 AM, said:
And there you have it.
That only works if you aren't teamed by ELO "working as intended"TM with a bunch of "deet-d-dee's" who die so you are 8-1 quite quickly and the other team is barely scratched. At least that happens to me, whether I engage or stay back, in PUG matches...a lot more than it should if ELO was truly working.
Yep, ELO working fine...
I just realized how aprapo that meme is for the current meta...the entire enemy team is snipers. Wonder if they have rockets on their feet?
#216
Posted 13 May 2013 - 04:43 AM
DeaconW, on 13 May 2013 - 04:23 AM, said:
NOTE: For you spelling and grammar hounds; I'm at the station and the laptop here is tiny and old. Trying to bang this out quickly so forgive any errors ahead of time. The PMs telling me how to spell words are appreciated (/sarcasm)
This is why it takes a LONG time grinding; as I said before (and I'll make an addition) the Tournament isn't based solely on skill, there are other factors involved. It depends as much on who your PUG-mates are almost as much as it does your skills as a pilot. Just because someone is in your ELO bracket doesn't mean they are the killah bestest of the bestest. What if they are a good pilot but having a bad day? This would affect their game play. What if they are a bad pilot who has had good team mates carry them because they rarely PUG drop? That would elevate their ELO bracket.
There are far too many variables to list them all here but some are....
Skills as a pilot (move, shoot, dodge, situational awareness, heat management etc)
Time available to grind the perfect match (because of all the factors required to achieve it)
Luck of the draw in getting good friendly PUG team
Luck of the draw in getting bad enemy PUG team
Luck of the draw on the map type (your best map versus your worst)
Many of these guys spent 3-5 (or more) hours a day grinding to get the perfect recipe for their drop and their tactic style. The tactic style I mentioned in my previous post (after having observed K-sombody using it live) is probably the most optimal and efficient way of using that 3-5 (or more) hours per day.
Sooner or later you are going to strike oil right?
He just used the most optimal way of getting there consistantly.
Edited by Mason Grimm, 13 May 2013 - 05:52 AM.
#217
Posted 13 May 2013 - 01:16 PM
Mason Grimm, on 13 May 2013 - 04:43 AM, said:
He just used the most optimal way of getting there consistantly.
I don't have a problem with the tactic and do see your point. And while I admit I didn't try it 3-5 hours per day, my only point was that tactic doesn't seem to work for me as well as it has for him...
#218
Posted 13 May 2013 - 01:43 PM
#219
Posted 13 May 2013 - 02:20 PM
Mason Grimm, on 13 May 2013 - 04:43 AM, said:
Close, but I think you missed the real key.
There's all the expected factors, such as being on your game, blah, blah, blah, but you mention having a good team and bad enemies, while that isn't quite right. What you really need is a team that's balanced just right against the Opfor that they keep each other busy, without actually accomplishing much.
You can't have your team go down quickly, because then you just get out-numbered and swarmed. Likewise, if your team has much of an advantage (besides yourself), then they'll just mow down the Opfor and you'll get a good win, but not enough chance to land the damage and kill-shots yourself, assuming no collusion to give you the kill-shots. You actually need the Opfor to be slightly better than your own team (besides yourself), so as you get kills, your own team is reduced at about the same rate and doesn't gain a number advantage that starts a cascade effect.
Myself, I mostly played Assault, and got some games in that I'm extremely proud of from a personal standpoint. But my best day was still over a hundred points behind the top spot because I got just slightly overwhelmed at the end or my own team did just slightly too good for me to have time to get that little extra bit of damage or a kill in. Of course, the kill-shots being so important, and the rampant number of pop-tarts actively "stealing" kills certainly didn't make it easier.
#220
Posted 13 May 2013 - 02:21 PM
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