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Hero Stalker Aka Misery


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#181 Bishop Steiner

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Posted 05 May 2013 - 05:06 AM

View PostPeter von Danzig, on 05 May 2013 - 02:41 AM, said:

Not sure if a ballistic weapon makes sense on a Stalker. I made 1000+ games in all variations of the Stalker and DHS are essential if you run the usual setups (PPC or LL or Missile Boat). Weapons like AC20 or Gauss require a lot of criticals which means that you have to trade in a ballistic for 4 or 5 DHS.

I don't think that we'll see a 4xEnergy/1xBallistic-Stalker because heat management would be your biggest porblem. I am not sure if there will be one single build that makes sense with a ballistic weapon...

Sure there will be.


You see there are ways to build mechs BESIDE PPC Snipers and 3D Poptarts..... it just takes more creativity and skill to do as well in them.

#182 Cato Phoenix

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Posted 05 May 2013 - 05:17 AM

View PostRalgas, on 03 May 2013 - 04:04 PM, said:


^This!! Watch for the new wave of p2w and qq if it gets 4 ppc space + the gauss. A *slightly* more balanced loadout would be more along the lines of-

3 arm/L-RT energy
1 CT energy
4-5 missile
1 ballistic


You can already fit 4PPC+Gauss on an Atlas.

#183 Wintersdark

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Posted 05 May 2013 - 05:48 AM

View PostBishop Steiner, on 05 May 2013 - 05:06 AM, said:

Sure there will be.


You see there are ways to build mechs BESIDE PPC Snipers and 3D Poptarts..... it just takes more creativity and skill to do as well in them.

Particularly given that the big ballistics are very cool, and can provide range and hitting power with virtually zero additional heat.

For me? I'll be all over the Misery, and I'll be cramming a UAC5 in there all snuggled up with Large Lasers right away. Combine the UAC's extremely high DPS, range, and minimal heat with LL goodness. mmmmm... goodness.

I love Gauss in certain mechs and situations (and it works very well along with PPC's I'll agree, given no heat) but I think Gauss in a stalker side torso is an extremely bad idea.

Edited by Wintersdark, 05 May 2013 - 05:49 AM.


#184 Anudiz

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Posted 05 May 2013 - 06:18 AM

Darn, as soon as i saw it, i knew i wanted this baby!

Could possibly be my first and last Hero mech ever. Stalker chassis is my all time favorite anyway and now with a ballistic slot? Gimme! Gimme!

#185 Vassago Rain

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Posted 05 May 2013 - 06:22 AM

View PostPeter von Danzig, on 05 May 2013 - 02:41 AM, said:

Not sure if a ballistic weapon makes sense on a Stalker. I made 1000+ games in all variations of the Stalker and DHS are essential if you run the usual setups (PPC or LL or Missile Boat). Weapons like AC20 or Gauss require a lot of criticals which means that you have to trade in a ballistic for 4 or 5 DHS.

I don't think that we'll see a 4xEnergy/1xBallistic-Stalker because heat management would be your biggest porblem. I am not sure if there will be one single build that makes sense with a ballistic weapon...


Streaks, AC20/gauss, boated medium lasers. That is, if brawling was relevant.

#186 Butane9000

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Posted 05 May 2013 - 06:58 AM

View PostEl Bandito, on 05 May 2013 - 03:31 AM, said:

Until PGI annouces it, we have no idea whether the side torsos each have one or two ballistic/missiles slots. It might be like Atlas side torso with dual Ballistics for all it matters.


here's my take on it's armament.

CT - ML or a LL. Though my bets on a ML
RT - Gauss
RA - 2x ML 1xLRM10
LA - 2x ML 1xLRM10

Hard points:
CT - 1 or 2 Energy
RT - 1 ballistic
LT - none
RA - 2 Energy, 1 Missile (10)
LA - 2 Energy, 1 Missile (10)

#187 Bishop Steiner

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Posted 05 May 2013 - 08:20 AM

View PostWintersdark, on 05 May 2013 - 05:48 AM, said:

Particularly given that the big ballistics are very cool, and can provide range and hitting power with virtually zero additional heat.

For me? I'll be all over the Misery, and I'll be cramming a UAC5 in there all snuggled up with Large Lasers right away. Combine the UAC's extremely high DPS, range, and minimal heat with LL goodness. mmmmm... goodness.

I love Gauss in certain mechs and situations (and it works very well along with PPC's I'll agree, given no heat) but I think Gauss in a stalker side torso is an extremely bad idea.

I wouldn't call the AC20 terribly cool, but it is manageable. The Gauss, I totally agree with you on. This chassis will take some experimenting to see what will work best for me, depending on if the actual hardpoint layout and quirks entice me to invest.

#188 Golfin Man

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Posted 05 May 2013 - 08:50 AM

View PostThontor, on 04 May 2013 - 06:07 AM, said:

just messed around with brightness/contrast in photoshop for a minute or two, to see if I could make the hardpoint's a little clearer :D

Posted Image
.


If I can paint mine like this I will surely buy one :D Although the paintjob is awesome already imo.
Also someone mentioned dual gauss somewhere, if you could fit 2 Guass Rifles in a torso I would make a Stone Rhino in a heartbeat. Checked smurfy quickly and with stock armor, 2 LPL and a STD 255 you'd have 34 tons left over for the Guass/ammo. With DHS the engine would keep it cool enough so I'm pretty sure slots would not be a problem. It would even have the same convergence with arm lasers and two torso mounted Guass Rifles. Some JJ's and battering rams would be appreciated :blink: That of course would in no way be P2W, seeing as there are no collisions.

I'm so desperate I've fooled around with a Stone Rhino build for the 3D, kind of sort of seems remotely possible with a 200xl and stripped armor. Although I'm pretty sure you end up running into the issue of additional required heatsinks taking up the space needed for ammo. Never actually tried building it but if it is possible and you have a 4 man of bodyguards and face opponents unaware of xl mechanics it could work...in my dreams

Edited by Golfin Man, 05 May 2013 - 09:25 AM.


#189 Peter von Danzig

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Posted 05 May 2013 - 11:13 AM

View PostBishop Steiner, on 05 May 2013 - 05:06 AM, said:

Sure there will be.


You see there are ways to build mechs BESIDE PPC Snipers and 3D Poptarts..... it just takes more creativity and skill to do as well in them.


I am not a fan of ppcing, for many reasons. Most of the time I used a STK-5M with 5xSRM6 and 4xML and it rocked, doing constantly damage of 900++. However, I think putting a large balistic will cost many critical slots which are needed when you want to place some DHS into your Stalker.

I am not sure if that mech can be a brawler. Maybe I am wrong, who knows?

#190 Kanajashi

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Posted 05 May 2013 - 11:42 AM

View PostButane9000, on 05 May 2013 - 06:58 AM, said:


here's my take on it's armament.

CT - ML or a LL. Though my bets on a ML
RT - Gauss
RA - 2x ML 1xLRM10
LA - 2x ML 1xLRM10

Hard points:
CT - 1 or 2 Energy
RT - 1 ballistic
LT - none
RA - 2 Energy, 1 Missile (10)
LA - 2 Energy, 1 Missile (10)


My guess is somthing like this:

CT - 255 Engine, ERLL
RT - SRM6, C.A.S.E.
LT - Gauss, AMS, C.A.S.E.
RA - 2x ML 1xLRM10
LA - 2x ML 1xLRM10

http://mwo.smurfy-ne...11f7a46d2d1e73a

#191 Wintersdark

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Posted 05 May 2013 - 12:26 PM

View PostPeter von Danzig, on 05 May 2013 - 11:13 AM, said:


I am not a fan of ppcing, for many reasons. Most of the time I used a STK-5M with 5xSRM6 and 4xML and it rocked, doing constantly damage of 900++. However, I think putting a large balistic will cost many critical slots which are needed when you want to place some DHS into your Stalker.

I am not sure if that mech can be a brawler. Maybe I am wrong, who knows?

Brawl with a UAC5. Smaller, lighter, and if you're looking for high damage in a short engagement window, just fire full-auto. Extremely high dps, virtually no heat. With missiles no longer being the premiere brawling weapons... A MLas/UAC build with SRM support would do quite well I think.

Mind you, LL's are more efficient in terms of heat/damage than pairs of ML's, so if tonnage is available they're preferable.

Edited by Wintersdark, 05 May 2013 - 12:27 PM.


#192 Edwyndham

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Posted 05 May 2013 - 04:37 PM

If we have 2 ballistics slots on it, I'd expect to see 3-4x LL 2x UAC5 builds, or maybe 4x LL 1x UAC5 1x AC5 if you need XL to get it all in there.

If it's 1 ballistic, 4x LL 1x UAC5 and some SSRMs to round it out is likely on a very slow STD or XL 300.

But even then, 15 DHS with 4x LL is gonna be tricky to manage heat-wise, may bump some of those to ML.

Edited by zwanglos, 05 May 2013 - 04:41 PM.


#193 Wintersdark

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Posted 05 May 2013 - 04:42 PM

View Postzwanglos, on 05 May 2013 - 04:37 PM, said:

If we have 2 ballistics slots on it, I'd expect to see 3-4x LL 2x UAC5 builds, or maybe 4x LL 1x UAC5 1x AC5 if you need XL to get it all in there.

If it's 1 ballistic, 4x LL 1x UAC5 and some SSRMs to round it out is likely on a very slow STD or XL 300.

But even then, 15 DHS with 4x LL is gonna be tricky to manage heat-wise, may bump some of those to ML.

That'll be my build. 4xLL, UAC5 instantly. Biggest STD I can mount alongside those.

If I can fit two UAC5's I absolutely will, and will adjust around that. 2+ UAC5's are beastly.

#194 Utilyan

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Posted 05 May 2013 - 05:14 PM

I want to take a stab at this....... :D

Posted Image

#195 Yiazmat

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Posted 05 May 2013 - 05:54 PM

View PostMonkeyCheese, on 03 May 2013 - 03:47 PM, said:


The teeth and eyes im not set on, but im loving the battle damage.


The teeth and eyes are from old P-40 Warhawks and the more current A-10 Thunderbolt/Warthog. They're awesome. That's all there is to the teeth and eyes.

#196 One Medic Army

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Posted 05 May 2013 - 06:14 PM

View PostYiazmat, on 05 May 2013 - 05:54 PM, said:

The teeth and eyes are from old P-40 Warhawks and the more current A-10 Thunderbolt/Warthog. They're awesome. That's all there is to the teeth and eyes.

Yup, totally WW II style.

#197 verybad

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Posted 05 May 2013 - 06:56 PM

View PostXX Sulla XX, on 04 May 2013 - 06:58 PM, said:

I still want my hero Atlas with more ballistic hard points. I think it might happen sooner than later because light hero mechs dont tend to sell as well as assaults

When the Atlas Hero comes out, I want it to be an all enerhy piggo.

#198 Koniving

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Posted 05 May 2013 - 07:49 PM

View PostWardenWolf, on 03 May 2013 - 03:50 PM, said:

Energy - 5: 2 in RA, 2 in LA, 1 in CT
Ballistic - 1: 1 in LT
Missile - 2: 1 each in RA and LA


You're possibly aware that it may have two ballistic hardpoints. There is enough space there.

I do believe we'll see similar builds to the Atlas RS.

To get away with the 4 PPC / Gauss build on a Stalker, though, will require an XL engine. Gauss in RT + XL... that's suicide.

Personally I'm thinking dual UAC/5, triple SRM-6 + 5 medium lasers.

#199 Koniving

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Posted 05 May 2013 - 07:54 PM

View Postverybad, on 05 May 2013 - 06:56 PM, said:

When the Atlas Hero comes out...

I hope it looks something like this. I want an arm-mounted ballistic weapon held by the hand.

Edited by Koniving, 05 May 2013 - 07:54 PM.


#200 Mr 144

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Posted 05 May 2013 - 09:05 PM

I'm not concerned about the PPC/Gauss builds...Highlanders, 3Ds, and PPC Stalkers fill that role better as others have demonstrated. This QQ is akin to the OMG 4xUAC Jagers of pre-release myth....meh

What I am slightly miffed about, is the blatant survivability of the Stalker using a std. engine and a 'normal' build with these hardpoints. Missiles are in a horibad place right now...PPCs are itching for a nerf...Consider the following...

Atlas RS
std. 340 (60.6kph w/ tweak)
17 DHS
endo
4xLL (obnoxiously low mounts)
1xAC/20 (3 tons ammo)
544 armor

Misery
std. 285 (59.7kph w/ tweak)
16 DHS
endo
4xLL (nice high mounts)
1xAC/20 (3 tons ammo)
480 armor

Obviously both builds run hot (coolshot required)...Alpha-to-shutdown remains the same even at -1 DHS
Best 'Brawling' Atlas I use atm not requiring nerfed missiles
similar speed
convergence and cover favor stalker
twist+arms favor RS
slightly more armor for RS vs. Obnoxious Cent-like survivability of the Stalker

Interesting call on which is best, but I just can't help feeling it further marginalizes Atlases. I personally would take the intrinsics of the stalker any day...and If I was going to spend more money on this broken game the above would be my build of choice until missiles are re-evaluated.

Basically, misery is a more heat-effecient version of a 6xLL build...and a more survivable version of an RS build rolled into one. It's a good hero mech no doubt, but I just don't like how it's better than existing builds of it's nature/weight class. Of course I never liked how the stalker was straight up better than most of the awesomes either (exceptions being speed-based 9Ms/PBs).

Mr 144

Edited by Mr 144, 05 May 2013 - 09:50 PM.






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