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Sentinel's 3D Printed Mech Toys
#121
Posted 07 June 2013 - 05:27 AM
#122
Posted 07 June 2013 - 02:58 PM
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The jenner is going back to the workshop. its legs are a little to thin and it has already taken a tumble and broken both of them and one of its arms. i'm going to add additional geometry to the legs to thicken the knees and also increase the size by 10 -15% making it roughly the same size as the raven
Edited by Sentinel373, 07 June 2013 - 03:05 PM.
#123
Posted 07 June 2013 - 03:04 PM
#124
Posted 07 June 2013 - 03:14 PM
#125
Posted 09 June 2013 - 04:25 PM
2. I have painted many miniatures in my time. I have tried all the basics and then some (dry brushing, highlights, ink-wash) but none of my mini's look that good. Tell your friend he did a great job.
#126
Posted 09 June 2013 - 09:27 PM
Best of luck!
#127
Posted 09 June 2013 - 10:11 PM
#128
Posted 23 June 2013 - 04:47 PM
#129
Posted 23 June 2013 - 05:27 PM
#130
Posted 24 June 2013 - 02:44 AM
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that's just such awesome work!
i'm sooo envious
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what i was wondering, do you think would it be possible to print a cat k2/c1 with machine guns on the RT/LT?
or too fragile?
#131
Posted 24 June 2013 - 03:30 AM
If I recall correctly Battletech is 6mm or 1/300 scale- ie a man=6mm which makes the mechs stand at about 28mm
Love to have all the mechs from MWO as the official figs
Edited by trebormills, 24 June 2013 - 03:31 AM.
#132
Posted 24 June 2013 - 04:08 PM
#133
Posted 24 June 2013 - 06:43 PM
#134
Posted 24 June 2013 - 09:12 PM
the smallest is the jenner at 3.1cm they are all scaled based on their relative scale in MWO. meaning all the files have the same scale value's applied to them so the game scale is the same scale my mini's use apart from the jenner and raven which are 20% bigger than their ingame counterparts due to very thin legs
#135
Posted 24 June 2013 - 11:57 PM
#136
Posted 27 June 2013 - 04:57 PM
The foot and lower leg are the most complex since i want the foot to be able to pitch, roll and twist while still being able to keep it upright. So I had to add a ratchet joint to the roll axis in the ankle. fortunately i'm nearly done with those and here's an exploded view of the lower leg and foot mechanisms
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Edited by Sentinel373, 27 June 2013 - 04:58 PM.
#137
Posted 27 June 2013 - 06:27 PM
Edited by Vermaxx, 27 June 2013 - 06:28 PM.
#138
Posted 28 June 2013 - 05:24 AM
As for scale I looked it up, I originally believed BT miniatures were in the 1/144th scale, but that is miniature armor usually for wwII buffs etc. The consensus I found is BT miniatures use the N guage, which varies from 1/160 to 1/300. Classic Battletech mini's were presented in 1/285th scale, with more consistency throughout the product line. Whichever scale you are using within that range small mechs end up being really small if you stay true to scale, as you noted with breakage on your Jenner's legs.
Keep up the great work, I l'm looking forward to more pics
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#139
Posted 28 June 2013 - 06:01 AM
Vermaxx, on 27 June 2013 - 06:27 PM, said:
it takes me about 10 to 20 hours to fully prep a model for printing and then it costs me roughly 20 to 30 euro's to print them it varies depending on the model. as for effort its really easy if you know what you're doing mostly i just do this on autopilot it just takes a while.
on the other hand the large scale catapult i'm doing is alot more work and alot more fun cause i have to figure out what kind of joints go where and how to properly implement them in the model without destroying the exterior. so i have to constantly find nooks and cranny's and make caps that hide the mechanisms. such as the knee which has 2 caps on it to hide the ratchet joint and screw. the next big issue is going to be the hip which also has to be able to rotate along 3 axis while still being stiff enoegh to keep the model upright.
#140
Posted 28 June 2013 - 08:46 AM
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