Sentinel's 3D Printed Mech Toys
#161
Posted 02 August 2013 - 07:46 AM
#162
Posted 02 August 2013 - 08:20 AM
#163
Posted 17 August 2013 - 08:51 AM
I recently contacted Anthony "Shimmering-Sword" Scroggins and asked if I could make a CBT scale miniature of his Marauder redesign (featured on the cover of XTRO: Succesion wars). he agreed and gave me some sketches and a reference model he used to make the painting of the marauder. and i got to work.
And here is the result about a week in. i only have time to work on this a few hours each day so progress has been slow but i figured i'd get some feedback here.
Feet are still very much work in progress.
Source Art:
The model:
As always critique's and comments are always welcome.
Edited by Sentinel373, 17 August 2013 - 11:03 AM.
#164
Posted 17 August 2013 - 09:33 AM
Sentinel373, on 17 August 2013 - 08:51 AM, said:
I recently contacted Anthony "Shimmering-Sword" Scroggins and asked if I could make a CBT scale miniature of his Marauder redesign (featured on the cover of XTRO: Succesion wars). he agreed and gave me some sketches and a reference model he used to make the painting of the marauder. and i got to work.
And here is the result about a week in. i only have to to work on this a few hours each day so progress has been slow but i figured i'd get some feedback here.
Feet are still very much work in progress.
Source Art:
The model:
As always critique's and comments are always welcome.
AWWW YISSS looks great. i feel like the toes need to be bigger on the model though. either that or the shin/calves smaller.
#165
Posted 17 August 2013 - 10:57 AM
Tennex, on 17 August 2013 - 09:33 AM, said:
AWWW YISSS looks great. i feel like the toes need to be bigger on the model though. either that or the shin/calves smaller.
i havent done much on the toes and shin yet these are just placeholder for now. most of the work has gone into the torso and arms
#166
Posted 17 August 2013 - 11:20 AM
Sentinel373, on 17 August 2013 - 08:51 AM, said:
I recently contacted Anthony "Shimmering-Sword" Scroggins and asked if I could make a CBT scale miniature of his Marauder redesign (featured on the cover of XTRO: Succesion wars). he agreed and gave me some sketches and a reference model he used to make the painting of the marauder. and i got to work.
And here is the result about a week in. i only have time to work on this a few hours each day so progress has been slow but i figured i'd get some feedback here.
Feet are still very much work in progress.
Source Art:
The model:
As always critique's and comments are always welcome.
Have you done any rotational tests to see if there are any points where the legs might block arm movement (especially on torso twist)? It looks like it should be clear, but sometimes you can't tell until you actually build the model
#167
Posted 17 August 2013 - 11:20 AM
Sentinel373, on 17 August 2013 - 10:57 AM, said:
i havent done much on the toes and shin yet these are just placeholder for now. most of the work has gone into the torso and arms
ah i see those look great.
its a shame when i think about it but a MWO version would definatley lose those rounded curves.
Edited by Tennex, 17 August 2013 - 11:21 AM.
#168
Posted 17 August 2013 - 11:28 AM
DirePhoenix, on 17 August 2013 - 11:20 AM, said:
The arms are very wide apart so twisting the torso is no problem at all. The only point where movement is quite restricted is in the arms themselves. they can't move much further forward than they are now. (they can move back quite a bit though)
as for the rest we'll have to see when we get there. the way the shoulder pods are built though does mean that the cannon cannot rotate (dunno if that was a feature of the original marauder)
#169
Posted 17 August 2013 - 11:31 AM
Sentinel373, on 17 August 2013 - 08:51 AM, said:
I recently contacted Anthony "Shimmering-Sword" Scroggins and asked if I could make a CBT scale miniature of his Marauder redesign (featured on the cover of XTRO: Succesion wars). he agreed and gave me some sketches and a reference model he used to make the painting of the marauder. and i got to work.
And here is the result about a week in. i only have time to work on this a few hours each day so progress has been slow but i figured i'd get some feedback here.
Feet are still very much work in progress.
Source Art:
The model:
As always critique's and comments are always welcome.
I know it's not "true" to Shimmering Sword's original art, but I think if you slimmed/narrowed the legs by 10%, while likewise bulking up the arm weapon pods by 10-15% it will re-attain some of the gangliness that was a trademark of the original Marauder.
I have always felt that as awesome as the design was, that it's heft made it more suited to a Marauder II, at 100 tons, annd that the Catapult style legs really add heft to the look.
like so
Just my 2 cts.
Edited by Bishop Steiner, 17 August 2013 - 11:47 AM.
#170
Posted 17 August 2013 - 11:34 AM
Bishop Steiner, on 17 August 2013 - 11:31 AM, said:
I have always felt that as awesome as the design was, that it's heft made it more suited to a Marauder II, at 100 tons, annd that the Catapult style legs really add heft to the look.
Just my 2 cts.
Thats exactly what I didn't like about the original marauder. hence why I wanted this version.
#171
Posted 17 August 2013 - 11:48 AM
Sentinel373, on 17 August 2013 - 11:28 AM, said:
The arms are very wide apart so twisting the torso is no problem at all. The only point where movement is quite restricted is in the arms themselves. they can't move much further forward than they are now. (they can move back quite a bit though)
as for the rest we'll have to see when we get there. the way the shoulder pods are built though does mean that the cannon cannot rotate (dunno if that was a feature of the original marauder)
Ah yes. Well, if we were to ever have a Marauder that looked anything like this in the game I suppose it would also be important that the arms can't move in a way that they could blow their own cockpit out with their arm weapons. </cue RoboCop 2 suicidal prototypes>
#173
Posted 17 August 2013 - 12:01 PM
Sentinel373, on 17 August 2013 - 11:34 AM, said:
Thats exactly what I didn't like about the original marauder. hence why I wanted this version.
Not a problem, definitely NOT telling you how to do it.
Just pointing out what I personally didn't like in the SS version (hence my "well known" dislike toward it). You asked for input, that was my input. It makes for a hell of an Assault Mech, but loses all the grace (IMO) of the Marauder in the process. The original was always described as insectile, crab-like, lean, vicious looking. Again, IMO, Anthony's design (while a far superior artist to myself) never had any of those attributes.
#174
Posted 17 August 2013 - 02:18 PM
LordDeathStrike, on 29 June 2013 - 11:56 PM, said:
I've got the files for that Gun if you want it! I downloaded them just before the FBI closed the site! I love myself some second amendment!
On topic, though, amazing 3d mechs! I've dabbled in printing my own Mech designs, but these are stellar!
#175
Posted 17 August 2013 - 04:39 PM
The body proportions are good for me. It could the be the angle that we're viewing the model, kind of difficult to tell how the gun is placed, but the mounting part of the cannon on top looks like it should be a lot beefier and higher. The thingie sticking out of his back/side on camera right looks like it should be the mount for the gun according to the concept art whereas in your model it's looks like a separate piece.
Again, not sure if it's angles messing with my head or artists interpretations.. Looks great none the less.
Edited by Valcrow, 17 August 2013 - 04:52 PM.
#176
Posted 17 August 2013 - 04:53 PM
here's a picture of the other side. as you can see its similar but slightly taller.
Edited by Sentinel373, 17 August 2013 - 04:59 PM.
#177
Posted 17 August 2013 - 05:00 PM
#178
Posted 17 August 2013 - 05:07 PM
#179
Posted 17 August 2013 - 06:56 PM
Valcrow, on 17 August 2013 - 05:00 PM, said:
The original art had the dorsal cannon displayed on the Center Torso but the stats put it in the Right Torso (you can't fit an AC5 in the CT). Making new art means being able to redraw it into something that makes more sense for the game instead of chaining yourself to what someone else drew for an entirely different purpose.
#180
Posted 18 August 2013 - 10:04 AM
i finished the shoulder cannon
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