We Need A New Weapon.
#41
Posted 15 May 2013 - 11:57 AM
nothing new till PPCs are nerfed and SRMs are buffed
#42
Posted 15 May 2013 - 12:42 PM
#43
Posted 15 May 2013 - 02:17 PM
- The feet of the Highlander doing a DFA attack.
- Three talons on the left hand of the YLW for melee.
- Knockdowns when appropriate.
- Not-knockdowns, but collisions that still manage to upset the aiming of an opponent mech.
- Appropriate damage and trouble from collisions.
- Hatchets.
- Properly effective MGs and flamers.
- Inferno SRMs
- Arrow IV's and Longtoms
- Mech Mortars that can launch alternate ammo such as smoke rounds.
- Alternative rounds for the AC if they're available in the timeline.
#44
Posted 16 May 2013 - 01:19 AM
I LOVE the MG, but its major weaksauce - I have two MG's mounted with my AC20 on my hunchy - backed up with a few medium lasers.
Pulse lasers need to be high damage, short range, massive heat generating brawler weapons - not some crappy alternative to regular lasers that no one uses.
Think RAC of the laser world.
MW2 had minimal weapon systems, and minimal mechs - did quite well for itself.
MW3 was more, and did well - scavenging parts meant that the bigger list of weapons wasnt scary or off-putting (and was explained by the story very well)
MW4 ended up with a bajillion mechs (which was nice) and a million different weapon systems, which was bad.
We do need something to fill the tonnage gap between MG's and AC/2's however - 3 tonne HMG perhaps? (think 20mm V's .50 cal in todays weapons)
#45
Posted 16 May 2013 - 01:44 AM
- Current balance is out of whack, and fixing it will take time. Adding more weapons will destroy any hope of balancing the current game
- We have all the weapons that are revelant to the current timeline.
=>Now if they would fix the MG so it does 2 DPS, a whole range of mech would beging to be useful.
#46
Posted 16 May 2013 - 04:38 AM
#47
Posted 16 May 2013 - 06:26 AM
#48
Posted 16 May 2013 - 10:02 AM
Deathlike, on 06 May 2013 - 07:30 PM, said:
Fix that first, before asking PGI to add more code that would be required. Adding anything outside what we already have (like a Long Tom) would require additional coding (HSR).
Eh, that's actually an argument FOR adding more stuff, than against.
The more stuff there is, the less glaringly obvious the existing balance issues are.
Or that's my take when you compare this game, to, say, EVE Online. I mean, are Mega Neutron Cannons really that much more OP than Ion or Electron Versions? What about in comparison to 425mm Railguns, or Tachyon Beams? There is so much stuff in that game that you don't really notice balance issues unless you are crunching the numbers.
#49
Posted 16 May 2013 - 11:25 AM
Kraven Kor, on 16 May 2013 - 10:02 AM, said:
Eh, that's actually an argument FOR adding more stuff, than against.
The more stuff there is, the less glaringly obvious the existing balance issues are.
Or that's my take when you compare this game, to, say, EVE Online. I mean, are Mega Neutron Cannons really that much more OP than Ion or Electron Versions? What about in comparison to 425mm Railguns, or Tachyon Beams? There is so much stuff in that game that you don't really notice balance issues unless you are crunching the numbers.
So make the game more confusing to hide the balance issues, rather than addressing them?
No thanks
Please don't bring any ideas from EVE
Edited by LordBraxton, 16 May 2013 - 11:25 AM.
#50
Posted 16 May 2013 - 11:27 AM
#51
Posted 16 May 2013 - 11:37 AM
#52
Posted 16 May 2013 - 04:09 PM
StalaggtIKE, on 16 May 2013 - 11:37 AM, said:
Well, there are a lot of things "in timeline" that we haven't seen yet.
#53
Posted 16 May 2013 - 04:29 PM
#55
Posted 17 May 2013 - 07:28 AM
it took a year till they realised that mg damage is too low, now they are trying to double it wich will still be too low, with speed like that we will have to wait 3 years till a single weapon is fixed.
#56
Posted 17 May 2013 - 07:52 AM
Pinselborste, on 17 May 2013 - 07:28 AM, said:
it took a year till they realised that mg damage is too low, now they are trying to double it wich will still be too low, with speed like that we will have to wait 3 years till a single weapon is fixed.
Yes, because Paladins were balanced in WOW in less than a week, as I recall...
#57
Posted 17 May 2013 - 08:15 AM
That's the problem when you have the head of balance play a frost mage.
Wait.
Does PGI's programmers play ballistic mechs?
Edited by trollocaustic, 17 May 2013 - 08:16 AM.
#58
Posted 17 May 2013 - 08:23 AM
#59
Posted 17 May 2013 - 08:45 AM
Unfortunately that is not the world we live in, so I voted "No."
#60
Posted 17 May 2013 - 01:21 PM
Mongoose Trueborn, on 06 May 2013 - 02:03 PM, said:
1) Curb complaints about existing weapons because everyone would be trying out the new weapon. This would give the dev team time to deploy changes needed to existing weapon systems.
2) Revitalize every mech variant. Having new weapons means new weapon combos and this would be tons of fun for those that love to spend hours in the mechlab.
3) Change the meta game. The meta has been determined by the new mechs out and what those mechs are most ideal with. By releasing some new weapons people would be trying different variants again to see what is the best fit.
I know PGI is trying to maintain a high and mighty approach to a specific timeline. While that is a really cool and honorable concept, the fact is that most people could care less and would simply rather have the ability to use different weapon systems. The people that actually care about the timeline are the ones that dominate the forums and are going to play regardless of what you do. We need to draw in those that aren't die hard BT fans and make the game fun for them to play.
I would love to see x pulse, med range missiles, heavy and light gauss. What weapon system would you love to see next?
I'd love to see the Clans with all their weapons, and fight them with the appropriate ones. Then AFTER, I might be interested in more weapons.
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