Sereglach, on 23 November 2014 - 05:55 PM, said:
Personally, I would love to see the mech rifles added to the game. The mech rifles, honestly, should function as the Autocannons we already have for the IS, as far as the single-slug mechanics go. The IS Autocannons, on the other hand, should be changed to fire half as many individual projectiles as the clan versions. Either that, OR change the Clan versions to fire 50% more shots per burst as they currently do and set the IS versions to fire what the Clan versions currently do.
This setup would actually give many IS light mechs that have ballistic hardpoints more options to bring into the battlefield. As it currently stands, IS light mechs that have said ballistics on their mechs currently only have one real option to bring . . . machine guns. It would be nice to have more options.
The addition of Rifles gets my vote, although I think you'll find that IS autocannons
do fire half the amount of projectiles for the same total damage. Also, I just find it ridiculous that even including loading, mounting and articulation mechanisms, weapons that would likely be classed as AC/2 autocannons in this game that weigh something like 25% are easy peasy to find. Heck, if you're just looking at the firing mechanism and barrel, something like the Mauser BK27 or a Gryazev-Shipunov equivalent weighs barely more than 100kgs.
Personally, what I'd like to see is another fast-firing crit-hunting weapon, like a multi-barrel AC ostensibly built originally for CIWS or urban triple-A duty. Something like the weapon mount on the soviet ZSU-23-4 "Shilka" (image), but scaled up and mounted to a mech.
Here's some herp derp fluff:
The MAC/L (Multiplex Autocannon-Light)
First fielded as a stopgap measure for AA and later anti-infantry warfare on fringe worlds typically with no access to more modern supplies of technology or ammunition, the MAC is an old concept dating back to the 20th century which was revitalized and saw action once again mainly through the 27th to the 29th. A relatively simple concept, the weapon consists of multiple linked loading mechanisms behind a set of fixed barrels of intermediary caliber in a class somewhere between MGs and AC/2s, typically the same or slightly heavier than that of Heavy Machine Guns, though generally of a longer necked nature and featuring a heavier explosive charge and longer barrel to grant the fired projectile a higher muzzle velocity and thus increased range and accuracy against air targets. Generally the ammunition fired from these weapons would also not be the standard HEAP or AP charges designated for anti-armor use, but shattering shrapnel charges or explosive-core rounds meant to rip apart the target piecemeal or destroy the control surfaces or exposed mechanical elements of vehicles. While generally outclassed by modern LB-X autocannons in the AA role in modern times, being somewhat inaccurate, ammunition-demanding and heat-intensive, MAC weapons nonetheless have a significant "scare factor" due to their astounding rate of fire and suppression capabilities, particularly against infantry. Their mechanical reliability and multiple firing mechanisms also grant them a certain resistance to damage and the jamming that occurs in modern UAC and RAC weapons.*
*Special: On a hit that would cause module destruction, there is a 50% chance that the weapon module continues funtioning, although at a 50% cooldown penalty.
Technical Specifications
Tech Base: Inner Sphere
Damage: 0.12/shot (increased crit rate: 12% chance to do 2x damage, 8% chance to do 3x damage, 5% chance to do 4x damage)
Heat: 0.05/shot (GH penalty: 3 or more)
Cooldown: 0.06s
Range: 320m
Max Range: 960m
Slots: 1
Tons: 3
Speed: 1350
Ammo/ton: 1250
DPS: 2.00
Health: 10.00
Cost: 125.000 c-bills
Basically a
BRRRRT! kind of alternative to the AC/2 which trades hugely on range and accuracy for the ability to carpet an area in a 1000 RPM hail of bullets. Lower DPS, only slightly less heat and fewer that can be mounted before ghost heat starts being noticeable, terrible grouping but increased dropoff due to high-speed ammo which shatters on impact and/or explodes like flak (different ammo types?) and significant cockpit shake and crit rate. Would
love to cram 4 of these onto a JM6-S...
Edited by Mr Huge, 24 November 2014 - 12:41 PM.