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May 7Th Patch LIVE!


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#21 Karyudo ds

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Posted 07 May 2013 - 09:33 AM

View PostAztecD, on 07 May 2013 - 09:32 AM, said:

some patch notes would help get my fix ;)


We both know you wouldn't be satisfied with just words.

#22 Coolant

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Posted 07 May 2013 - 09:38 AM

View PostEvax, on 07 May 2013 - 08:58 AM, said:

It would be nice if they started mixing up the content delivery. For those of us who are going to pass on the Hero Mech, we have to wait for next patch to get really excited.

I'd like to see the map and the hero then next week the new chassis. That would string me along for the whole month.


I'm hoping the patch notes have some surprises cause I didn't see anything I was interested in from the May Creative Update for 7th.

PGI needs to release more maps...release one every patch using already created props and art and make it generic, can even be plain...then every month or month and a half release a more detailed map.

Also, lots more Pilot Skills to work toward, and push Achievements up (post-launch is too far away) so that we have something to work on to tide us over till CW.

#23 ssm

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Posted 07 May 2013 - 09:41 AM

View PostAztecD, on 07 May 2013 - 09:32 AM, said:

some patch notes would help get my fix ;)

There you go.

#24 Adridos

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Posted 07 May 2013 - 09:42 AM

Patch notes up.

EDIT: Sneaky Lyran ninjas...

Edited by Adridos, 07 May 2013 - 09:42 AM.


#25 Kibble

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Posted 07 May 2013 - 09:44 AM

I will just say "meh" to the patch notes. Read and move along nothing to see here. 2 weeks it took to do that? Eh, I'm not a dev so I'm probably just talking outta my butt. However, I am finally starting to feel the bordem setting in.

Edited by Kibble, 07 May 2013 - 09:46 AM.


#26 Adridos

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Posted 07 May 2013 - 09:49 AM

View PostKibble, on 07 May 2013 - 09:44 AM, said:

I will just say "meh" to the patch notes. Read and move along nothing to see here. 2 weeks it took to do that?


Well, they're not concentrating all effort into one patch content.
You see, they are developing the new map and who knows what alongside it.

As far as patch notes go... well... not bad, but nothing super-exciting, either.

#27 New Breed

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Posted 07 May 2013 - 09:50 AM

View PostAdridos, on 07 May 2013 - 09:49 AM, said:


Well, they're not concentrating all effort into one patch content.
You see, they are developing the new map and who knows what alongside it.

As far as patch notes go... well... not bad, but nothing super-exciting, either.


Another map that promotes poptarting to the max, it's going to be great! ;)
(not really)

#28 Ridir Semii

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Posted 07 May 2013 - 09:57 AM

I actually am looking forward to changing that awful pink on my HM... besides that, much just seems to be fixing stuff, not adding content, and for my cash, fixing it is more important than making more stuff to fix... IMHO

#29 Coolant

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Posted 07 May 2013 - 09:57 AM

View PostKibble, on 07 May 2013 - 09:44 AM, said:

I will just say "meh" to the patch notes. Read and move along nothing to see here. 2 weeks it took to do that? Eh, I'm not a dev so I'm probably just talking outta my butt. However, I am finally starting to feel the bordem setting in.


It was 3 weeks...and no new features...boredom has already set in. Why 7 weeks to get a new map? Why not make generic plain maps using existing art and props and release every patch? They can still work on more detailed maps and release those monthly or longer. Why not add a whole lot more Pilot Skills and push Achievements up so we have something to work toward on every match rather than fight dejavu rinse and repeat. I sometimes think I've fought this enemy mech before, facing the same weaponry at exactly the same spot a dozen times before....

....and, how does being able to paint a Hero mech change that at all...

Edited by Coolant, 07 May 2013 - 09:59 AM.


#30 Nicholas Carlyle

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Posted 07 May 2013 - 09:57 AM

Lots of things that cost MC.

Fixing things they broke in a patch 2-3 patches ago.

And it was a patch that had a longer wait due to the extra week in April.

I'm gonna say pretty weaksauce considering we have at most 9 patches till release.

#31 MrPenguin

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Posted 07 May 2013 - 09:59 AM

View PostCoolant, on 07 May 2013 - 09:57 AM, said:

Why not make generic plain maps?


Because they would be plain and generic?

#32 Nicholas Carlyle

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Posted 07 May 2013 - 09:59 AM

I just don't think I understand why they couldn't sneak in the MG changes and maybe the BAP changes into this? Just do a little bit more.

#33 Geistmd

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Posted 07 May 2013 - 10:00 AM

May is going to be great huh?

u'll need to do quit a lot then. The 7th may patch notes are not worth reading for me... 2 Weeks of work for:

1) allready implemented mech with some new hardpoints
2) allready implemented mech with a little bonus on XP.
3) Oh wait and some useless camo.

I really love this game but this feels like only 5 ppl work on it sorry. The rest is only bugfixing (what should've been done month ago).

0.1 out of 10

Edited by Geistmd, 07 May 2013 - 10:02 AM.


#34 Coolant

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Posted 07 May 2013 - 10:00 AM

View PostMrPenguin, on 07 May 2013 - 09:59 AM, said:


Because they would be plain and generic?


Which would be much better than no map at all....

#35 Thorqemada

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Posted 07 May 2013 - 10:02 AM

If its a Map where JJs give a real advantage for movement aside of Poptarting and Mech-Ballet its welcome to me.
If they make Medium Mechs a tad more Slim that would be nice also - but first as many Bugfixes as possible pls.
I want working HUD and Map and shiny Textures in every single match - Pretty Please ;)

Edited by Thorqemada, 07 May 2013 - 10:03 AM.


#36 p00k

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Posted 07 May 2013 - 10:02 AM

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Air Strike Improvements:

- There is now a plane that flies over the sky when an Air Strike is called.

Oh goody! Now they're totally worth using, right?

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Known Issues

- HUD issues.
- We will be pushing a hot fix for this issue as soon as it is addressed.

aka we still don't know what's broken, but we'll totally fix it once we find out.

#37 vkornov

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Posted 07 May 2013 - 10:03 AM

View PostMrPenguin, on 07 May 2013 - 09:59 AM, said:

Because they would be plain and generic?

I'd guess by "plain and generic" he meant maps that re-use the assets they have from current maps. The Devs specifically said it takes so long to release a map because they are working on completely different maps to produce a set of assets for every kind of environment.

Edited by vkornov, 07 May 2013 - 10:05 AM.


#38 MrPenguin

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Posted 07 May 2013 - 10:05 AM

View PostCoolant, on 07 May 2013 - 10:00 AM, said:


Which would be much better than no map at all....

Last time I checked, we have plenty of maps.

Seriously, its like if we we're valve, and we decided to release a bad game now, instead of releasing an amazing game 2-3 years down the line. Do you really think the majority of players would prefer the bad game? Its like you lack any kind of common sense...


View Postvkornov, on 07 May 2013 - 10:03 AM, said:

I'd guess by "plain and generic" he meant-


No. Plain and generic means plain and generic. Either use different words or don't bother.

Edited by MrPenguin, 07 May 2013 - 10:08 AM.


#39 Triple Patte

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Posted 07 May 2013 - 10:06 AM

Any idea on when the game will be back up?

#40 FupDup

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Posted 07 May 2013 - 10:07 AM

View PostGarth Erlam, on 07 May 2013 - 08:32 AM, said:

Gameplay

- Players can now change the colours on their Hero Mechs.
- Players can reset the colours of their Hero Mechs using the colour channel selection.

Black Wangs.

Black Wangs everywhere.





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