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Don't Buff Mgs To 0.8 Dps.


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#1 hashinshin

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Posted 07 May 2013 - 03:39 PM

Buff them to 1.2 DPS. Please don't give them a token buff that's just going to be ignored. Give them a buff that will actually make them GOOD.

Fortheloveofthisgame.

#2 DrunkDrivin

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Posted 07 May 2013 - 03:41 PM

View Posthashinshin, on 07 May 2013 - 03:39 PM, said:

Buff them to 1.2 DPS. Please don't give them a token buff that's just going to be ignored. Give them a buff that will actually make them GOOD.

Fortheloveofthisgame.

If they did, the 6 MG spider would be an Atlas killer.

#3 redreaper

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Posted 07 May 2013 - 03:52 PM

yh 7.2 dps atlas killer right there....

#4 Bishop Steiner

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Posted 07 May 2013 - 03:55 PM

View PostDrunkDrivin, on 07 May 2013 - 03:41 PM, said:

If they did, the 6 MG spider would be an Atlas killer.


Yes, it would take 16 uninterrupted seconds at point blank range to core out the rear of a stock Atlas, versus the 48 it currently takes.

Mind you, getting the Atlas to stand still for those 16 seconds, and his friends to leave you alone, AND being able to park 50 m away to minimize their cone of fire might still be problematic, but theoretically, I suppose a quad ER PPC Atlas MIGHT manage to shut itself down long enough to actually die. Maybe. On Tourmaline, AFTER the rest of it's team was killed off.

#5 Nicholas Carlyle

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Posted 07 May 2013 - 03:56 PM

View PostBishop Steiner, on 07 May 2013 - 03:55 PM, said:


Yes, it would take 16 uninterrupted seconds at point blank range to core out the rear of a stock Atlas, versus the 48 it currently takes.

Mind you, getting the Atlas to stand still for those 16 seconds, and his friends to leave you alone, AND being able to park 50 m away to minimize their cone of fire might still be problematic, but theoretically, I suppose a quad ER PPC Atlas MIGHT manage to shut itself down long enough to actually die. Maybe. On Tourmaline, AFTER the rest of it's team was killed off.


lol beautiful.

#6 Dudeman3k

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Posted 07 May 2013 - 03:57 PM

currently... with the .08 damge planned, the MG stat will look like this.

just over 3 DPS over the course of 10seconds (if the ROF is 4 shots per second).

Now, that doesn't sound bad!! but listen to this.

if we were to also calcuate the REST of the weapons to a 10 second DPS. PPC's would need to be reduced to about 3.33 dmg per shot (shooting at 3 seconds per cool down).. in hind sight, it is still 10dmg on paper, if we calculate it as a 10 second round.....

so the MG is still screwed being the ONLY weapon following the 10sec round rules.....

PGI should convert all weapons to a 10 second round rule with current cooldown timers as a base IMO... then that would fix Russ's statement of "damage being overall too high". Two brids, one stone.

Edited by Dudeman3k, 07 May 2013 - 04:01 PM.


#7 Bishop Steiner

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Posted 07 May 2013 - 04:05 PM

View PostDudeman3k, on 07 May 2013 - 03:57 PM, said:

currently... with the .08 damge planned, the MG stat will look like this.

just over 3 DPS over the course of 10seconds (if the ROF is 4 shots per second).

Now, that doesn't sound bad!! but listen to this.

if we were to also calcuate the REST of the weapons to a 10 second DPS. PPC's would need to be reduced to about 3.33 dmg per shot (shooting at 3 seconds per cool down).. in hind sight, it is still 10dmg on paper, if we calculate it as a 10 second round.....

so the MG is still screwed being the ONLY weapon following the 10sec round rules.....

PGI should convert all weapons to a 10 second round rule with current cooldown timers as a base IMO... then that would fix Russ's statement of "damage being overall too high". Two brids, one stone.

ugh... so now I need 20 AC20 shots to core another mech and about 100 PPC shots......

thanks, but no thanks. Why don't we just start playing Spitwad Warrior Online?

#8 Dudeman3k

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Posted 07 May 2013 - 04:09 PM

View PostBishop Steiner, on 07 May 2013 - 04:05 PM, said:

ugh... so now I need 20 AC20 shots to core another mech and about 100 PPC shots......

thanks, but no thanks. Why don't we just start playing Spitwad Warrior Online?


yeah, dmage would be low, but that would also allow them to reduce the armor back to its original numbers, skill base alpha's and well timed shots (all of them over the 10 seconds) for more intense fights.

so if you want to do, say, the original 10dmg for the PPC in a 10 seond round, you would need to land all 3 shots within that round. In all, the dmg of the wepaon wouldnt be reduced at all, you just need the "skill" to push out the dmg.

it is a heavy change, and i dont expect it to happen. but had they done this method from the start, it would have been a very accurate interperitation of the "10 second rounds" of TT to FPS.

Edited by Dudeman3k, 07 May 2013 - 04:11 PM.


#9 Sable Dove

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Posted 07 May 2013 - 04:23 PM

Yes, all fear the dreaded 6MG Spider, with a whopping 4.8 DPS.
Except 3.2 DPS because no Spider can mount more than 4 MGs.

If you somehow manage to fit a LPL in there too, you can have an absolutely devastating 5.8 DPS.
Half of which will spread over the entire enemy, rather than hitting one location.

Edited by Sable Dove, 07 May 2013 - 08:57 PM.


#10 Stargoat

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Posted 07 May 2013 - 04:25 PM

the 0.8 dps is a bit lower than the 1.2 i would have preferred, but they did boost the range of it, which should help (hopefully the bullet spread is the same /at max range/), and I *assume* the MG will fire at its full 10 rounds/second rate. Time will tell whether this buff was enough to bring the MG up out of mediocrity.

At least they did something to fix the way the MG operates, though. Which is a good sign for the future. All it takes is mass public outrage!

#11 Denno

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Posted 07 May 2013 - 04:35 PM

I will never get outraged about an anti-infantry weapon being weak against 19 tons or so of armor.

#12 Sable Dove

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Posted 07 May 2013 - 04:42 PM

View PostDenno, on 07 May 2013 - 04:35 PM, said:

I will never get outraged about an anti-infantry weapon being weak against 19 tons or so of armor.

Okay, so what about an anti-mech weapon that is useless against mechs? Because the MG is an anti-mech weapon that was later given a bonus against infantry.

Mgs have the same DPS (against mechs) as an AC2 in the tabletop.

#13 Stargoat

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Posted 07 May 2013 - 04:43 PM

View PostDenno, on 07 May 2013 - 04:35 PM, said:

I will never get outraged about an anti-infantry weapon being weak against 19 tons or so of armor.


You mean aside from the weapon - which canonically was an effective anti-mech weapon, mind you - existing in a game without infantry, and being basically required as a main weapon by at least two 'mechs?

Yeah, I wonder where that outrage comes from!

Let's not forget the blase response a few QnA's a go.

#14 Psikez

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Posted 07 May 2013 - 04:46 PM

View PostDenno, on 07 May 2013 - 04:35 PM, said:

I will never get outraged about an anti-infantry weapon being weak against 19 tons or so of armor.


Your ignorance is cool bro

#15 Asmosis

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Posted 07 May 2013 - 04:49 PM

View PostBishop Steiner, on 07 May 2013 - 03:55 PM, said:


Yes, it would take 16 uninterrupted seconds at point blank range to core out the rear of a stock Atlas, versus the 48 it currently takes.

Mind you, getting the Atlas to stand still for those 16 seconds, and his friends to leave you alone, AND being able to park 50 m away to minimize their cone of fire might still be problematic, but theoretically, I suppose a quad ER PPC Atlas MIGHT manage to shut itself down long enough to actually die. Maybe. On Tourmaline, AFTER the rest of it's team was killed off.


or it could be 3-4 seconds to remove rear RT armor, explode gauss and kill XL. unlikely though.

It'd work a LOT better if crits could actually crit internal structure, not just components. then MG's would be fearful.

#16 drinniol

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Posted 07 May 2013 - 04:51 PM

Seeing as a skilled Spider pilot can sit behind an Atlas (or any <50 ton mech except Catapults) all day and night and into the new year, I don't see a problem. The range is getting extended too so it's now further than a SLAS by 30%. Lose 20% damage for no heat and 30% range and increased crits.

#17 Stargoat

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Posted 07 May 2013 - 04:55 PM

View Postdrinniol, on 07 May 2013 - 04:51 PM, said:

Seeing as a skilled Spider pilot can sit behind an Atlas (or any <50 ton mech except Catapults) all day and night and into the new year, I don't see a problem. The range is getting extended too so it's now further than a SLAS by 30%. Lose 20% damage for no heat and 30% range and increased crits.


Well, while it may generate no heat, there's still ammo dependency (ammo which can explode!), and the MG probably won't be as accurate as the SL at 90m, let alone at its max effective range. Compound that with the continuous fire requirement of using an MG to reach that 80% SL damage, and it paints a slightly different picture.

#18 jeffsw6

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Posted 07 May 2013 - 05:03 PM

Except the cone-of-fire is already so big at 90m that you can't shoot an Atlas in the CT (front or rear.) You also hit BOTH torsos as well as .. the air ..

Also remember that the current MG is only firing 6.9 rounds/sec, not the 10 rounds/sec stated in-game. It is not "working as intended" or working as intended. Go figure.

#19 Psikez

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Posted 07 May 2013 - 05:05 PM

View Postjeffsw6, on 07 May 2013 - 05:03 PM, said:

Except the cone-of-fire is already so big at 90m that you can't shoot an Atlas in the CT (front or rear.) You also hit BOTH torsos as well as .. the air ..

Also remember that the current MG is only firing 6.9 rounds/sec, not the 10 rounds/sec stated in-game. It is not "working as intended" or working as intended. Go figure.


They still make a nice sound.

View Postdrinniol, on 07 May 2013 - 04:51 PM, said:

Seeing as a skilled Spider pilot can sit behind an Atlas (or any <50 ton mech except Catapults) all day and night and into the new year, I don't see a problem. The range is getting extended too so it's now further than a SLAS by 30%. Lose 20% damage for no heat and 30% range and increased crits.


If you can't jerk a mech back and around to get a shot on a spider I'm concerned for you

#20 Ralgas

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Posted 07 May 2013 - 05:07 PM

View Postjeffsw6, on 07 May 2013 - 05:03 PM, said:

Except the cone-of-fire is already so big at 90m that you can't shoot an Atlas in the CT (front or rear.) You also hit BOTH torsos as well as .. the air ..

Also remember that the current MG is only firing 6.9 rounds/sec, not the 10 rounds/sec stated in-game. It is not &quot;working as intended&quot; or working as intended. Go figure.


My testing suggested around 9 o.0





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