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Ui 2.0 - Feedback


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#41 Celestial

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Posted 08 May 2013 - 02:22 PM

This looks amazing and I'm really excited for it.
Any estimate on when it will be finished?

#42 Bryan Ekman

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Posted 08 May 2013 - 02:23 PM

View PostCelestial, on 08 May 2013 - 02:22 PM, said:

This looks amazing and I'm really excited for it.
Any estimate on when it will be finished?


Internal testing starts in late July. Public test mid to late August. Live late Summer.

#43 IanDresarie

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Posted 08 May 2013 - 02:24 PM

Give us a possebility to switch back to the actual line of all owned mechs so we can place our mechs ourselves and i am happy. This looks perfect, just the global mech overwiev is (in my oppinion) not the best thing. as i said, i qould prefer the actual one

#44 LaserAngel

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Posted 08 May 2013 - 02:26 PM

That's an overwhelming mockup. I can't wait to test it. Kudos to Bryan for all the feedback! That's a morale booster.

#45 Felicitatem Parco

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Posted 08 May 2013 - 02:26 PM

How much of this was Paul responsible for? Because, I love the rest of it...




Spoiler

Edited by Prosperity Park, 08 May 2013 - 02:27 PM.


#46 Granimal

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Posted 08 May 2013 - 02:26 PM

ok I must say this looks like a step in the right direction.

#47 Butane9000

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Posted 08 May 2013 - 02:28 PM

Suggestions I feel need to be made looking at the post:

- You need to be able to see mechs owned separately from mechs not owned.

- show heat efficiency as a percentage (instead of 1.39/2 show 69.5%)

- give the option of the button to access the social and community features instead of just solely an overlay

- make sure the upgrades arent clustered together like they are in the image (I know the image is a mock up, I mean the final release).

Otherwise it's a solid approach.

#48 Bryan Ekman

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Posted 08 May 2013 - 02:31 PM

View PostIanDresarie, on 08 May 2013 - 02:24 PM, said:

Give us a possebility to switch back to the actual line of all owned mechs so we can place our mechs ourselves and i am happy. This looks perfect, just the global mech overwiev is (in my oppinion) not the best thing. as i said, i qould prefer the actual one



I'll see if we can give players two choices here - list view and ordered view using the 3x3 grid. Ordered view would allow players to move mechs around, while list view would be subject to the list view filters.

#49 Hawkeye12

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Posted 08 May 2013 - 02:33 PM

Great Job Bryan and PGI! ;)

#50 Bryan Ekman

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Posted 08 May 2013 - 02:33 PM

View PostButane9000, on 08 May 2013 - 02:28 PM, said:

Suggestions I feel need to be made looking at the post:

- You need to be able to see mechs owned separately from mechs not owned.

- show heat efficiency as a percentage (instead of 1.39/2 show 69.5%)

- give the option of the button to access the social and community features instead of just solely an overlay

- make sure the upgrades arent clustered together like they are in the image (I know the image is a mock up, I mean the final release).

Otherwise it's a solid approach.



Specifically to owned/not owned, this will be available. The rest I'll pass along.

#51 Sparks Murphey

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Posted 08 May 2013 - 02:33 PM

Posted Image
^ Proof that melee combat is coming. Why else would you have an Atlas with 5 hands? ;)

Joking aside, I'm particularly intrigued by the "Juggernaut" label on the Atlas. I'm assuming this is to show the chassis's default role (Sarna defines the Atlas as a Juggernaut, a slow, short ranged 'Mech with devastating firepower). Will other 'Mechs have this classification. Will it be explained to new players? Should I be asking in Ask The Devs?

#52 INSEkT L0GIC

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Posted 08 May 2013 - 02:34 PM

I think it also needs Module & Consumable Management added.

- Add number of Module Slots Available / Used on the little Mech summary / overview added to the section with the Armor / Heat Efficiency / Jump Jet values.

- A button to strip all Modules & Consumables from all Mechs & from a single Mech so you can reallocate them would rock, too.

#53 Roburn Bliss

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Posted 08 May 2013 - 02:37 PM

View PostSparks Murphey, on 08 May 2013 - 02:33 PM, said:

Posted Image
^ Proof that melee combat is coming. Why else would you have an Atlas with 5 hands? ;)

Joking aside, I'm particularly intrigued by the "Juggernaut" label on the Atlas. I'm assuming this is to show the chassis's default role (Sarna defines the Atlas as a Juggernaut, a slow, short ranged 'Mech with devastating firepower). Will other 'Mechs have this classification. Will it be explained to new players? Should I be asking in Ask The Devs?


Isn't that the name of the Atlas?

#54 Felicitatem Parco

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Posted 08 May 2013 - 02:41 PM

Was there a "Strip Mech" button for unequipping everything... or will there be an ability to save Loadouts that would really negate the need for a Strip button?

#55 DragonsFire

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Posted 08 May 2013 - 02:41 PM

This looks very solid indeed, definitely some great improvements here. Another suggestion mentioned in another thread that I think some might like to see added would be Mech bios for each class and Hero mechs. Thread can be found below.

http://mwomercs.com/...-mechlab-ui-20/

Regardless, very pumped to take this for a test drive.

#56 Sparks Murphey

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Posted 08 May 2013 - 02:41 PM

View PostRoburn Bliss, on 08 May 2013 - 02:37 PM, said:


Isn't that the name of the Atlas?

Hmm, you could be right.

#57 Staplebeater

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Posted 08 May 2013 - 02:43 PM

As one who likes to use the mouse only from time to time (eating and drinking and such) would be nice to have something on screen to click for social (even if just clicking on the text that says shift-tab)

#58 Bryan Ekman

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Posted 08 May 2013 - 02:44 PM

View PostProsperity Park, on 08 May 2013 - 02:41 PM, said:

Was there a "Strip Mech" button for unequipping everything... or will there be an ability to save Loadouts that would really negate the need for a Strip button?


Strip mech - yes. Loadouts are still being discussed internally.

#59 Psikez

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Posted 08 May 2013 - 02:45 PM

Appreciate all the communication from the devs in here.

Looking very nice

#60 Felicitatem Parco

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Posted 08 May 2013 - 02:47 PM

Juggernaut... eh?

Spoiler

Edited by Prosperity Park, 08 May 2013 - 02:51 PM.






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