Ui 2.0 - Feedback
#41
Posted 08 May 2013 - 02:22 PM
Any estimate on when it will be finished?
#43
Posted 08 May 2013 - 02:24 PM
#44
Posted 08 May 2013 - 02:26 PM
#45
Posted 08 May 2013 - 02:26 PM
Edited by Prosperity Park, 08 May 2013 - 02:27 PM.
#46
Posted 08 May 2013 - 02:26 PM
#47
Posted 08 May 2013 - 02:28 PM
- You need to be able to see mechs owned separately from mechs not owned.
- show heat efficiency as a percentage (instead of 1.39/2 show 69.5%)
- give the option of the button to access the social and community features instead of just solely an overlay
- make sure the upgrades arent clustered together like they are in the image (I know the image is a mock up, I mean the final release).
Otherwise it's a solid approach.
#48
Posted 08 May 2013 - 02:31 PM
IanDresarie, on 08 May 2013 - 02:24 PM, said:
I'll see if we can give players two choices here - list view and ordered view using the 3x3 grid. Ordered view would allow players to move mechs around, while list view would be subject to the list view filters.
#49
Posted 08 May 2013 - 02:33 PM
#50
Posted 08 May 2013 - 02:33 PM
Butane9000, on 08 May 2013 - 02:28 PM, said:
- You need to be able to see mechs owned separately from mechs not owned.
- show heat efficiency as a percentage (instead of 1.39/2 show 69.5%)
- give the option of the button to access the social and community features instead of just solely an overlay
- make sure the upgrades arent clustered together like they are in the image (I know the image is a mock up, I mean the final release).
Otherwise it's a solid approach.
Specifically to owned/not owned, this will be available. The rest I'll pass along.
#51
Posted 08 May 2013 - 02:33 PM
^ Proof that melee combat is coming. Why else would you have an Atlas with 5 hands?
Joking aside, I'm particularly intrigued by the "Juggernaut" label on the Atlas. I'm assuming this is to show the chassis's default role (Sarna defines the Atlas as a Juggernaut, a slow, short ranged 'Mech with devastating firepower). Will other 'Mechs have this classification. Will it be explained to new players? Should I be asking in Ask The Devs?
#52
Posted 08 May 2013 - 02:34 PM
- Add number of Module Slots Available / Used on the little Mech summary / overview added to the section with the Armor / Heat Efficiency / Jump Jet values.
- A button to strip all Modules & Consumables from all Mechs & from a single Mech so you can reallocate them would rock, too.
#53
Posted 08 May 2013 - 02:37 PM
Sparks Murphey, on 08 May 2013 - 02:33 PM, said:
^ Proof that melee combat is coming. Why else would you have an Atlas with 5 hands?
Joking aside, I'm particularly intrigued by the "Juggernaut" label on the Atlas. I'm assuming this is to show the chassis's default role (Sarna defines the Atlas as a Juggernaut, a slow, short ranged 'Mech with devastating firepower). Will other 'Mechs have this classification. Will it be explained to new players? Should I be asking in Ask The Devs?
Isn't that the name of the Atlas?
#54
Posted 08 May 2013 - 02:41 PM
#55
Posted 08 May 2013 - 02:41 PM
http://mwomercs.com/...-mechlab-ui-20/
Regardless, very pumped to take this for a test drive.
#57
Posted 08 May 2013 - 02:43 PM
#58
Posted 08 May 2013 - 02:44 PM
Prosperity Park, on 08 May 2013 - 02:41 PM, said:
Strip mech - yes. Loadouts are still being discussed internally.
#59
Posted 08 May 2013 - 02:45 PM
Looking very nice
#60
Posted 08 May 2013 - 02:47 PM
Edited by Prosperity Park, 08 May 2013 - 02:51 PM.
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