Ui 2.0 - Feedback
#121
Posted 08 May 2013 - 07:09 PM
The current look (referring solely to the visual style, not the organization or amount of information displayed) appears much more "mechwarrior'ish", and I would hate to see it go.
Please don't turn the military-style UI into some sort of Windows 7. When I want fancy colors, I'd play a Facebook game. Or Mechwarrior Tactics.
#122
Posted 08 May 2013 - 07:19 PM
#124
Posted 08 May 2013 - 07:38 PM
Bonus points if you can automatically add/remove a label based on the saved loadout. That way if I have sniper loadout and a brawler loadout saved, when I switch between the two of them the label is changed.
#125
Posted 08 May 2013 - 07:51 PM
#126
Posted 08 May 2013 - 08:06 PM
#127
Posted 08 May 2013 - 08:12 PM
EvilTwinTepe, on 08 May 2013 - 02:00 PM, said:
I was JUST going to ask about this. I launch MWO from Steam (I launch all my games from there) - will the Shift+TAB step on my Steam UI? That's going to be problematic.
Just stopped in to say that it would be a really good idea NOT to hard code that key combination. Please allow it to be user configurable, or at the very least, don't make it Shift+Tab.
#128
Posted 08 May 2013 - 08:20 PM
#129
Posted 08 May 2013 - 08:25 PM
#130
Posted 08 May 2013 - 08:33 PM
#131
Posted 08 May 2013 - 08:35 PM
Kyone Akashi, on 08 May 2013 - 07:09 PM, said:
[...]
Please don't turn the military-style UI into some sort of Windows 7. When I want fancy colors, I'd play a Facebook game. Or Mechwarrior Tactics.
That's exactly what this new design looks/feels like: MW:T.
#132
Posted 08 May 2013 - 08:39 PM
i.e. option for Windowed mode for the mechlab + seperate fullscreen/full window mode for the actual game.
I thought it was a dumb thing at first, but it's probably one of my favourite features of MWO now. Browsing the internet while waiting for buddies to ready up.
#134
Posted 08 May 2013 - 08:49 PM
#135
Posted 08 May 2013 - 09:17 PM
Second, now that you seem to be more open about sharing data with the user don't skimp on some of the more important differences. Fields of rotation for components, individual chassis quirks, turn radii, acceleration rates, missile harpoint barrel configurations.
I also couldn't agree more with the folks taking about how the new UI looks more like an online dating site and less like a tank garage. I need rust, metal, sparks. Not floating border-less text boxes over a mech standing in the gun room from the matrix. Which reminds me those boxes really need some type of separation to keep them all from bleeding together.
#136
Posted 08 May 2013 - 09:19 PM
#137
Posted 08 May 2013 - 09:33 PM
Just one piece of feedback from me:
Would really like to see the slots updated under "EQUIPPED" where the main loadout customization takes place. Some better visual indicators and organization to separate the difference between: Immovable items (actuators), colour coded weapon types (energy, ballistic, missile), equipment (AMS, ECM, BAP, command console), Ammo, and heat sinks. That would be extremely welcomed!!
This is a pretty important part since customizing your mech is something that you do OFTEN. I hope that juicy new UI look works its way into this very important part...
I've made a thread about it some time ago. Please consider any ideas that you find helpful or agree with.
#138
Posted 08 May 2013 - 09:34 PM
SOCIAL TAB!!!
There is no social tab. Please do not get rid of this. There is no good reason why you would leave it out.
Lastly stick with the launch button. It works, its MWO style.
edit.
The critical slots for endo steel and farro fibros armor should say endo steel and farro fibros armor. Dont call them some thing else. It will get confusing for new players, and it looks clunky when you have two names for the same thing.
2nd edit.
No sorry. I was taking another look at the screen shots and I just dont like this. It looks like you guys hired some one from Perfect World to make your interface. it has no Mechwarrior IE Battletech feel. It would be great for black light though.
As another poster has said. All I really want from UI 2.0 is the fallowing.
1) To sort my mechs by class, chassis, and hero.
2) a seperate listing for owned weapons/equipment and the store list.
3) Full screen
4) A better social menu with options for grouping, and a general lobby. (Keep the social tab!!)
Edited by Dirus Nigh, 08 May 2013 - 09:48 PM.
#139
Posted 08 May 2013 - 09:44 PM
Bryan Ekman, on 08 May 2013 - 04:06 PM said:
- Supports standard game resolutions 1024x768 to 1920x1200.
I can settle for pushing that into user.cfg, but will it break anything?
#140
Posted 08 May 2013 - 10:26 PM
The functionality -- ease of use, speed navigation, information available, etc. -- all look good ... but aesthetically, I'd rather it be more gritty and less glitzy ... more like Misery than Heavy Metal.
Also, windowed front end / full screen game and/or multi-monitor support that allows chatting in TS3, twitch, etc. or other general goofing off outside the front end is something that we all have gotten used to ... please don't take that away.
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