Ui 2.0 - Feedback
#1021
Posted 24 February 2014 - 07:56 AM
-Jon (wants to get more people playing, since he does enjoy the game even with its limitations)
#1022
Posted 24 February 2014 - 09:19 AM
Roland, on 22 February 2014 - 01:19 PM, said:
This is the first time I've actually tried buying new mechs since the new UI came in, and it seems like I can't get ANY information about them, while I can see all kinds of stats on mechs I already own.
Where is this information listed? And if it's not availible, that's a ridiculously huge oversight on the part of whoever designed the UI.
Just in case anyone was interested, I found a work-around for my problem here.
Apparently, you can't get any of this information if you actually use the STORE tab to buy mechs.
However, if you go into the mechlab, and then click the little sorter thing to show purchasable mechs instead of owned ones, THEN you can see some of the mech statistics for mechs before you buy them.
So, basically, the entire store tab is a totally redundant, and less-functional version of the mechlab tab... So never use it.
Unfortunately, it's the one that most people will try to use (because it makes sense to do so). At which point they are likely going to give up without buying a mech... Which may be why PGI started giving out a free mech this weekend, because the UI resulted in a drop of folks buying mechs (because doing so was counter-intuitive).
#1023
Posted 24 February 2014 - 06:22 PM
#1024
Posted 24 February 2014 - 06:59 PM
Trying to find them is nigh impossible in the current incarnation.
Unless that was the intent.
In which case...
#1025
Posted 24 February 2014 - 07:19 PM
Once again i truly wonder just how many people who work at pgi actually PLAY this game. It cant be too. many can it? since if this was even CASUALLY tested in house you would have 50 people saying HOw the ..... do you do ANything with ui2.
oh and the build is unstable as hell.
#1026
Posted 24 February 2014 - 08:20 PM
mekabuser, on 24 February 2014 - 07:19 PM, said:
Once again i truly wonder just how many people who work at pgi actually PLAY this game. It cant be too. many can it? since if this was even CASUALLY tested in house you would have 50 people saying HOw the ..... do you do ANything with ui2.
oh and the build is unstable as hell.
Ok, I found it easy to figure out. Not saying it's perfect, it's definitely missing things and I know they are coming.
#1027
Posted 25 February 2014 - 12:31 AM
#1028
Posted 25 February 2014 - 04:39 AM
The "solution" now is to go to the Inventory, and click on each mech to find out where they are. HOWEVER, since mechs that cannot be sold (phoenix, founders, etc) are not listed in this inventory, if a module is installed in one of them, this solution fails completely.
So, either include these mechs on the list (they are inventory afterall) or implement another method to facilitate the module and engine management. Either this or reduce the cost of these items so that we can have multiple. This frustration caused by the preciousness of engines and modules, should not be part of the challenge as it is not really that fun.
#1029
Posted 25 February 2014 - 08:16 AM
#1030
Posted 25 February 2014 - 11:19 AM
- When not in a game, make pressing 'Esc' fire the Back button.
- Remove confirmation dialog in Skill section if Mech XP is being used. Only ask 'are you really sure' if you are spending general XP on a mech.
- Remove confirmation dialog on checkout if only C-Bills are being spent. Only ask 'are you really sure' if you are spending MC.
- Either make double-clicking on a module remove it from a mech, or add another menu item at the same level as 'Loadout', 'Modules', etc. for 'Remove all Modules'.
- When at the home screen in the UI, if the 'Esc' key is pressed, either open a dialog with Exit and Log Out as options, or bring up the same settings,log out, exit screen we see in a match.
- Add an Exit button down by the Logout button on the home screen. I hate having to log out and first, then exit when I am in the home screen. With the 'are you sure' nag dialogs, it takes four clicks to exit the program.
#1031
Posted 25 February 2014 - 12:58 PM
Maxx Blue, on 25 February 2014 - 11:19 AM, said:
Your request makes sense. Meanwhile, I usually exit by ALT+F4.
#1032
Posted 25 February 2014 - 07:14 PM
FULLSCREEN and FULLWINDOW mode seem to be normal 50-60FPS
WINDOWED mode has lost 20 to 30 FPS on my machine so now I get 7-20 FPS when I should be gettiong 40 FPS.
I have my settings on LOW, no changes to advanced video settings.
Edited by Nekomimi2, 25 February 2014 - 07:15 PM.
#1033
Posted 26 February 2014 - 01:52 AM
did you ever heard of Human Computer Interaction? you call it ui 2.0 but in fact it has less functionality than ui 1.0. its less effective, the usability is awful.
mouse paths are way too long most actions take too many clicks and it took me about 5 minutes to find out how to save my changes to a mech with that tiny checkout button. apart from that its no fun to change the loadout of a mech anymore because of the lacking abridgment.
the only positive thing about that ui is the new look and fullscreen mode but that is just superficial.
all in all this was no professional work and most semester projects would had brought better results.
i know you said that its not complete and you work on it but that state is just not acceptable.
now go on and delete my post if you wish like you did it with my last one on another topic.
Edited by Ulvar, 26 February 2014 - 02:04 AM.
#1034
Posted 26 February 2014 - 04:25 AM
- Second Law: A computer shall not waste your time or require you to do more work than is strictly necessary.
Epic Fail
#1035
Posted 28 February 2014 - 09:45 PM
#1036
Posted 02 March 2014 - 02:52 AM
The switch to U.I 2.0 has definitely slowed down my mechlab experience. especially when switching out weapons and equipment from one mech to the next. If we're focusing on making this faster and better for newer players, then they won't any equipment to afford, thus switching out equipment being something they do most of the time.
Another really big thing I've noticed, (unless someone can point me to a non 3rd party solution in the game client) is buying new mechs in the store tab. So I go and buy a mech, that's it. There's no stats when I click on it, nor a hovering tab with stats, all there is, is the mech, the price, and whether or not I want to buy it. I know I can go somewhere to find the stats, loadout, whatever comes with it. However, it would be nice to have some type of display that shows why these 3 (sometimes 5 to 6) variants of mechs are different from each other, in the game client. Something U.I 1.0 also had.
It might also be my adapting to UI 2.0, and there are many things I like about it, but I also feel that many things that were good about UI 1.0 were taken out.
Thanks for your hard work and time.
Edited by Chucklol, 02 March 2014 - 03:03 AM.
#1037
Posted 02 March 2014 - 03:26 AM
A good menu system is to reduce the workload not increase it.
Is not the worst by any means but needs to be improved a bit more.
#1038
Posted 02 March 2014 - 06:35 PM
Edited by Bipper, 02 March 2014 - 06:38 PM.
#1039
Posted 03 March 2014 - 05:24 AM
AND it took them one year over their self made deadline. Then they bragged about making their re-evaluated deadline!
http://mwomercs.com/...e-improvements/
I don't even have to make anything up about it. It's a troll unto itself!
Edited by No Remorse, 03 March 2014 - 05:26 AM.
#1040
Posted 04 March 2014 - 01:15 AM
i really cannot understand why one would want to release such a mess. the old ui was not perfect but at least it gave us the most needed information.
today is patch day right? lets see what new shiny mechs we get. ui improvements will take longer i bet.
we are both beta testers and paying customers. if it where not bt this game would be long forgotten.
Edited by Ulvar, 04 March 2014 - 01:22 AM.
12 user(s) are reading this topic
0 members, 12 guests, 0 anonymous users