Jump to content

Dead Mech Still Targeted After Death


43 replies to this topic

Poll: Dead mech still targeted after death (171 member(s) have cast votes)

As per this thread: http://mwomercs.com/forums/topic/116859-dead-mech-still-targeted/ what are your thoughts on this feature? Should mechs remain targettable a couple seconds after the kill shot to show how they died?

  1. I like the feature. Leave it as it is now. (27 votes [15.79%] - View)

    Percentage of vote: 15.79%

  2. I like the feature, but it needs tweaked. Please change the targetting box color or something along those lines. (54 votes [31.58%] - View)

    Percentage of vote: 31.58%

  3. I like the feature, but not during battle. Please add paperdolls to the end round screen and remove this targeting feature. (26 votes [15.20%] - View)

    Percentage of vote: 15.20%

  4. I don't like the feature at all. Please revert to the way things used to be. (61 votes [35.67%] - View)

    Percentage of vote: 35.67%

  5. Other (describe) (2 votes [1.17%] - View)

    Percentage of vote: 1.17%

  6. Abstain (1 votes [0.58%] - View)

    Percentage of vote: 0.58%

Vote Guests cannot vote

#21 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 09 May 2013 - 04:57 PM

Betty: "Enemy 'mech destroyed."

Targeting Box: Changes color/appearance. I'd prefer the box gets a big X through it (with a very noticeable initial effect like a flash), and fades to grey over a second. But there are lots of ways to make it less ******.

Fixed.

#22 Tennex

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 6,619 posts

Posted 09 May 2013 - 05:57 PM

dead mech's box should grey out

#23 Zordicron

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 2,547 posts

Posted 09 May 2013 - 08:46 PM

bleh. This mechanic needs to go away like the laser recharge slide whistle sounds did. Just add a short quip to the chat box about location, and then add that location quip to componant destruction for good measure.

#24 Zolaz

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,510 posts
  • LocationHouston, Tx

Posted 09 May 2013 - 09:38 PM

I like the feature in game. Just takes a few games to get used to. Wasting shots that dont hit makes you overheat faster. This new feature makes bad pilots worse. I am all for that.

I would like a little paper doll thing at the end of match showing damage to each player's mech.

#25 HRR Mary

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 183 posts

Posted 10 May 2013 - 12:22 AM

Useless feature, confusing in nature, not "new player" friendly.

We should have information when it's pertinent to have that info :
- During game : Mech dies, switch to another mech.
- Post game : detailled information on how you killed mechs.

Right now, this "feature" just clutters your screen with non pertinent info.

Like Roland said, I never had once the thought "Oh? how did I kill that guy?". My task is to kill opfor, faster than they kill my team.

To sum up : Individual performance indicators are useless while ingame.

#26 Mason Grimm

    Com Guard / Technician

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 2,886 posts
  • Facebook: Link
  • LocationToronto, ON

Posted 10 May 2013 - 05:01 AM

So far 78% voted NO on MechSpecs

While that may be the "hardcore nerds and geeks with all the great tweaks" it still says "this feature should be shelved" to me.

#27 HighTest

    Member

  • PipPipPipPipPipPip
  • 340 posts
  • LocationKitchener, ON

Posted 10 May 2013 - 05:32 AM

I noticed this last night doing 8v8 team drops. On more than one occasion I was unloading my precious UAC5 shells into a corpse instead of helping the rest of my team that was being swarmed by other mechs.

With doubled armor values in-game, but not doubled ammo per ton, ballistic ammo already needs to be added in greater quantity than you needed in tabletop to accomplish the same amount of 'killing' -- and now we're pumping some of that into corpses? (eg. UAC5 had 20 shots per ton in TT, but only 25 in MWO, yet the armor to be destroyed is doubled...)

Sorry devs, this 'feature' doesn't make any sense on a number of counts.

That said, a beefed-up end-game screen that allowed you to see this by player/mech would be awesome. Of course you may need to extend the kick-out time longer than the minute or so we currently have so that we could properly analyze the data.

My $.02.

#28 jay35

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,597 posts

Posted 10 May 2013 - 05:40 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:

Some of us don't use alpha strikes like normal attacks.

I never use the alpha strike option, so your point is invalid.

#29 HighTest

    Member

  • PipPipPipPipPipPip
  • 340 posts
  • LocationKitchener, ON

Posted 10 May 2013 - 05:50 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:

Some of us don't use alpha strikes like normal attacks.

I like this "feature", I get to see what the guy actually lost.

As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.


I feel compelled to make 2 comments to this response:

1. People use Alpha strikes, often because their mechs may be built to operate that way. People don't buy a Ferrari to drive it at 90 km/h down the Autobahn. And they don't buy Octo-core CPUs just to disable 6 of the cores. Alpha striking is a valid option. If you can take the heat. Just saying. ;)

2. Just remember that while you're on the other team staring at the prize you just killed for an additional 2 seconds, people are unloading thier Alphas into your mech. You're not doing your team any favors by staring at a corpse while mechs are tearing you to shreds. Just saying. :)

Leave the post-game analysis where it belongs - post-game. There is no time for replays in battle. And certainly no commercial time-outs.

#30 Lord of All

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 581 posts
  • Google+: Link
  • LocationBottom Of a Bottle

Posted 10 May 2013 - 07:21 AM

View PostDeadlyNerd, on 09 May 2013 - 11:24 AM, said:

Some of us don't use alpha strikes like normal attacks.

I like this "feature", I get to see what the guy actually lost.

As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.


I've dropped alphas into dead mechs and I only use them for the coup de grace. Being a in your face brawler I can't overheat and be productive this is seriously hurting my play style. I don't fall to the ground behind cover when I overheat. Stop being a tool and look beyond your own nose.

Changed from tweaked to remove. There are too many choices for keeping it that split up the vote and makes it look to close. Changeing color to Blue would be fine but as was said, "Who cares how the mech was destroyed in the heat of battle! It's hard enough trying to type a message in game while brawling without other distractions.

I still Say a Log file is the way to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP:River City Night 23:12 EST
23:18 Lord of All fires 2 Med Lasers @ 240m 4 points to Whoever CT
23:18 Whoever fires ERPPC @ 500m 10pt to Someoneelse RT Ammo explosion Additional 200 damage Right arm removed CT 20 pts med laser destroyed.
....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This would also let us know who is shooting us in the back from drop.

#31 Markis Steiner

    Member

  • PipPip
  • The Guide
  • The Guide
  • 34 posts
  • LocationAvon, Illinois

Posted 10 May 2013 - 09:01 AM

Some people like this feature, others do not. I for one hate this feature as it is due too the ease of ammunition wasting for LRM users as they do not always have LOS on the enemy mech they are raining missiles on.

Changing the target box color from red to amber (or some other color) and stopping mech target lock would be a start.
- - OR - -

Give us an option in the menu to turn off the Target Kill Lock feature in the same way we can toggle off other features like Arm Lock.

#32 Funky Bacon

    Member

  • PipPipPipPipPipPipPip
  • 629 posts

Posted 11 May 2013 - 02:32 AM

Personally I find it more realistic that the target stays on a few seconds, I should still have a fading signature even if it's dead. Just like targets can still be locked a few seconds after heading for cover.

Also it's quite easy to get used to and should make you pay more attention rather than just blindly unload your shots into every red square you see.

#33 Blue Footed Booby

    Member

  • PipPipPipPipPipPip
  • 393 posts
  • LocationHere?

Posted 11 May 2013 - 01:30 PM

Most cost-effective solution is just having dead mechs be indicated by a different color, but I'd ideally like a much more detailed after-match report, with not only who died to what weapons but where they were when they died. Ideally it'd even have an option for exporting to text or xml. It'd be great to be able to really pore over reports after the fact as a way of figuring out what you do well and what you can improve, and how you can adapt tactics, etc.

#34 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 11 May 2013 - 02:17 PM

I thought this was a reference to the bug where if you have advanced zoom and kill a mech, sometimes it will always appear as targeted even after its been killed.

Alternatively, the reverse of this.

#35 jakucha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 2,413 posts

Posted 12 May 2013 - 07:54 PM

I want to keep it, just tweak it. Would also like an after action chart showing how you damaged the enemy though.

#36 Circles End

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 225 posts
  • LocationSol III, Northern hemisphere, Denmark

Posted 13 May 2013 - 12:28 AM

I like the feature, but I had no idea that it was so that you could see how the mech was destroyed. I approached it from an in-universe perspective, and assumed that it was supposed to represent the time it took for the mech's reactor to cool sufficiently to not be treated as a mech signature by my targetting computer.
And for that reason I actually thought it was pretty cool (no pun intended).

#37 Typhoon Storm 2142

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 302 posts
  • LocationHamburg

Posted 13 May 2013 - 03:06 AM

Funny how everyone starts whining about this new feature. It's great, because noobs will keep shooting dead mechs until they become untargetable. It adds to more realism.

In the novels, targeting mechanics work completely different from MWO. But that's ok. One thing I hate in MWO is, that apparently every targeting computer inside every Mech knows exactly when an opponent is too broken to keep on fighting. In the books, Mechs who had lost both legs would sometimes try to get up again or even fire a few more shots from a crouching position. They would still be targetable. Hell, sometimes the Mechwarriors in the books would target own teammates or Mechs whose pilots ejected, leaving behind an empty Machine. But still...targetable.

What we really need in the game is, being able to target teammates. Then...and only then, I will care about when an opponent will be labeled "dead" by my computers. I would vote for being able to target completely destroyed Mechs, even though they lie face down in the dust and never move again. But PGI should focus on realism, because in my dreams I see MWO as a Mech-Simulator and not a ******* HUGE-ROBOT-ARCADE-EGO-SHOOTER.

Edited by Typhoon Storm 2142, 13 May 2013 - 03:30 AM.


#38 Wolf Ender

    Member

  • PipPipPipPipPipPip
  • 495 posts
  • Google+: Link
  • LocationSacramento, California

Posted 13 May 2013 - 03:21 AM

I agree with the vast majority of posts who all seem to say in concert that we hate this feature. it causes confusion and waste in it's current implementation.

many have suggested a change in color, this seems appropriate to me.
but since red is the best color for 'enemy' mechs i would also be pleased to see some other method, but retaining the red. for example if the box around the mechs somehow changed drastically at the moment of death, like if it blinked very rapidly or even better yet, changed from a box into a massive "X" (or flashing / blinking X) through the target, basically showing "kill"

thinking about it, i actually like the X-through idea... it would be like a signal to switch targets.

Edited by Wolf Ender, 13 May 2013 - 03:21 AM.


#39 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 13 May 2013 - 01:29 PM

View Postjay35, on 10 May 2013 - 05:40 AM, said:

I never use the alpha strike option, so your point is invalid.

Playing dumb is only available to those that are actually clever. So please, don't try playing dumb.
You know what I meant under alpha striking.

OH and to those thinking I'm whining. Good to know I struck a nerve.

#40 warner2

    Member

  • PipPipPipPipPipPipPipPip
  • 1,101 posts

Posted 13 May 2013 - 01:32 PM

I thought it was a bug when I first saw it, so not a good feature.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users