Dead Mech Still Targeted After Death
#21
Posted 09 May 2013 - 04:57 PM
Targeting Box: Changes color/appearance. I'd prefer the box gets a big X through it (with a very noticeable initial effect like a flash), and fades to grey over a second. But there are lots of ways to make it less ******.
Fixed.
#22
Posted 09 May 2013 - 05:57 PM
#23
Posted 09 May 2013 - 08:46 PM
#24
Posted 09 May 2013 - 09:38 PM
I would like a little paper doll thing at the end of match showing damage to each player's mech.
#25
Posted 10 May 2013 - 12:22 AM
We should have information when it's pertinent to have that info :
- During game : Mech dies, switch to another mech.
- Post game : detailled information on how you killed mechs.
Right now, this "feature" just clutters your screen with non pertinent info.
Like Roland said, I never had once the thought "Oh? how did I kill that guy?". My task is to kill opfor, faster than they kill my team.
To sum up : Individual performance indicators are useless while ingame.
#27
Posted 10 May 2013 - 05:32 AM
With doubled armor values in-game, but not doubled ammo per ton, ballistic ammo already needs to be added in greater quantity than you needed in tabletop to accomplish the same amount of 'killing' -- and now we're pumping some of that into corpses? (eg. UAC5 had 20 shots per ton in TT, but only 25 in MWO, yet the armor to be destroyed is doubled...)
Sorry devs, this 'feature' doesn't make any sense on a number of counts.
That said, a beefed-up end-game screen that allowed you to see this by player/mech would be awesome. Of course you may need to extend the kick-out time longer than the minute or so we currently have so that we could properly analyze the data.
My $.02.
#29
Posted 10 May 2013 - 05:50 AM
DeadlyNerd, on 09 May 2013 - 11:24 AM, said:
I like this "feature", I get to see what the guy actually lost.
As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.
I feel compelled to make 2 comments to this response:
1. People use Alpha strikes, often because their mechs may be built to operate that way. People don't buy a Ferrari to drive it at 90 km/h down the Autobahn. And they don't buy Octo-core CPUs just to disable 6 of the cores. Alpha striking is a valid option. If you can take the heat. Just saying.
2. Just remember that while you're on the other team staring at the prize you just killed for an additional 2 seconds, people are unloading thier Alphas into your mech. You're not doing your team any favors by staring at a corpse while mechs are tearing you to shreds. Just saying.
Leave the post-game analysis where it belongs - post-game. There is no time for replays in battle. And certainly no commercial time-outs.
#30
Posted 10 May 2013 - 07:21 AM
DeadlyNerd, on 09 May 2013 - 11:24 AM, said:
I like this "feature", I get to see what the guy actually lost.
As for all of you that are bothered by it, press "r" after the mech dies. You had to press "r" pre patch anyway to get a new target, so what's the big problem now?
Bunch of whiny bit-ches is what it looks like to me.
I've dropped alphas into dead mechs and I only use them for the coup de grace. Being a in your face brawler I can't overheat and be productive this is seriously hurting my play style. I don't fall to the ground behind cover when I overheat. Stop being a tool and look beyond your own nose.
Changed from tweaked to remove. There are too many choices for keeping it that split up the vote and makes it look to close. Changeing color to Blue would be fine but as was said, "Who cares how the mech was destroyed in the heat of battle! It's hard enough trying to type a message in game while brawling without other distractions.
I still Say a Log file is the way to go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAP:River City Night 23:12 EST
23:18 Lord of All fires 2 Med Lasers @ 240m 4 points to Whoever CT
23:18 Whoever fires ERPPC @ 500m 10pt to Someoneelse RT Ammo explosion Additional 200 damage Right arm removed CT 20 pts med laser destroyed.
....
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This would also let us know who is shooting us in the back from drop.
#31
Posted 10 May 2013 - 09:01 AM
Changing the target box color from red to amber (or some other color) and stopping mech target lock would be a start.
- - OR - -
Give us an option in the menu to turn off the Target Kill Lock feature in the same way we can toggle off other features like Arm Lock.
#32
Posted 11 May 2013 - 02:32 AM
Also it's quite easy to get used to and should make you pay more attention rather than just blindly unload your shots into every red square you see.
#33
Posted 11 May 2013 - 01:30 PM
#35
Posted 12 May 2013 - 07:54 PM
#36
Posted 13 May 2013 - 12:28 AM
And for that reason I actually thought it was pretty cool (no pun intended).
#37
Posted 13 May 2013 - 03:06 AM
In the novels, targeting mechanics work completely different from MWO. But that's ok. One thing I hate in MWO is, that apparently every targeting computer inside every Mech knows exactly when an opponent is too broken to keep on fighting. In the books, Mechs who had lost both legs would sometimes try to get up again or even fire a few more shots from a crouching position. They would still be targetable. Hell, sometimes the Mechwarriors in the books would target own teammates or Mechs whose pilots ejected, leaving behind an empty Machine. But still...targetable.
What we really need in the game is, being able to target teammates. Then...and only then, I will care about when an opponent will be labeled "dead" by my computers. I would vote for being able to target completely destroyed Mechs, even though they lie face down in the dust and never move again. But PGI should focus on realism, because in my dreams I see MWO as a Mech-Simulator and not a ******* HUGE-ROBOT-ARCADE-EGO-SHOOTER.
Edited by Typhoon Storm 2142, 13 May 2013 - 03:30 AM.
#38
Posted 13 May 2013 - 03:21 AM
many have suggested a change in color, this seems appropriate to me.
but since red is the best color for 'enemy' mechs i would also be pleased to see some other method, but retaining the red. for example if the box around the mechs somehow changed drastically at the moment of death, like if it blinked very rapidly or even better yet, changed from a box into a massive "X" (or flashing / blinking X) through the target, basically showing "kill"
thinking about it, i actually like the X-through idea... it would be like a signal to switch targets.
Edited by Wolf Ender, 13 May 2013 - 03:21 AM.
#39
Posted 13 May 2013 - 01:29 PM
jay35, on 10 May 2013 - 05:40 AM, said:
Playing dumb is only available to those that are actually clever. So please, don't try playing dumb.
You know what I meant under alpha striking.
OH and to those thinking I'm whining. Good to know I struck a nerve.
#40
Posted 13 May 2013 - 01:32 PM
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