Hellcat420, on 10 May 2013 - 01:19 PM, said:
no actually it doesnt. look at the heat table for battletech. the shutdowns should start at roughly 50% heat, then tries to shutdown every few more heatpoints you add until you hit max heat. yes you should get damaged for going over max heat, but they need to add the other shutdown thresholds that have been left out.
You don't understand the way they they re-interpreted the TT heat scale for a real-time game. In TT the heat scale is 0-30 but, in MWO, the heat gauge is your cooling +30, displayed as percentages. So, if they were to apply the heat effects directly, the percentage points they would be at would depend on the cooling efficiency of the mech.
Basically, if an effect were at 15 on the heat scale and you had 20 cooling (10 internal DHS), it would be on the gauge at 35/50, or 70%. If you had 16 DHS (28.4 cooling), it would be 43.4/58.4, or 74.3%.
I agree that it would benefit the game to add some more heat effects, but they can't really make the effects as harsh as TT because of the way the heat works. In TT, anything up to your cooling is never even applied to the heat scale. Thus, if you can cool 30, then you can create 30 heat each and every turn and still completely ignore the heat scale. In MWO, your heat would jump up by 30, then slowly dissipate. Imagine if it worked that in TT. You fire 3 PPCs, shut down and roll for ammo explosions. But don't worry, you'll be cooled off next turn!
Because the heat is
always applied to the heat gauge, then slowly dissipates, the TT system doesn't work. Sure, you could argue that argue that one could just tightly manage heat, always staying below where the effects would start, but that would have similar effects to if they'd never increased firing rate, as far as energy weapons were concerned. Imagine a Death's Knell that could fire each laser once every 10 seconds before seeing rapidly increasing heat effects. Ballistics and missiles would be slightly better off, and Gauss would be the undisputed king of the battlefield.
The game length would have to be drastically increased, and all the mechs would be running 2-3 ballistic/missile weapons and all the heat sinks you could cram in, because having more weapons would be redundant, since you couldn't take shots any faster, anyway. The only builds that would be remotely viable would be the oft-mocked heat-neutral builds.
BORING! And I'm far, far from the only one to think so. I don't believe the game could survive that kind of grind every match. It wouldn't be exciting or engaging, and the only people that would play would be the serious, hard-core BT fans, and not even all of those.
TL;DR version: TT-style heat effects wouldn't work.