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Broken Elo? Or Not Enough Players For Matching?


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#1 Werewolf486 ScorpS

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Posted 11 May 2013 - 08:11 AM

What do you think? It seems to me after playing last night that the searches are taking longer, and the balance is far from right. One drop we had the enemy team buy more then 250 tons. Has the game gotten so bad that we've had that many people stop playing MWO?

Lots of people I usually play MWO with have stopped dropping but maybe one or two nights so they can go play other more well done Beta's like Never Winter and Firefall. Everyone's feedback is how great those two games are and how well done everything is, especially when compared to MWO and they have no interest in playing such a poorly done beta as MWO anymore.

Have you seen and heard the same things? Does this mean PGI dropped a **** and that MWO will die out and that yet again we will be left without a Mechwarrior game, again?

#2 JSparrowist

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Posted 11 May 2013 - 08:26 AM

I speak for myself, I quit the game over all the PPC spam from poptards. It's just so damned boring to play now. I am not the only one among my 'group' of friends that have stopped playing. They all have too!

My gripe is that PGI leaves obviously OP or broken mechanics to remain in game to be abused for far to long. There really isn't much mech diversity in the game right now and sniping is boring as #($%. I'm not saying we should all brawl it out...I just cannot stand all this long range meta crap. If I wanted that I could play nearly any other FPS title that offers long range weapons.

Balance, PGI. Balance in a timely fashion! No balance = no support financially.

#3 Zylo

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Posted 11 May 2013 - 08:37 AM

I think the problem is that so many players have quit MWO.

I'm not currently playing MWO because both matchmaker and PPC balance issues make the game less fun to play. I'm just playing WoT until PGI gets these game balance issues resolved.

It seems like the population has been dropping since groups were limited to no more than 4 or exactly 8. The new 12-man group matches are going to be even more dead than the current 8-man matches due to population drop. PGI should allow group sizes to return to any number of players between 2 and 8 and just limit 1 group per team.

Edited by Zylo, 11 May 2013 - 08:39 AM.


#4 KKillian

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Posted 11 May 2013 - 08:41 AM

Year old map bugs, UI issues, not being able to decipher friendly from enemy.... these are BIG FRIGGIN DEALS that they seem to just ignore or pretend are not there. How about instead of revamping the ******* external UI you FIX THE HUD AND INGAME ISSUES. They completely turn off new users WAY more than a complicated mechlab, and make long term players simply get tired of it and quit. I just show up to screw around in tourny events I have no interest in playing this game casually anymore, none of my friends play and half of my previous clan rarely logs in.

Fix

The

Bugs.

#5 NRP

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Posted 11 May 2013 - 08:41 AM

I played a lot yesterday afternoon/evening as I was leveling my new X-5. I rarely saw the same people, and the matches were pretty close for the most part. Definitely intense and fun games, even when my team got rolled. Seems to me the MM and ELO are working. In fact, I never had a HUD glitch yesterday, so they must have made some progress on that front too.

So far, I'm very pleased with this game.

#6 Igor Draskovic

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Posted 11 May 2013 - 10:07 AM

All of the issues listed above are obvious to the developers I am sure. The reality is that PGI bit off more than they can chew with this game as I wrote moths ago. They simply do not have the man power and the technical expertise to make this game work properly. This is why it's taking months to fix simple HUD glitches and reintroducing collisions is moths away, just to name a few examples.

Right now they are concerned with monetizing the game as you can see from the constant addition of premium content. If you wan't my advice check back in about six months to see if this game is playable.

View PostNRP, on 11 May 2013 - 08:41 AM, said:

I played a lot yesterday afternoon/evening as I was leveling my new X-5. I rarely saw the same people


Rarely saw them? So there were, like, what? 200 people online?

Edited by Igor Draskovic, 11 May 2013 - 10:08 AM.


#7 Black Ivan

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Posted 11 May 2013 - 10:22 AM

I'm no loger playing because of PPC spam from poptards. And I see no direction and progress in this game.
The Devs fix one thing just to breat teo others and balancing does not really exists.
There is nothing to really fight for since Community AND Role Warfare does not exist.

My overall picture is that PGI does not have what it needs to make a good MWO game experience.

Otherwise the game is an endless grind to even get the C-Bills for basic things, not to speak of a new Mech.

Edited by Black Ivan, 11 May 2013 - 10:24 AM.


#8 Werewolf486 ScorpS

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Posted 11 May 2013 - 02:19 PM

Some very good points made by all. I just wish that this game would get somewhere that people would be interested in playing it more. It's sad to see another attempt to bring MW back to life is slowly dieing again. Had MWLL been allowed to progress more that game at least was making great strides to become better where as this game seems to be moving at a snails pace toward mediocre game play.

#9 stjobe

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Posted 11 May 2013 - 03:13 PM

The matchmaker is a bit... broken.

Here's a game I played just an hour or so ago, notice the difference in team makeup?

Posted Image

Yep, we had 5 lights, 2 medium, and one heavy. 325 tons total.
They had one light, 2 medium, 2 heavy, and 3 assaults. 550 tons total.

That's two Atlas and a Commando in weight difference alone.

Nice matchmaking PGI...

#10 Duncan Aravain

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Posted 11 May 2013 - 03:37 PM

Well, the ELO calculations and results were my main complaint the last few weeks, until this morning. Fired up the computer and every match crashes to mechlab as soon as I or the enemy fires a weapon or 30 seconds go by. Repair tool used numerous times, uninstall/reinstall game, drivers current, all Window software current, firewall not interfering, computer systems test fine, Ping test 45ms or less with 0% packet loss and Jitter under 3ms. Perhaps my computer has reached its own limit with MWO, too.

#11 jeffsw6

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Posted 11 May 2013 - 05:53 PM

Forum readership is less than 10% of what it was a month ago

#12 Deathlike

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Posted 11 May 2013 - 05:57 PM

View Poststjobe, on 11 May 2013 - 03:13 PM, said:

The matchmaker is a bit... broken.

Here's a game I played just an hour or so ago, notice the difference in team makeup?

Posted Image

Yep, we had 5 lights, 2 medium, and one heavy. 325 tons total.
They had one light, 2 medium, 2 heavy, and 3 assaults. 550 tons total.

That's two Atlas and a Commando in weight difference alone.

Nice matchmaking PGI...


It wasn't working right out of the game. It's worse than v2 MM (class weight balanced) and v3 MM (ELO based). You would v4 combines the best of both, but clearly it's mathematically borked.

View Postjeffsw6, on 11 May 2013 - 05:53 PM, said:

Forum readership is less than 10% of what it was a month ago


TS;SR (Too Short, Stopped Reading)

#13 Mawai

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Posted 11 May 2013 - 06:41 PM

View Postjeffsw6, on 11 May 2013 - 05:53 PM, said:

Forum readership is less than 10% of what it was a month ago


Looks like their reorganization was successful then ... they removed the general discussion forum so there is no place for many of the not easy to categorize topics ... so folks don't know where to read them and don't know where to post them so they don't bother. If readership really is less than 10% of where it was a month ago then they truly have succeeded in killing community involvement.

#14 Monky

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Posted 11 May 2013 - 07:08 PM

View PostMawai, on 11 May 2013 - 06:41 PM, said:


Looks like their reorganization was successful then ... they removed the general discussion forum so there is no place for many of the not easy to categorize topics ... so folks don't know where to read them and don't know where to post them so they don't bother. If readership really is less than 10% of where it was a month ago then they truly have succeeded in killing community involvement.


I will say at least the conversations have become more rational. But having a reasonable discussion on the titanic as it's sinking is really only a silver lining.

#15 Deathlike

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Posted 11 May 2013 - 07:46 PM

View PostMonky, on 11 May 2013 - 07:08 PM, said:


I will say at least the conversations have become more rational. But having a reasonable discussion on the titanic as it's sinking is really only a silver lining.


Iceberg ahoy!!

Oh, it was obscured by ECM?

#16 Wispsy

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Posted 11 May 2013 - 11:43 PM

View Poststjobe, on 11 May 2013 - 03:13 PM, said:

The matchmaker is a bit... broken.

Here's a game I played just an hour or so ago, notice the difference in team makeup?

Posted Image

Yep, we had 5 lights, 2 medium, and one heavy. 325 tons total.
They had one light, 2 medium, 2 heavy, and 3 assaults. 550 tons total.

That's two Atlas and a Commando in weight difference alone.

Nice matchmaking PGI...


And yet you won...Elo working as intended?

#17 stjobe

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Posted 12 May 2013 - 12:34 AM

View PostWispsy, on 11 May 2013 - 11:43 PM, said:


And yet you won...Elo working as intended?

Try again - how did we win? Look at the damage done, and the battle time as well.

#18 Glythe

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Posted 12 May 2013 - 12:35 AM

View PostWispsy, on 11 May 2013 - 11:43 PM, said:


And yet you won...Elo working as intended?


As far as I can tell Elo has never been working as intended. Everyone said it worked fine and I was the first naysayer......and lo did we find that Elo was broken anyway.

Now with the low population and all the sniper bs it's a waste of time (like war thunder).

Edited by Glythe, 12 May 2013 - 12:36 AM.


#19 Wispsy

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Posted 12 May 2013 - 12:45 AM

View Poststjobe, on 12 May 2013 - 12:34 AM, said:

Try again - how did we win? Look at the damage done, and the battle time as well.


I am sorry I was fooled by the victory message.

#20 Kanatta Jing

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Posted 12 May 2013 - 12:49 AM

I don't know. When I play my Cataphract 4X it's all assault and high damage sniping. There might by one light or one medium on the whole team.

When I play my Raven It's all lights and honorary lights with only a hand full of heavy and assaults thrown in.

I wonder where the medium are though. Do they all hang out together?





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